SpotLight.InnerConeAngle Proprietà
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Ottiene o imposta un angolo che specifica le proporzioni della proiezione conica di un oggetto SpotLight all'interno della quale la luce illumina completamente gli oggetti presenti nella scena.
public:
property double InnerConeAngle { double get(); void set(double value); };
public double InnerConeAngle { get; set; }
member this.InnerConeAngle : double with get, set
Public Property InnerConeAngle As Double
Valore della proprietà
Angolo, espresso in gradi, che specifica le proporzioni della proiezione conica di un oggetto SpotLight all'interno della quale la luce illumina completamente gli oggetti presenti nella scena. Il valore predefinito è 180
.
Esempio
Nell'esempio seguente viene illustrato come creare un SpotLight oggetto in una scena 3D.
<!-- A SpotLight is used to light the scene. The InnerConeAngle and OuterConeAngle are used
to control the size of the light cone created by the SpotLight. The Direction and Position
properties determine where the SpotLight is pointing in the scene. In this example, the Position
of the SpotLight is set so that the SpotLight is only illuminating the upper right-hand corner
of the 3D object. -->
<ModelVisual3D>
<ModelVisual3D.Content>
<SpotLight x:Name="mySpotLight" InnerConeAngle="20" OuterConeAngle="20" Color="#FFFFFF" Direction="0,0,-1"
Position="1,1,6" Range="20"/>
</ModelVisual3D.Content>
</ModelVisual3D>
Il codice seguente mostra l'intero esempio.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
<DockPanel>
<Viewbox>
<Canvas Width="321" Height="201">
<!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
<Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10">
<!-- Defines the camera used to view the 3D object. -->
<Viewport3D.Camera>
<PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" />
</Viewport3D.Camera>
<!-- The ModelVisual3D children contain the 3D models -->
<Viewport3D.Children>
<!-- A SpotLight is used to light the scene. The InnerConeAngle and OuterConeAngle are used
to control the size of the light cone created by the SpotLight. The Direction and Position
properties determine where the SpotLight is pointing in the scene. In this example, the Position
of the SpotLight is set so that the SpotLight is only illuminating the upper right-hand corner
of the 3D object. -->
<ModelVisual3D>
<ModelVisual3D.Content>
<SpotLight x:Name="mySpotLight" InnerConeAngle="20" OuterConeAngle="20" Color="#FFFFFF" Direction="0,0,-1"
Position="1,1,6" Range="20"/>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<!-- The geometry specifies the shape of the 3D plane. In this sample, a flat sheet is created. -->
<GeometryModel3D.Geometry>
<MeshGeometry3D
TriangleIndices="0,1,2 3,4,5 "
Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
</GeometryModel3D.Geometry>
<!-- The material specifies the material applied to the 3D object. In this sample a linear gradient
covers the surface of the 3D object.-->
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
<LinearGradientBrush.GradientStops>
<GradientStop Color="Yellow" Offset="0" />
<GradientStop Color="Red" Offset="0.25" />
<GradientStop Color="Blue" Offset="0.75" />
<GradientStop Color="LimeGreen" Offset="1" />
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D.Children>
</Viewport3D>
</Canvas>
</Viewbox>
</DockPanel>
</Page>
Commenti
L'intensità dell'illuminazione dell'oggetto SpotLightdiminuisce dall'illuminazione completa a nessuno in quell'angolo della proiezione della luce tra e InnerConeAngle OuterConeAngle.
Informazioni proprietà di dipendenza
Campo Identificatore | InnerConeAngleProperty |
Proprietà dei metadati impostate su true |
Nessuno |