List<T>.Capacity プロパティ
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
内部データ構造体がサイズ変更せずに格納できる要素の合計数を取得または設定します。
public:
property int Capacity { int get(); void set(int value); };
public int Capacity { get; set; }
member this.Capacity : int with get, set
Public Property Capacity As Integer
プロパティ値
サイズ変更が必要となるまでに List<T> に格納できる要素の数。
例外
システムで使用可能なメモリが不足しています。
例
次の例では、単純なビジネス オブジェクトを含む のList<T>容量と数をチェックする方法と、 メソッドをTrimExcess使用して余分な容量を削除する方法を示します。
using System;
using System.Collections.Generic;
// Simple business object. A PartId is used to identify a part
// but the part name be different for the same Id.
public class Part : IEquatable<Part>
{
public string PartName { get; set; }
public int PartId { get; set; }
public override string ToString()
{
return "ID: " + PartId + " Name: " + PartName;
}
public override bool Equals(object obj)
{
if (obj == null) return false;
Part objAsPart = obj as Part;
if (objAsPart == null) return false;
else return Equals(objAsPart);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public bool Equals(Part other)
{
if (other == null) return false;
return (this.PartId.Equals(other.PartId));
}
// Should also override == and != operators.
}
public class Example
{
public static void Main()
{
List<Part> parts = new List<Part>();
Console.WriteLine("\nCapacity: {0}", parts.Capacity);
parts.Add(new Part() { PartName = "crank arm", PartId = 1234 });
parts.Add(new Part() { PartName = "chain ring", PartId = 1334 });
parts.Add(new Part() { PartName = "seat", PartId = 1434 });
parts.Add(new Part() { PartName = "cassette", PartId = 1534 });
parts.Add(new Part() { PartName = "shift lever", PartId = 1634 }); ;
Console.WriteLine();
foreach (Part aPart in parts)
{
Console.WriteLine(aPart);
}
Console.WriteLine("\nCapacity: {0}", parts.Capacity);
Console.WriteLine("Count: {0}", parts.Count);
parts.TrimExcess();
Console.WriteLine("\nTrimExcess()");
Console.WriteLine("Capacity: {0}", parts.Capacity);
Console.WriteLine("Count: {0}", parts.Count);
parts.Clear();
Console.WriteLine("\nClear()");
Console.WriteLine("Capacity: {0}", parts.Capacity);
Console.WriteLine("Count: {0}", parts.Count);
}
/*
This code example produces the following output.
Capacity: 0
ID: 1234 Name: crank arm
ID: 1334 Name: chain ring
ID: 1434 Name: seat
ID: 1534 Name: cassette
ID: 1634 Name: shift lever
Capacity: 8
Count: 5
TrimExcess()
Capacity: 5
Count: 5
Clear()
Capacity: 5
Count: 0
*/
}
Imports System.Collections.Generic
' Simple business object. A PartId is used to identify a part
' but the part name can change.
Public Class Part
Implements IEquatable(Of Part)
Public Property PartName() As String
Get
Return m_PartName
End Get
Set(value As String)
m_PartName = Value
End Set
End Property
Private m_PartName As String
Public Property PartId() As Integer
Get
Return m_PartId
End Get
Set(value As Integer)
m_PartId = Value
End Set
End Property
Private m_PartId As Integer
Public Overrides Function ToString() As String
Return "ID: " & PartId & " Name: " & PartName
End Function
Public Overrides Function Equals(obj As Object) As Boolean
If obj Is Nothing Then
Return False
End If
Dim objAsPart As Part = TryCast(obj, Part)
If objAsPart Is Nothing Then
Return False
Else
Return Equals(objAsPart)
End If
End Function
Public Overrides Function GetHashCode() As Integer
Return MyBase.GetHashCode()
End Function
Public Overloads Function Equals(other As Part) As Boolean Implements IEquatable(Of Part).Equals
If other Is Nothing Then
Return False
End If
Return (Me.PartId.Equals(other.PartId))
End Function
' Should also override == and != operators.
End Class
Public Class Example
Public Shared Sub Main()
Dim parts As New List(Of Part)()
Console.WriteLine(vbLf & "Capacity: {0}", parts.Capacity)
' Add parts to the list.
parts.Add(New Part() With { _
.PartName = "crank arm", _
.PartId = 1234 _
})
parts.Add(New Part() With { _
.PartName = "chain ring", _
.PartId = 1334 _
})
parts.Add(New Part() With { _
.PartName = "regular seat", _
.PartId = 1434 _
})
parts.Add(New Part() With { _
.PartName = "banana seat", _
.PartId = 1444 _
})
parts.Add(New Part() With { _
.PartName = "cassette", _
.PartId = 1534 _
})
parts.Add(New Part() With { _
.PartName = "shift lever", _
.PartId = 1634 _
})
Console.WriteLine()
For Each aPart As Part In parts
Console.WriteLine(aPart)
Next
Console.WriteLine(vbLf & "Capacity: {0}", parts.Capacity)
Console.WriteLine("Count: {0}", parts.Count)
parts.TrimExcess()
Console.WriteLine(vbLf & "TrimExcess()")
Console.WriteLine("Capacity: {0}", parts.Capacity)
Console.WriteLine("Count: {0}", parts.Count)
parts.Clear()
Console.WriteLine(vbLf & "Clear()")
Console.WriteLine("Capacity: {0}", parts.Capacity)
Console.WriteLine("Count: {0}", parts.Count)
End Sub
'
' This code example produces the following output.
' Capacity: 0
'
' ID: 1234 Name: crank arm
' ID: 1334 Name: chain ring
' ID: 1434 Name: seat
' ID: 1534 Name: cassette
' ID: 1634 Name: shift lever
'
' Capacity: 8
' Count: 6
'
' TrimExcess()
' Capacity: 6
' Count: 6
'
' Clear()
' Capacity: 6
' Count: 0
'
End Class
次の例は、リストの Capacity 有効期間内のいくつかのポイントにある プロパティを示しています。 パラメーターなしのコンストラクターは、容量が 0 の文字列の一覧を作成するために使用され Capacity 、これを示すために プロパティが表示されます。 メソッドを Add 使用して複数の項目を追加すると、項目が一覧表示され、 プロパティと Capacity 共 Count にプロパティが再び表示され、必要に応じて容量が増加したことを示します。
メソッド Capacity を使用してカウントに一致する容量を TrimExcess 減らすと、プロパティが再び表示されます。 最後に、 メソッドを Clear 使用してリストからすべての項目を削除すると Capacity 、 プロパティと Count プロパティが再び表示されます。
using namespace System;
using namespace System::Collections::Generic;
void main()
{
List<String^>^ dinosaurs = gcnew List<String^>();
Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);
dinosaurs->Add("Tyrannosaurus");
dinosaurs->Add("Amargasaurus");
dinosaurs->Add("Mamenchisaurus");
dinosaurs->Add("Deinonychus");
dinosaurs->Add("Compsognathus");
Console::WriteLine();
for each(String^ dinosaur in dinosaurs )
{
Console::WriteLine(dinosaur);
}
Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);
Console::WriteLine("Count: {0}", dinosaurs->Count);
Console::WriteLine("\nContains(\"Deinonychus\"): {0}",
dinosaurs->Contains("Deinonychus"));
Console::WriteLine("\nInsert(2, \"Compsognathus\")");
dinosaurs->Insert(2, "Compsognathus");
Console::WriteLine();
for each(String^ dinosaur in dinosaurs )
{
Console::WriteLine(dinosaur);
}
Console::WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);
Console::WriteLine("\nRemove(\"Compsognathus\")");
dinosaurs->Remove("Compsognathus");
Console::WriteLine();
for each(String^ dinosaur in dinosaurs )
{
Console::WriteLine(dinosaur);
}
dinosaurs->TrimExcess();
Console::WriteLine("\nTrimExcess()");
Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
Console::WriteLine("Count: {0}", dinosaurs->Count);
dinosaurs->Clear();
Console::WriteLine("\nClear()");
Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
Console::WriteLine("Count: {0}", dinosaurs->Count);
}
/* This code example produces the following output:
Capacity: 0
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
Capacity: 8
Count: 5
Contains("Deinonychus"): True
Insert(2, "Compsognathus")
Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus
dinosaurs[3]: Mamenchisaurus
Remove("Compsognathus")
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
TrimExcess()
Capacity: 5
Count: 5
Clear()
Capacity: 5
Count: 0
*/
List<string> dinosaurs = new List<string>();
Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);
dinosaurs.Add("Tyrannosaurus");
dinosaurs.Add("Amargasaurus");
dinosaurs.Add("Mamenchisaurus");
dinosaurs.Add("Deinonychus");
dinosaurs.Add("Compsognathus");
Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
Console.WriteLine(dinosaur);
}
Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);
Console.WriteLine("\nContains(\"Deinonychus\"): {0}",
dinosaurs.Contains("Deinonychus"));
Console.WriteLine("\nInsert(2, \"Compsognathus\")");
dinosaurs.Insert(2, "Compsognathus");
Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
Console.WriteLine(dinosaur);
}
// Shows accessing the list using the Item property.
Console.WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);
Console.WriteLine("\nRemove(\"Compsognathus\")");
dinosaurs.Remove("Compsognathus");
Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
Console.WriteLine(dinosaur);
}
dinosaurs.TrimExcess();
Console.WriteLine("\nTrimExcess()");
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);
dinosaurs.Clear();
Console.WriteLine("\nClear()");
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);
/* This code example produces the following output:
Capacity: 0
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
Capacity: 8
Count: 5
Contains("Deinonychus"): True
Insert(2, "Compsognathus")
Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus
dinosaurs[3]: Mamenchisaurus
Remove("Compsognathus")
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
TrimExcess()
Capacity: 5
Count: 5
Clear()
Capacity: 5
Count: 0
*/
Imports System.Collections.Generic
Public Class Example
Public Shared Sub Main()
Dim dinosaurs As New List(Of String)
Console.WriteLine(vbLf & "Capacity: {0}", dinosaurs.Capacity)
dinosaurs.Add("Tyrannosaurus")
dinosaurs.Add("Amargasaurus")
dinosaurs.Add("Mamenchisaurus")
dinosaurs.Add("Deinonychus")
dinosaurs.Add("Compsognathus")
Console.WriteLine()
For Each dinosaur As String In dinosaurs
Console.WriteLine(dinosaur)
Next
Console.WriteLine(vbLf & "Capacity: {0}", dinosaurs.Capacity)
Console.WriteLine("Count: {0}", dinosaurs.Count)
Console.WriteLine(vbLf & "Contains(""Deinonychus""): {0}", _
dinosaurs.Contains("Deinonychus"))
Console.WriteLine(vbLf & "Insert(2, ""Compsognathus"")")
dinosaurs.Insert(2, "Compsognathus")
Console.WriteLine()
For Each dinosaur As String In dinosaurs
Console.WriteLine(dinosaur)
Next
' Shows how to access the list using the Item property.
Console.WriteLine(vbLf & "dinosaurs(3): {0}", dinosaurs(3))
Console.WriteLine(vbLf & "Remove(""Compsognathus"")")
dinosaurs.Remove("Compsognathus")
Console.WriteLine()
For Each dinosaur As String In dinosaurs
Console.WriteLine(dinosaur)
Next
dinosaurs.TrimExcess()
Console.WriteLine(vbLf & "TrimExcess()")
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity)
Console.WriteLine("Count: {0}", dinosaurs.Count)
dinosaurs.Clear()
Console.WriteLine(vbLf & "Clear()")
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity)
Console.WriteLine("Count: {0}", dinosaurs.Count)
End Sub
End Class
' This code example produces the following output:
'
'Capacity: 0
'
'Tyrannosaurus
'Amargasaurus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'Capacity: 8
'Count: 5
'
'Contains("Deinonychus"): True
'
'Insert(2, "Compsognathus")
'
'Tyrannosaurus
'Amargasaurus
'Compsognathus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'dinosaurs(3): Mamenchisaurus
'
'Remove("Compsognathus")
'
'Tyrannosaurus
'Amargasaurus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'TrimExcess()
'Capacity: 5
'Count: 5
'
'Clear()
'Capacity: 5
'Count: 0
[<EntryPoint>]
let main argv =
// We refer to System.Collections.Generic.List<'T> by its type
// abbreviation ResizeArray<'T> to avoid conflict with the List module.
// Note: In F# code, F# linked lists are usually preferred over
// ResizeArray<'T> when an extendable collection is required.
let dinosaurs = ResizeArray<_>()
// Write out the dinosaurs in the ResizeArray.
let printDinosaurs() =
printfn ""
dinosaurs |> Seq.iter (fun p -> printfn "%O" p)
printfn "\nCapacity: %i" dinosaurs.Capacity
dinosaurs.Add("Tyrannosaurus")
dinosaurs.Add("Amargasaurus")
dinosaurs.Add("Mamenchisaurus")
dinosaurs.Add("Deinonychus")
dinosaurs.Add("Compsognathus")
printDinosaurs()
printfn "\nCapacity: %i" dinosaurs.Capacity
printfn "Count: %i" dinosaurs.Count
printfn "\nContains(\"Deinonychus\"): %b" (dinosaurs.Contains("Deinonychus"))
printfn "\nInsert(2, \"Compsognathus\")"
dinosaurs.Insert(2, "Compsognathus")
printDinosaurs()
// Shows accessing the list using the Item property.
printfn "\ndinosaurs[3]: %s" dinosaurs.[3]
printfn "\nRemove(\"Compsognathus\")"
dinosaurs.Remove("Compsognathus") |> ignore
printDinosaurs()
dinosaurs.TrimExcess()
printfn "\nTrimExcess()"
printfn "Capacity: %i" dinosaurs.Capacity
printfn "Count: %i" dinosaurs.Count
dinosaurs.Clear()
printfn "\nClear()"
printfn "Capacity: %i" dinosaurs.Capacity
printfn "Count: %i" dinosaurs.Count
0 // return an integer exit code
(* This code example produces the following output:
Capacity: 0
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
Capacity: 8
Count: 5
Contains("Deinonychus"): true
Insert(2, "Compsognathus")
Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus
dinosaurs[3]: Mamenchisaurus
Remove("Compsognathus")
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
TrimExcess()
Capacity: 5
Count: 5
Clear()
Capacity: 5
Count: 0
*)
注釈
Capacity は、サイズ変更が必要になる前に を格納できる要素 List<T> の数です。一方 Count 、 は 実際に 内にある List<T>要素の数です。
Capacity は常に 以上 Countです。 要素の追加中に をCapacity超えた場合Count、古い要素をコピーして新しい要素を追加する前に内部配列を自動的に再割り当てすることで、容量が増加します。
容量がカウントより大幅に大きく、 によって List<T>使用されるメモリを減らす場合は、 メソッドを呼び出 TrimExcess すか、 プロパティを明示的に小さい値に設定 Capacity することで、容量を減らすことができます。 の Capacity 値が明示的に設定されている場合は、指定された容量に合わせて内部配列も再割り当てされ、すべての要素がコピーされます。
このプロパティの値の取得は O(1) 操作です。プロパティの設定は O(n) 操作で、 n は新しい容量です。
適用対象
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