IInputSessionChannel Interface
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Defines the interface that associates an input channel with a session.
Namespace: System.ServiceModel.Channels
Assembly: System.ServiceModel (in System.ServiceModel.dll)
Syntax
'Declaration
Public Interface IInputSessionChannel _
Inherits IInputChannel, IChannel, ICommunicationObject, ISessionChannel(Of IInputSession)
public interface IInputSessionChannel : IInputChannel,
IChannel, ICommunicationObject, ISessionChannel<IInputSession>
The IInputSessionChannel type exposes the following members.
Properties
Name | Description | |
---|---|---|
LocalAddress | Gets the address on which the input channel receives messages. (Inherited from IInputChannel.) | |
Session | Gets the type of session associated with the channel. (Inherited from ISessionChannel<TSession>.) | |
State | Gets the current state of the communication-oriented object. (Inherited from ICommunicationObject.) |
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Methods
Name | Description | |
---|---|---|
Abort | Causes a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.) | |
BeginClose(AsyncCallback, Object) | Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.) | |
BeginClose(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to close a communication object with a specified time-out. (Inherited from ICommunicationObject.) | |
BeginOpen(AsyncCallback, Object) | Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.) | |
BeginOpen(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.) | |
BeginReceive(AsyncCallback, Object) | Begins an asynchronous operation to receive a message that has a state object associated with it. (Inherited from IInputChannel.) | |
BeginReceive(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it. (Inherited from IInputChannel.) | |
BeginTryReceive | Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it. (Inherited from IInputChannel.) | |
BeginWaitForMessage | Begins an asynchronous wait-for-a-message-to-arrive operation that has a specified time out and state object associated with it. (Inherited from IInputChannel.) | |
Close() | Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.) | |
Close(TimeSpan) | Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.) | |
EndClose | Completes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.) | |
EndOpen | Completes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.) | |
EndReceive | Completes an asynchronous operation to receive a message. (Inherited from IInputChannel.) | |
EndTryReceive | Completes the specified asynchronous operation to receive a message. (Inherited from IInputChannel.) | |
EndWaitForMessage | Completes the specified asynchronous wait-for-a-message operation. (Inherited from IInputChannel.) | |
GetProperty<T> | Returns a typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from IChannel.) | |
Open() | Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.) | |
Open(TimeSpan) | Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.) | |
Receive() | Returns the message received, if one is available. If a message is not available, blocks for a default interval of time. (Inherited from IInputChannel.) | |
Receive(TimeSpan) | Returns the message received, if one is available. If a message is not available, blocks for a specified interval of time. (Inherited from IInputChannel.) | |
TryReceive | Tries to receive a message within a specified interval of time. (Inherited from IInputChannel.) | |
WaitForMessage | Returns a value that indicates whether a message has arrived within a specified interval of time. (Inherited from IInputChannel.) |
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Events
Name | Description | |
---|---|---|
Closed | Occurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.) | |
Closing | Occurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.) | |
Faulted | Occurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.) | |
Opened | Occurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.) | |
Opening | Occurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.) |
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Remarks
The IInputSessionChannel interface indicates that an IInputChannel implements IInputSession semantics.
The IInputSession associated with an IInputSessionChannel can be retrieved through the Session property.
Version Information
Silverlight
Supported in: 5, 4, 3
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0
XNA Framework
Supported in: Windows Phone OS 7.0
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.