IDirect3DDevice8::SetTransform
This method sets a single device transformation-related state.
HRESULT SetTransform(
D3DTRANSFORMSTATETYPE State,
CONST D3DMATRIX* pMatrix
);
Parameters
- State
[in] Device-state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro. - pMatrix
[in] Pointer to a D3DMATRIX structure that modifies the current transformation.
Return Values
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL is returned if one of the arguments is invalid.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
D3DTRANSFORMSTATETYPE | D3DTS_WORLDMATRIX | D3DTS_WORLD | D3DTS_WORLDn | IDirect3DDevice8::GetTransform | IDirect3DDevice8::SetRenderState | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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