MTLRenderCommandEncoder_Extensions.SetTileBuffer メソッド

定義

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.MacOSX, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void SetTileBuffer (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLBuffer buffer, nuint offset, nuint index);
static member SetTileBuffer : Metal.IMTLRenderCommandEncoder * Metal.IMTLBuffer * nuint * nuint -> unit

パラメーター

buffer
IMTLBuffer
offset
System.System.UIntPtr System.unativeint
index
System.System.UIntPtr System.unativeint
属性

適用対象