Avx2.Add メソッド
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
オーバーロード
Add(Vector256<UInt64>, Vector256<UInt64>) |
__m256i _mm256_add_epi64 (__m256i a, __m256i b) VPADDQ ymm, ymm, ymm/m256 |
Add(Vector256<UInt32>, Vector256<UInt32>) |
__m256i _mm256_add_epi32 (__m256i a, __m256i b) VPADDD ymm, ymm, ymm/m256 |
Add(Vector256<SByte>, Vector256<SByte>) |
__m256i _mm256_add_epi8 (__m256i a, __m256i b) VPADDB ymm, ymm, ymm/m256 |
Add(Vector256<UInt16>, Vector256<UInt16>) |
__m256i _mm256_add_epi16 (__m256i a, __m256i b) VPADDW ymm, ymm, ymm/m256 |
Add(Vector256<Int32>, Vector256<Int32>) |
__m256i _mm256_add_epi32 (__m256i a, __m256i b) VPADDD ymm, ymm, ymm/m256 |
Add(Vector256<Int16>, Vector256<Int16>) |
__m256i _mm256_add_epi16 (__m256i a, __m256i b) VPADDW ymm, ymm, ymm/m256 |
Add(Vector256<Byte>, Vector256<Byte>) |
__m256i _mm256_add_epi8 (__m256i a, __m256i b) VPADDB ymm, ymm, ymm/m256 |
Add(Vector256<Int64>, Vector256<Int64>) |
__m256i _mm256_add_epi64 (__m256i a, __m256i b) VPADDQ ymm, ymm, ymm/m256 |
Add(Vector256<UInt64>, Vector256<UInt64>)
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
__m256i _mm256_add_epi64 (__m256i a, __m256i b)
VPADDQ ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> Add(System::Runtime::Intrinsics::Vector256<System::UInt64> left, System::Runtime::Intrinsics::Vector256<System::UInt64> right);
public static System.Runtime.Intrinsics.Vector256<ulong> Add (System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right);
static member Add : System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function Add (left As Vector256(Of ULong), right As Vector256(Of ULong)) As Vector256(Of ULong)
パラメーター
戻り値
適用対象
Add(Vector256<UInt32>, Vector256<UInt32>)
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
__m256i _mm256_add_epi32 (__m256i a, __m256i b)
VPADDD ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> Add(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right);
public static System.Runtime.Intrinsics.Vector256<uint> Add (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right);
static member Add : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function Add (left As Vector256(Of UInteger), right As Vector256(Of UInteger)) As Vector256(Of UInteger)
パラメーター
戻り値
適用対象
Add(Vector256<SByte>, Vector256<SByte>)
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
__m256i _mm256_add_epi8 (__m256i a, __m256i b)
VPADDB ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<System::SByte> Add(System::Runtime::Intrinsics::Vector256<System::SByte> left, System::Runtime::Intrinsics::Vector256<System::SByte> right);
public static System.Runtime.Intrinsics.Vector256<sbyte> Add (System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right);
static member Add : System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Shared Function Add (left As Vector256(Of SByte), right As Vector256(Of SByte)) As Vector256(Of SByte)
パラメーター
戻り値
適用対象
Add(Vector256<UInt16>, Vector256<UInt16>)
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
__m256i _mm256_add_epi16 (__m256i a, __m256i b)
VPADDW ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> Add(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right);
public static System.Runtime.Intrinsics.Vector256<ushort> Add (System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right);
static member Add : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function Add (left As Vector256(Of UShort), right As Vector256(Of UShort)) As Vector256(Of UShort)
パラメーター
戻り値
適用対象
Add(Vector256<Int32>, Vector256<Int32>)
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
__m256i _mm256_add_epi32 (__m256i a, __m256i b)
VPADDD ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<int> Add(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right);
public static System.Runtime.Intrinsics.Vector256<int> Add (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right);
static member Add : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function Add (left As Vector256(Of Integer), right As Vector256(Of Integer)) As Vector256(Of Integer)
パラメーター
戻り値
適用対象
Add(Vector256<Int16>, Vector256<Int16>)
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
__m256i _mm256_add_epi16 (__m256i a, __m256i b)
VPADDW ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<short> Add(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right);
public static System.Runtime.Intrinsics.Vector256<short> Add (System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right);
static member Add : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function Add (left As Vector256(Of Short), right As Vector256(Of Short)) As Vector256(Of Short)
パラメーター
戻り値
適用対象
Add(Vector256<Byte>, Vector256<Byte>)
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
__m256i _mm256_add_epi8 (__m256i a, __m256i b)
VPADDB ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<System::Byte> Add(System::Runtime::Intrinsics::Vector256<System::Byte> left, System::Runtime::Intrinsics::Vector256<System::Byte> right);
public static System.Runtime.Intrinsics.Vector256<byte> Add (System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right);
static member Add : System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> -> System.Runtime.Intrinsics.Vector256<byte>
Public Shared Function Add (left As Vector256(Of Byte), right As Vector256(Of Byte)) As Vector256(Of Byte)
パラメーター
戻り値
適用対象
Add(Vector256<Int64>, Vector256<Int64>)
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
- ソース:
- Avx2.cs
__m256i _mm256_add_epi64 (__m256i a, __m256i b)
VPADDQ ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<long> Add(System::Runtime::Intrinsics::Vector256<long> left, System::Runtime::Intrinsics::Vector256<long> right);
public static System.Runtime.Intrinsics.Vector256<long> Add (System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right);
static member Add : System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function Add (left As Vector256(Of Long), right As Vector256(Of Long)) As Vector256(Of Long)
パラメーター
戻り値
適用対象
.NET