GL.FramebufferTexture2D Método
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Sobrecargas
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.TextureTarget * int * int -> unit
Parâmetros
- target
- FramebufferTarget
- attachment
- FramebufferSlot
- textarget
- TextureTarget
- texture
- Int32
- level
- Int32
- Atributos
Aplica-se a
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
Importante
Esta API não está em conformidade com CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.CLSCompliant(false)]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.TextureTarget * uint32 * int -> unit
Parâmetros
- target
- FramebufferTarget
- attachment
- FramebufferSlot
- textarget
- TextureTarget
- texture
- UInt32
- level
- Int32
- Atributos
Aplica-se a
FramebufferTexture2D(All, All, All, Int32, Int32)
Cuidado
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int * int -> unit
Parâmetros
- target
- All
- attachment
- All
- textarget
- All
- texture
- Int32
- level
- Int32
- Atributos
Aplica-se a
FramebufferTexture2D(All, All, All, UInt32, Int32)
Cuidado
Use the overload with strongly typed enumerations
Importante
Esta API não está em conformidade com CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * uint32 * int -> unit
Parâmetros
- target
- All
- attachment
- All
- textarget
- All
- texture
- UInt32
- level
- Int32
- Atributos