IDirect3DDevice8::EndStateBlock
This method signals Microsoft® Direct3D® to stop recording a device-state block and retrieve a handle to the state block.
HRESULT EndStateBlock(
DWORD* pToken
);
Parameters
- pToken
[out, retval] Pointer to a variable to fill with the handle to the completed device-state block. This value is used with the IDirect3DDevice8::ApplyStateBlock and IDirect3DDevice8::DeleteStateBlock methods.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
The value 0xFFFFFFFF is an invalid state block handle.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DDevice8::ApplyStateBlock | IDirect3DDevice8::BeginStateBlock | IDirect3DDevice8::CaptureStateBlock | IDirect3DDevice8::CreateStateBlock | IDirect3DDevice8::DeleteStateBlock | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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