D3DTS_WORLDn

This macro identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.

D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)

Parameters

None.

Remarks

These macros are provided to facilitate porting existing applications to Microsoft® DirectX® 8.0.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.

See Also

Direct3D Macros | IDirect3DDevice8::SetTransform | D3DTS_WORLDMATRIX

 Last updated on Thursday, April 08, 2004

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