Rotation3DAnimationBase.GetCurrentValue Method
Definition
Important
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Gets the current value of the animation.
Overloads
GetCurrentValue(Object, Object, AnimationClock) |
Gets the current value of the animation. |
GetCurrentValue(Rotation3D, Rotation3D, AnimationClock) |
Gets the current value of the animation. |
GetCurrentValue(Object, Object, AnimationClock)
Gets the current value of the animation.
public:
override System::Object ^ GetCurrentValue(System::Object ^ defaultOriginValue, System::Object ^ defaultDestinationValue, System::Windows::Media::Animation::AnimationClock ^ animationClock);
public override sealed object GetCurrentValue (object defaultOriginValue, object defaultDestinationValue, System.Windows.Media.Animation.AnimationClock animationClock);
override this.GetCurrentValue : obj * obj * System.Windows.Media.Animation.AnimationClock -> obj
Public Overrides NotOverridable Function GetCurrentValue (defaultOriginValue As Object, defaultDestinationValue As Object, animationClock As AnimationClock) As Object
Parameters
- defaultOriginValue
- Object
The origin value provided to the animation if the animation does not have its own start value. If this animation is the first in a composition chain it will be the base value of the property being animated; otherwise it will be the value returned by the previous animation in the chain.
- defaultDestinationValue
- Object
The destination value provided to the animation if the animation does not have its own destination value.
- animationClock
- AnimationClock
The AnimationClock which can generate the CurrentTime or CurrentProgress value to be used by the animation to generate its output value.
Returns
The current value of the animation.
Applies to
GetCurrentValue(Rotation3D, Rotation3D, AnimationClock)
Gets the current value of the animation.
public:
System::Windows::Media::Media3D::Rotation3D ^ GetCurrentValue(System::Windows::Media::Media3D::Rotation3D ^ defaultOriginValue, System::Windows::Media::Media3D::Rotation3D ^ defaultDestinationValue, System::Windows::Media::Animation::AnimationClock ^ animationClock);
public System.Windows.Media.Media3D.Rotation3D GetCurrentValue (System.Windows.Media.Media3D.Rotation3D defaultOriginValue, System.Windows.Media.Media3D.Rotation3D defaultDestinationValue, System.Windows.Media.Animation.AnimationClock animationClock);
override this.GetCurrentValue : System.Windows.Media.Media3D.Rotation3D * System.Windows.Media.Media3D.Rotation3D * System.Windows.Media.Animation.AnimationClock -> System.Windows.Media.Media3D.Rotation3D
Public Function GetCurrentValue (defaultOriginValue As Rotation3D, defaultDestinationValue As Rotation3D, animationClock As AnimationClock) As Rotation3D
Parameters
- defaultOriginValue
- Rotation3D
The origin value provided to the animation if the animation does not have its own start value. If this animation is the first in a composition chain it will be the base value of the property being animated; otherwise it will be the value returned by the previous animation in the chain.
- defaultDestinationValue
- Rotation3D
The destination value provided to the animation if the animation does not have its own destination value.
- animationClock
- AnimationClock
The AnimationClock which can generate the CurrentTime or CurrentProgress value to be used by the animation to generate its output value.
Returns
The current value of the animation.
Applies to
.NET