PathF.AppendRoundedRectangle Método
Definição
Importante
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Sobrecargas
AppendRoundedRectangle(RectF, Single, Boolean)
public void AppendRoundedRectangle (Microsoft.Maui.Graphics.RectF rect, float cornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : Microsoft.Maui.Graphics.RectF * single * bool -> unit
Public Sub AppendRoundedRectangle (rect As RectF, cornerRadius As Single, Optional includeLast As Boolean = false)
Parâmetros
- rect
- RectF
- cornerRadius
- Single
- includeLast
- Boolean
Aplica-se a
AppendRoundedRectangle(RectF, Single, Single)
public:
void AppendRoundedRectangle(Microsoft::Maui::Graphics::RectF rect, float xCornerRadius, float yCornerRadius);
public void AppendRoundedRectangle (Microsoft.Maui.Graphics.RectF rect, float xCornerRadius, float yCornerRadius);
member this.AppendRoundedRectangle : Microsoft.Maui.Graphics.RectF * single * single -> unit
Public Sub AppendRoundedRectangle (rect As RectF, xCornerRadius As Single, yCornerRadius As Single)
Parâmetros
- rect
- RectF
- xCornerRadius
- Single
- yCornerRadius
- Single
Aplica-se a
AppendRoundedRectangle(RectF, Single, Single, Single, Single, Boolean)
public void AppendRoundedRectangle (Microsoft.Maui.Graphics.RectF rect, float topLeftCornerRadius, float topRightCornerRadius, float bottomLeftCornerRadius, float bottomRightCornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : Microsoft.Maui.Graphics.RectF * single * single * single * single * bool -> unit
Public Sub AppendRoundedRectangle (rect As RectF, topLeftCornerRadius As Single, topRightCornerRadius As Single, bottomLeftCornerRadius As Single, bottomRightCornerRadius As Single, Optional includeLast As Boolean = false)
Parâmetros
- rect
- RectF
- topLeftCornerRadius
- Single
- topRightCornerRadius
- Single
- bottomLeftCornerRadius
- Single
- bottomRightCornerRadius
- Single
- includeLast
- Boolean
Aplica-se a
AppendRoundedRectangle(Single, Single, Single, Single, Single, Boolean)
public void AppendRoundedRectangle (float x, float y, float w, float h, float cornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : single * single * single * single * single * bool -> unit
Public Sub AppendRoundedRectangle (x As Single, y As Single, w As Single, h As Single, cornerRadius As Single, Optional includeLast As Boolean = false)
Parâmetros
- x
- Single
- y
- Single
- w
- Single
- h
- Single
- cornerRadius
- Single
- includeLast
- Boolean
Aplica-se a
AppendRoundedRectangle(Single, Single, Single, Single, Single, Single, Single, Single, Boolean)
public void AppendRoundedRectangle (float x, float y, float w, float h, float topLeftCornerRadius, float topRightCornerRadius, float bottomLeftCornerRadius, float bottomRightCornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : single * single * single * single * single * single * single * single * bool -> unit
Public Sub AppendRoundedRectangle (x As Single, y As Single, w As Single, h As Single, topLeftCornerRadius As Single, topRightCornerRadius As Single, bottomLeftCornerRadius As Single, bottomRightCornerRadius As Single, Optional includeLast As Boolean = false)
Parâmetros
- x
- Single
- y
- Single
- w
- Single
- h
- Single
- topLeftCornerRadius
- Single
- topRightCornerRadius
- Single
- bottomLeftCornerRadius
- Single
- bottomRightCornerRadius
- Single
- includeLast
- Boolean