Quaterniond.ToAxisAngle メソッド

定義

オーバーロード

ToAxisAngle()
ToAxisAngle(Vector3d, Double)

ToAxisAngle()

public OpenTK.Vector4d ToAxisAngle ();
member this.ToAxisAngle : unit -> OpenTK.Vector4d

戻り値

適用対象

ToAxisAngle(Vector3d, Double)

public void ToAxisAngle (out OpenTK.Vector3d axis, out double angle);
member this.ToAxisAngle :  *  -> unit

パラメーター

axis
Vector3d
angle
Double

適用対象