GLES20.GlGetShaderPrecisionFormat Method

Definition

Overloads

GlGetShaderPrecisionFormat(Int32, Int32, IntBuffer, IntBuffer)
GlGetShaderPrecisionFormat(Int32, Int32, Int32[], Int32, Int32[], Int32)

GlGetShaderPrecisionFormat(Int32, Int32, IntBuffer, IntBuffer)

[Android.Runtime.Register("glGetShaderPrecisionFormat", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", "")]
public static void GlGetShaderPrecisionFormat (int shadertype, int precisiontype, Java.Nio.IntBuffer? range, Java.Nio.IntBuffer? precision);
[<Android.Runtime.Register("glGetShaderPrecisionFormat", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", "")>]
static member GlGetShaderPrecisionFormat : int * int * Java.Nio.IntBuffer * Java.Nio.IntBuffer -> unit

Parameters

shadertype
Int32
precisiontype
Int32
range
IntBuffer
precision
IntBuffer
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlGetShaderPrecisionFormat(Int32, Int32, Int32[], Int32, Int32[], Int32)

[Android.Runtime.Register("glGetShaderPrecisionFormat", "(II[II[II)V", "")]
public static void GlGetShaderPrecisionFormat (int shadertype, int precisiontype, int[]? range, int rangeOffset, int[]? precision, int precisionOffset);
[<Android.Runtime.Register("glGetShaderPrecisionFormat", "(II[II[II)V", "")>]
static member GlGetShaderPrecisionFormat : int * int * int[] * int * int[] * int -> unit

Parameters

shadertype
Int32
precisiontype
Int32
range
Int32[]
rangeOffset
Int32
precision
Int32[]
precisionOffset
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to