Edge Constructors
Definition
Important
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Overloads
Edge(Vector2, Vector2) |
Initializes the Edge structure. |
Edge(Vector3, Vector3) |
Initializes the Edge structure. |
Edge(Vector2, Vector2)
Initializes the Edge structure.
public:
Edge(UnityEngine::Vector2 pointA, UnityEngine::Vector2 pointB);
public Edge (UnityEngine.Vector2 pointA, UnityEngine.Vector2 pointB);
new Microsoft.MixedReality.Toolkit.Boundary.Edge : UnityEngine.Vector2 * UnityEngine.Vector2 -> Microsoft.MixedReality.Toolkit.Boundary.Edge
Public Sub New (pointA As Vector2, pointB As Vector2)
Parameters
- pointA
- UnityEngine.Vector2
The first point of the line segment.
- pointB
- UnityEngine.Vector2
The second point of the line segment.
Applies to
Edge(Vector3, Vector3)
Initializes the Edge structure.
public:
Edge(UnityEngine::Vector3 pointA, UnityEngine::Vector3 pointB);
public Edge (UnityEngine.Vector3 pointA, UnityEngine.Vector3 pointB);
new Microsoft.MixedReality.Toolkit.Boundary.Edge : UnityEngine.Vector3 * UnityEngine.Vector3 -> Microsoft.MixedReality.Toolkit.Boundary.Edge
Public Sub New (pointA As Vector3, pointB As Vector3)
Parameters
- pointA
- UnityEngine.Vector3
The first point of the line segment.
- pointB
- UnityEngine.Vector3
The second point of the line segment.