D3DTS_WORLDn
This macro identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.
D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
Parameters
None.
Remarks
These macros are provided to facilitate porting existing applications to Microsoft® DirectX® 8.0.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
Direct3D Macros | IDirect3DDevice8::SetTransform | D3DTS_WORLDMATRIX
Last updated on Thursday, April 08, 2004
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