IDirect3DDevice8::ApplyStateBlock
This method applies an existing device-state block to the rendering device.
HRESULT ApplyStateBlock(
DWORD Token
);
Parameters
- Token
[in] Handle to the device-state block to execute, as returned by a previous call to the IDirect3DDevice8::EndStateBlock method.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
The value 0xFFFFFFFF is an invalid state block handle.
Applications cannot apply a device-state block while recording another block.
As with all operations that affect the state of the rendering device, it is recommended that you apply state blocks during scene rendering — that is, after calling the IDirect3DDevice8::BeginScene method and before calling IDirect3DDevice8::EndScene.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DDevice8::BeginStateBlock | IDirect3DDevice8::EndStateBlock | IDirect3DDevice8::CaptureStateBlock | IDirect3DDevice8::CreateStateBlock | IDirect3DDevice8::DeleteStateBlock | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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