PaintEventArgs クラス

定義

Paint イベントのデータを提供します。

public ref class PaintEventArgs : EventArgs, IDisposable
public ref class PaintEventArgs : EventArgs, IDisposable, System::Drawing::IDeviceContext
public class PaintEventArgs : EventArgs, IDisposable
public class PaintEventArgs : EventArgs, IDisposable, System.Drawing.IDeviceContext
type PaintEventArgs = class
    inherit EventArgs
    interface IDisposable
type PaintEventArgs = class
    inherit EventArgs
    interface IDisposable
    interface IDeviceContext
Public Class PaintEventArgs
Inherits EventArgs
Implements IDisposable
Public Class PaintEventArgs
Inherits EventArgs
Implements IDeviceContext, IDisposable
継承
PaintEventArgs
派生
実装

次の例では、 イベントを Paint 処理し、 クラスを PaintEventArgs 使用してフォームに四角形を描画する方法を示します。 MouseDownイベントと MouseUp イベントは、四角形のサイズを決定するために処理されます。 この例では、四角形の Invalidate 領域を無効にして再描画する メソッドも示しています。

private:
   Rectangle RcDraw;
   void Form1_MouseDown( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ e )
   {
      // Determine the initial rectangle coordinates...
      RcDraw.X = e->X;
      RcDraw.Y = e->Y;
   }

   void Form1_MouseUp( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ e )
   {
      // Determine the width and height of the rectangle...
      if ( e->X < RcDraw.X )
      {
         RcDraw.Width = RcDraw.X - e->X;
         RcDraw.X = e->X;
      }
      else
      {
         RcDraw.Width = e->X - RcDraw.X;
      }

      if ( e->Y < RcDraw.Y )
      {
         RcDraw.Height = RcDraw.Y - e->Y;
         RcDraw.Y = e->Y;
      }
      else
      {
         RcDraw.Height = e->Y - RcDraw.Y;
      }

      // Force a repaint of the region occupied by the rectangle...
      this->Invalidate( RcDraw );
   }

   void Form1_Paint( Object^ /*sender*/, System::Windows::Forms::PaintEventArgs^ e )
   {
      // Draw the rectangle...
      float PenWidth = 5;
      e->Graphics->DrawRectangle( gcnew Pen( Color::Blue,PenWidth ), RcDraw );
   }

private Rectangle RcDraw;
private float PenWidth = 5;

private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{

    // Determine the initial rectangle coordinates...

    RcDraw.X = e.X;
    RcDraw.Y = e.Y;
}

private void Form1_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e)
{

    // Determine the width and height of the rectangle...

    if(e.X < RcDraw.X)
    {
        RcDraw.Width = RcDraw.X - e.X;
        RcDraw.X = e.X;
    }
    else
    {
        RcDraw.Width = e.X - RcDraw.X;
    }

    if(e.Y < RcDraw.Y)
    {
        RcDraw.Height = RcDraw.Y - e.Y;
        RcDraw.Y = e.Y;
    }
    else
    {
        RcDraw.Height = e.Y - RcDraw.Y;
    }

    // Force a repaint of the region occupied by the rectangle...

    this.Invalidate(RcDraw);
}

private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{

    // Draw the rectangle...

    e.Graphics.DrawRectangle(new Pen(Color.Blue, PenWidth), RcDraw);
}
Dim RcDraw As Rectangle
Dim PenWidth As Integer = 5


Private Sub Form1_MouseDown(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseDown

    ' Determine the initial rectangle coordinates...

    RcDraw.X = e.X
    RcDraw.Y = e.Y

End Sub

Private Sub Form1_MouseUp(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseUp

    ' Determine the width and height of the rectangle...

    If e.X < RcDraw.X Then
        RcDraw.Width = RcDraw.X - e.X
        RcDraw.X = e.X
    Else
        RcDraw.Width = e.X - RcDraw.X
    End If

    If e.Y < RcDraw.Y Then
        RcDraw.Height = RcDraw.Y - e.Y
        RcDraw.Y = e.Y
    Else
        RcDraw.Height = e.Y - RcDraw.Y
    End If

    ' Force a repaint of the region occupied by the rectangle...

    Me.Invalidate(RcDraw)

End Sub

Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint

    ' Draw the rectangle...

    e.Graphics.DrawRectangle(New Pen(Color.Blue, PenWidth), RcDraw)

End Sub
   // This example creates a PictureBox control on the form and draws to it.
   // This example assumes that the Form_Load event handler method is
   // connected to the Load event of the form.
private:
   PictureBox^ pictureBox1;
   void Form1_Load( Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      pictureBox1 = gcnew PictureBox;

      // Dock the PictureBox to the form and set its background to white.
      pictureBox1->Dock = DockStyle::Fill;
      pictureBox1->BackColor = Color::White;

      // Connect the Paint event of the PictureBox to the event handler method.
      pictureBox1->Paint += gcnew System::Windows::Forms::PaintEventHandler( this, &Form1::pictureBox1_Paint );

      // Add the PictureBox control to the Form.
      this->Controls->Add( pictureBox1 );
   }

   void pictureBox1_Paint( Object^ /*sender*/, System::Windows::Forms::PaintEventArgs^ e )
   {
      // Create a local version of the graphics object for the PictureBox.
      Graphics^ g = e->Graphics;

      // Draw a string on the PictureBox.
      g->DrawString( "This is a diagonal line drawn on the control",
         gcnew System::Drawing::Font( "Arial",10 ), System::Drawing::Brushes::Blue, Point(30,30) );

      // Draw a line in the PictureBox.
      g->DrawLine( System::Drawing::Pens::Red, pictureBox1->Left, pictureBox1->Top,
         pictureBox1->Right, pictureBox1->Bottom );
   }
// This example creates a PictureBox control on the form and draws to it.
// This example assumes that the Form_Load event handler method is
// connected to the Load event of the form.

private PictureBox pictureBox1 = new PictureBox();
// Cache font instead of recreating font objects each time we paint.
private Font fnt = new Font("Arial",10);
private void Form1_Load(object sender, System.EventArgs e)
{
    // Dock the PictureBox to the form and set its background to white.
    pictureBox1.Dock = DockStyle.Fill;
    pictureBox1.BackColor = Color.White;
    // Connect the Paint event of the PictureBox to the event handler method.
    pictureBox1.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBox1_Paint);

    // Add the PictureBox control to the Form.
    this.Controls.Add(pictureBox1);
}

private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
    // Create a local version of the graphics object for the PictureBox.
    Graphics g = e.Graphics;

    // Draw a string on the PictureBox.
    g.DrawString("This is a diagonal line drawn on the control",
        fnt, System.Drawing.Brushes.Blue, new Point(30,30));
    // Draw a line in the PictureBox.
    g.DrawLine(System.Drawing.Pens.Red, pictureBox1.Left, pictureBox1.Top,
        pictureBox1.Right, pictureBox1.Bottom);
}
' This example creates a PictureBox control on the form and draws to it. 
' This example assumes that the Form_Load event handler method is connected 
' to the Load event of the form.
Private pictureBox1 As New PictureBox()
Private fnt as New Font("Arial", 10)

Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles MyBase.Load
    ' Dock the PictureBox to the form and set its background to white.
    pictureBox1.Dock = DockStyle.Fill
    pictureBox1.BackColor = Color.White
    ' Connect the Paint event of the PictureBox to the event handler method.
    AddHandler pictureBox1.Paint, AddressOf Me.pictureBox1_Paint

    ' Add the PictureBox control to the Form.
    Me.Controls.Add(pictureBox1)
End Sub


Private Sub pictureBox1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs)
    ' Create a local version of the graphics object for the PictureBox.
    Dim g As Graphics = e.Graphics

    ' Draw a string on the PictureBox.
    g.DrawString("This is a diagonal line drawn on the control", _
        fnt, Brushes.Red, New PointF(30.0F, 30.0F))
    ' Draw a line in the PictureBox.
    g.DrawLine(System.Drawing.Pens.Red, pictureBox1.Left, _ 
        pictureBox1.Top, pictureBox1.Right, pictureBox1.Bottom)
End Sub

注釈

イベントは Paint 、コントロールが再描画されるときに発生します。 は PaintEventArgs 、コントロールの Graphics 描画に使用する と、描画する を ClipRectangle 指定します。

イベント モデルの詳細については、「イベントの 処理と発生」を参照してください。

コンストラクター

PaintEventArgs(Graphics, Rectangle)

指定したグラフィックとクリッピング四角形を使用して、PaintEventArgs クラスの新しいインスタンスを初期化します。

プロパティ

ClipRectangle

描画先の四角形を取得します。

Graphics

描画に使用するグラフィックスを取得します。

メソッド

Dispose()

PaintEventArgs によって使用されているすべてのリソースを解放します。

Dispose(Boolean)

PaintEventArgs によって使用されているアンマネージド リソースを解放し、オプションでマネージド リソースも解放します。

Equals(Object)

指定されたオブジェクトが現在のオブジェクトと等しいかどうかを判断します。

(継承元 Object)
Finalize()

オブジェクトが、ガベージ コレクションによって収集される前に、リソースの解放とその他のクリーンアップ操作の実行を試みることができるようにします。

GetHashCode()

既定のハッシュ関数として機能します。

(継承元 Object)
GetType()

現在のインスタンスの Type を取得します。

(継承元 Object)
MemberwiseClone()

現在の Object の簡易コピーを作成します。

(継承元 Object)
ToString()

現在のオブジェクトを表す文字列を返します。

(継承元 Object)

明示的なインターフェイスの実装

IDeviceContext.GetHdc()

Windows デバイス コンテキストを識別するハンドルを返します。

IDeviceContext.ReleaseHdc()

Windows デバイス コンテキストのハンドルを解放します。

適用対象

こちらもご覧ください