Excluindo funções DDI para contextos adiados

Esta seção se aplica somente ao Windows 7 e posterior e ao Windows Server 2008 R2 e versões posteriores do sistema operacional Windows.

Quando o runtime do Microsoft Direct3D chama a função CreateDeferredContext do driver de exibição no modo de usuário para criar um contexto adiado, o driver fornece as funções que o runtime pode chamar para esse contexto adiado. O driver preenche membros da estrutura D3D11DDI_DEVICEFUNCS para a qual o membro p11ContextFuncs da estrutura D3D11DDIARG_CREATEDEFERREDCONTEXT aponta. O driver fornece apenas um subconjunto de funções para um contexto adiado, como o driver faz para um contexto imediato.

O driver exclui muitas funções para contextos adiados definindo os seguintes membros de D3D11DDI_DEVICEFUNCS ou D3D11_1DDI_DEVICEFUNCS como NULL:

typedef struct D3D11DDI_DEVICEFUNCS {
...
  PFND3D10DDI_RESOURCEMAP  pfnStagingResourceMap;
  PFND3D10DDI_RESOURCEUNMAP  pfnStagingResourceUnmap;
  PFND3D10DDI_QUERYGETDATA  pfnQueryGetData;
  PFND3D10DDI_FLUSH  pfnFlush;
  PFND3D10DDI_RESOURCEMAP  pfnResourceMap;
  PFND3D10DDI_RESOURCEUNMAP  pfnResourceUnmap;
  PFND3D10DDI_RESOURCEISSTAGINGBUSY  pfnResourceIsStagingBusy;
  PFND3D11DDI_CALCPRIVATERESOURCESIZE  pfnCalcPrivateResourceSize;
  PFND3D10DDI_CALCPRIVATEOPENEDRESOURCESIZE  pfnCalcPrivateOpenedResourceSize;
  PFND3D10DDI_OPENRESOURCE  fnOpenResource;
  PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE  pfnCalcPrivateShaderResourceViewSize;
  PFND3D10DDI_CALCPRIVATERENDERTARGETVIEWSIZE  pfnCalcPrivateRenderTargetViewSize;
  PFND3D11DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE  pfnCalcPrivateDepthStencilViewSize;
  PFND3D10DDI_CALCPRIVATEELEMENTLAYOUTSIZE  pfnCalcPrivateElementLayoutSize;
  PFND3D10_1DDI_CALCPRIVATEBLENDSTATESIZE  pfnCalcPrivateBlendStateSize;
  PFND3D10DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE  pfnCalcPrivateDepthStencilStateSize;
  PFND3D10DDI_CALCPRIVATERASTERIZERSTATESIZE  pfnCalcPrivateRasterizerStateSize;
  PFND3D10DDI_CALCPRIVATESHADERSIZE  pfnCalcPrivateShaderSize;
  PFND3D11DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT  pfnCalcPrivateGeometryShaderWithStreamOutput;
  PFND3D10DDI_CALCPRIVATESAMPLERSIZE  pfnCalcPrivateSamplerSize;
  PFND3D10DDI_CALCPRIVATEQUERYSIZE  pfnCalcPrivateQuerySize;
  PFND3D10DDI_CHECKFORMATSUPPORT  pfnCheckFormatSupport;
  PFND3D10DDI_CHECKMULTISAMPLEQUALITYLEVELS  pfnCheckMultisampleQualityLevels;
  PFND3D10DDI_CHECKCOUNTERINFO  pfnCheckCounterInfo;
  PFND3D10DDI_CHECKCOUNTER  pfnCheckCounter;
  PFND3D11DDI_CHECKDEFERREDCONTEXTHANDLESIZES  pfnCheckDeferredContextHandleSizes;
  PFND3D11DDI_CALCDEFERREDCONTEXTHANDLESIZE  pfnCalcDeferredContextHandleSize;
  PFND3D11DDI_CALCPRIVATEDEFERREDCONTEXTSIZE  pfnCalcPrivateDeferredContextSize;
  PFND3D11DDI_CREATEDEFERREDCONTEXT  pfnCreateDeferredContext;
  PFND3D11DDI_CALCPRIVATECOMMANDLISTSIZE  pfnCalcPrivateCommandListSize;
  PFND3D11DDI_CALCPRIVATETESSELLATIONSHADERSIZE  pfnCalcPrivateTessellationShaderSize;
  PFND3D11DDI_CALCPRIVATEUNORDEREDACCESSVIEWSIZE  pfnCalcPrivateUnorderedAccessViewSize;
  PFND3D11DDI_SETRESOURCEMINLOD  pfnSetResourceMinLOD;
} D3D11DDI_DEVICEFUNCS;
typedef struct D3D11_1DDI_DEVICEFUNCS {
...
  PFND3D10DDI_RESOURCEMAP  pfnStagingResourceMap;
  PFND3D10DDI_RESOURCEUNMAP  pfnStagingResourceUnmap;
  PFND3D10DDI_QUERYGETDATA  pfnQueryGetData;
  PFND3D11_1DDI_FLUSH  pfnFlush;
  PFND3D10DDI_RESOURCEMAP  pfnResourceMap;
  PFND3D10DDI_RESOURCEUNMAP  pfnResourceUnmap;
  PFND3D10DDI_RESOURCEISSTAGINGBUSY  pfnResourceIsStagingBusy;
  PFND3D11DDI_CALCPRIVATERESOURCESIZE  pfnCalcPrivateResourceSize;
  PFND3D10DDI_CALCPRIVATEOPENEDRESOURCESIZE  pfnCalcPrivateOpenedResourceSize;
  PFND3D10DDI_OPENRESOURCE  fnOpenResource;
  PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE  pfnCalcPrivateShaderResourceViewSize;
  PFND3D10DDI_CALCPRIVATERENDERTARGETVIEWSIZE  pfnCalcPrivateRenderTargetViewSize;
  PFND3D11DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE  pfnCalcPrivateDepthStencilViewSize;
  PFND3D10DDI_CALCPRIVATEELEMENTLAYOUTSIZE  pfnCalcPrivateElementLayoutSize;
  PFND3D11_1DDI_CALCPRIVATEBLENDSTATESIZE  pfnCalcPrivateBlendStateSize;
  PFND3D10DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE  pfnCalcPrivateDepthStencilStateSize;
  PFND3D11_1DDI_CALCPRIVATERASTERIZERSTATESIZE  pfnCalcPrivateRasterizerStateSize;
  PFND3D11_1DDI_CALCPRIVATESHADERSIZE  pfnCalcPrivateShaderSize;
  PFND3D11_1DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT  pfnCalcPrivateGeometryShaderWithStreamOutput;
  PFND3D10DDI_CALCPRIVATESAMPLERSIZE  pfnCalcPrivateSamplerSize;
  PFND3D10DDI_CALCPRIVATEQUERYSIZE  pfnCalcPrivateQuerySize;
  PFND3D10DDI_CHECKFORMATSUPPORT  pfnCheckFormatSupport;
  PFND3D10DDI_CHECKMULTISAMPLEQUALITYLEVELS  pfnCheckMultisampleQualityLevels;
  PFND3D10DDI_CHECKCOUNTERINFO  pfnCheckCounterInfo;
  PFND3D10DDI_CHECKCOUNTER  pfnCheckCounter;
  PFND3D11DDI_CHECKDEFERREDCONTEXTHANDLESIZES  pfnCheckDeferredContextHandleSizes;
  PFND3D11DDI_CALCDEFERREDCONTEXTHANDLESIZE  pfnCalcDeferredContextHandleSize;
  PFND3D11DDI_CALCPRIVATEDEFERREDCONTEXTSIZE  pfnCalcPrivateDeferredContextSize;
  PFND3D11DDI_CREATEDEFERREDCONTEXT  pfnCreateDeferredContext;
  PFND3D11DDI_CALCPRIVATECOMMANDLISTSIZE  pfnCalcPrivateCommandListSize;
  PFND3D11_1DDI_CALCPRIVATETESSELLATIONSHADERSIZE  pfnCalcPrivateTessellationShaderSize;
  PFND3D11DDI_CALCPRIVATEUNORDEREDACCESSVIEWSIZE  pfnCalcPrivateUnorderedAccessViewSize;
  PFND3D11DDI_SETRESOURCEMINLOD  pfnSetResourceMinLOD;
} D3D11DDI_DEVICEFUNCS;