GestureRecognizer.Recognize(StrokeCollection) Metodo

Definizione

Cerca i movimenti nell'oggetto StrokeCollection specificato.

public:
 System::Collections::ObjectModel::ReadOnlyCollection<System::Windows::Ink::GestureRecognitionResult ^> ^ Recognize(System::Windows::Ink::StrokeCollection ^ strokes);
[System.Security.SecurityCritical]
public System.Collections.ObjectModel.ReadOnlyCollection<System.Windows.Ink.GestureRecognitionResult> Recognize (System.Windows.Ink.StrokeCollection strokes);
public System.Collections.ObjectModel.ReadOnlyCollection<System.Windows.Ink.GestureRecognitionResult> Recognize (System.Windows.Ink.StrokeCollection strokes);
[<System.Security.SecurityCritical>]
member this.Recognize : System.Windows.Ink.StrokeCollection -> System.Collections.ObjectModel.ReadOnlyCollection<System.Windows.Ink.GestureRecognitionResult>
member this.Recognize : System.Windows.Ink.StrokeCollection -> System.Collections.ObjectModel.ReadOnlyCollection<System.Windows.Ink.GestureRecognitionResult>
Public Function Recognize (strokes As StrokeCollection) As ReadOnlyCollection(Of GestureRecognitionResult)

Parametri

strokes
StrokeCollection

Oggetto StrokeCollection in cui cercare i movimenti.

Restituisce

Matrice di tipo GestureRecognitionResult che contiene i movimenti dell'applicazione riconosciuti dall'oggetto GestureRecognizer.

Attributi

Esempio

Nell'esempio seguente viene illustrato come determinare se un Stroke oggetto è un ScratchOut movimento.

private bool InterpretScratchoutGesture(Stroke stroke)
{
    // Attempt to instantiate a recognizer for scratchout gestures.
    ApplicationGesture[] gestures = { ApplicationGesture.ScratchOut };
    GestureRecognizer recognizer = new GestureRecognizer(gestures);

    if (!recognizer.IsRecognizerAvailable)
        return false;

    // Determine if the stroke was a scratchout gesture.
    StrokeCollection gestureStrokes = new StrokeCollection();
    gestureStrokes.Add(stroke);

    ReadOnlyCollection<GestureRecognitionResult> results = recognizer.Recognize(gestureStrokes);

    if (results.Count == 0)
        return false;

    // Results are returned sorted in order strongest-to-weakest; 
    // we need only analyze the first (strongest) result.
    if (results[0].ApplicationGesture == ApplicationGesture.ScratchOut &&
          results[0].RecognitionConfidence == RecognitionConfidence.Strong)
    {
        // Use the scratchout stroke to perform hit-testing and 
        // erase existing strokes, as necessary.
        return true;
    }
    else
    {
        // Not a gesture: display the stroke normally.
        return false;
    }
}
Private Function InterpretScratchoutGesture(ByVal stroke As Stroke) As Boolean
    ' Attempt to instantiate a recognizer for scratchout gestures.
    Dim gestures() As ApplicationGesture = {ApplicationGesture.ScratchOut}

    Dim recognizer As New GestureRecognizer(gestures)

    If Not recognizer.IsRecognizerAvailable Then
        Return False
    End If

    ' Determine if the stroke was a scratchout gesture.
    Dim gestureStrokes As StrokeCollection = New StrokeCollection()
    gestureStrokes.Add(stroke)

    Dim results As ReadOnlyCollection(Of GestureRecognitionResult)
    results = recognizer.Recognize(gestureStrokes)

    If results.Count = 0 Then
        Return False
    End If

    ' Results are returned sorted in order strongest-to-weakest; 
    ' we need only analyze the first (strongest) result.
    If (results(0).ApplicationGesture = ApplicationGesture.ScratchOut) Then

        ' Use the scratchout stroke to perform hit-testing and 
        ' erase existing strokes, as necessary.
        Return True
    Else
        ' Not a gesture: display the stroke normally.
        Return False
    End If
End Function

Commenti

La matrice restituita dal metodo viene ordinata dalla RecognizeGestureRecognitionResult.RecognitionConfidence proprietà . Ad esempio, Recognize può restituire una GestureRecognitionResult matrice con i valori seguenti:

Indice Applicationgesture RiconoscimentoConfidence
0 Check Strong
1 NoGesture Intermediate
2 Curlicue Poor
3 DoubleCurlicue Poor

Ciò significa che il GestureRecognizer riconoscimento è molto probabile che sia Stroke un segno di spunta, relativamente probabile che il Stroke in non un gesto e non sia affatto probabile che sia Stroke una curlicue o un doppio curlicue.

Nota

Il Recognize metodo può restituire una matrice con un valore NoGesture superiore RecognitionConfidence a quello di altri movimenti dell'applicazione. Ciò significa che è più probabile che l'oggetto Stroke non sia un movimento, anziché un movimento che ha un valore inferiore RecognitionConfidence.

Si applica a