DiscreteObjectKeyFrame Constructors

Definition

Initializes a new instance of the DiscreteObjectKeyFrame class.

Overloads

DiscreteObjectKeyFrame()

Initializes a new instance of the DiscreteObjectKeyFrame class.

DiscreteObjectKeyFrame(Object)

Initializes a new instance of the DiscreteObjectKeyFrame class with the specified ending value.

DiscreteObjectKeyFrame(Object, KeyTime)

Initializes a new instance of the DiscreteObjectKeyFrame class with the specified ending value and key time.

DiscreteObjectKeyFrame()

Initializes a new instance of the DiscreteObjectKeyFrame class.

public:
 DiscreteObjectKeyFrame();
public DiscreteObjectKeyFrame ();
Public Sub New ()

Applies to

DiscreteObjectKeyFrame(Object)

Initializes a new instance of the DiscreteObjectKeyFrame class with the specified ending value.

public:
 DiscreteObjectKeyFrame(System::Object ^ value);
public DiscreteObjectKeyFrame (object value);
new System.Windows.Media.Animation.DiscreteObjectKeyFrame : obj -> System.Windows.Media.Animation.DiscreteObjectKeyFrame
Public Sub New (value As Object)

Parameters

value
Object

Ending value (also known as "target value") for the key frame.

Applies to

DiscreteObjectKeyFrame(Object, KeyTime)

Initializes a new instance of the DiscreteObjectKeyFrame class with the specified ending value and key time.

public:
 DiscreteObjectKeyFrame(System::Object ^ value, System::Windows::Media::Animation::KeyTime keyTime);
public DiscreteObjectKeyFrame (object value, System.Windows.Media.Animation.KeyTime keyTime);
new System.Windows.Media.Animation.DiscreteObjectKeyFrame : obj * System.Windows.Media.Animation.KeyTime -> System.Windows.Media.Animation.DiscreteObjectKeyFrame
Public Sub New (value As Object, keyTime As KeyTime)

Parameters

value
Object

Ending value (also known as "target value") for the key frame.

keyTime
KeyTime

Key time for the key frame. The key time determines when the target value is reached which is also when the key frame ends.

Applies to