BezierCurve.CalculateLength Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
CalculateLength(Single)
Calculates the length of this bezier curve.
public float CalculateLength (float precision);
member this.CalculateLength : single -> single
Parameters
precision
Single
The precision.
Returns
Length of curve.
Remarks
The precision gets better as the precision
value gets smaller.
CalculateLength(IList<Vector2>, Single)
public static float CalculateLength (System.Collections.Generic.IList<OpenTK.Vector2> points, float precision);
static member CalculateLength : System.Collections.Generic.IList<OpenTK.Vector2> * single -> single
Parameters
Returns
CalculateLength(IList<Vector2>, Single, Single)
public static float CalculateLength (System.Collections.Generic.IList<OpenTK.Vector2> points, float precision, float parallel);
static member CalculateLength : System.Collections.Generic.IList<OpenTK.Vector2> * single * single -> single
Parameters
Returns