Matrix.Transform Método

Definição

Transforma o ponto especificado, a matriz de pontos, o vetor ou a matriz de vetores por este Matrix.

Sobrecargas

Transform(Point)

Transforma o ponto especificado pelo Matrix e retorna o resultado.

Transform(Point[])

Transforma os pontos especificados por este Matrix.

Transform(Vector)

Transforma o vetor especificado por este Matrix.

Transform(Vector[])

Transforma os vetores especificados por este Matrix.

Exemplos

O exemplo a seguir mostra como usar um Matrix para transformar pontos e vetores.

private void transformExamples()
{

     Matrix myMatrix = new Matrix(5, 10, 15, 20, 25, 30);

     //
     // Transform a point.
     //            
     Point myPoint = new Point(15,25);
     
     // pointResult is (475, 680).
     Point pointResult = myMatrix.Transform(myPoint);
     
     //
     // Transform an array of points.
     //            
     Point[] myPointArray = new Point[]
        {new Point(15,25), new Point(30,35)};
        
     // myPointArray[0] becomes (475, 680).
     // myPointArray[1] becomes (700, 1030).
     myMatrix.Transform(myPointArray);
        
     //
     // Transform a vector.
     //
     Vector myVector = new Vector(15,25);
     
     // vectorResult becomes (450, 650).
     Vector vectorResult = myMatrix.Transform(myVector);
     
     //
     // Transform an array of vectors.
     //
     Vector[] myVectorArray = new Vector[]
        {new Vector(15, 25), new Vector(30,35)};
     
     // myVectorArray[0] becomes (450, 650).
     // myVectorArray[1] becomes (675, 1000).             
     myMatrix.Transform(myVectorArray);   
}

Transform(Point)

Transforma o ponto especificado pelo Matrix e retorna o resultado.

public:
 System::Windows::Point Transform(System::Windows::Point point);
public System.Windows.Point Transform (System.Windows.Point point);
member this.Transform : System.Windows.Point -> System.Windows.Point
Public Function Transform (point As Point) As Point

Parâmetros

point
Point

O ponto a ser transformado.

Retornos

O resultado de transformar point por este Matrix.

Exemplos

O exemplo a seguir mostra como usar um Matrix para transformar pontos e vetores.

private void transformExamples()
{

     Matrix myMatrix = new Matrix(5, 10, 15, 20, 25, 30);

     //
     // Transform a point.
     //            
     Point myPoint = new Point(15,25);
     
     // pointResult is (475, 680).
     Point pointResult = myMatrix.Transform(myPoint);
     
     //
     // Transform an array of points.
     //            
     Point[] myPointArray = new Point[]
        {new Point(15,25), new Point(30,35)};
        
     // myPointArray[0] becomes (475, 680).
     // myPointArray[1] becomes (700, 1030).
     myMatrix.Transform(myPointArray);
        
     //
     // Transform a vector.
     //
     Vector myVector = new Vector(15,25);
     
     // vectorResult becomes (450, 650).
     Vector vectorResult = myMatrix.Transform(myVector);
     
     //
     // Transform an array of vectors.
     //
     Vector[] myVectorArray = new Vector[]
        {new Vector(15, 25), new Vector(30,35)};
     
     // myVectorArray[0] becomes (450, 650).
     // myVectorArray[1] becomes (675, 1000).             
     myMatrix.Transform(myVectorArray);   
}

Aplica-se a

Transform(Point[])

Transforma os pontos especificados por este Matrix.

public:
 void Transform(cli::array <System::Windows::Point> ^ points);
public void Transform (System.Windows.Point[] points);
member this.Transform : System.Windows.Point[] -> unit
Public Sub Transform (points As Point())

Parâmetros

points
Point[]

Os pontos a serem transformados. Os pontos originais na matriz são substituídos por seus valores transformados.

Exemplos

O exemplo a seguir mostra como usar um Matrix para transformar pontos e vetores.

private void transformExamples()
{

     Matrix myMatrix = new Matrix(5, 10, 15, 20, 25, 30);

     //
     // Transform a point.
     //            
     Point myPoint = new Point(15,25);
     
     // pointResult is (475, 680).
     Point pointResult = myMatrix.Transform(myPoint);
     
     //
     // Transform an array of points.
     //            
     Point[] myPointArray = new Point[]
        {new Point(15,25), new Point(30,35)};
        
     // myPointArray[0] becomes (475, 680).
     // myPointArray[1] becomes (700, 1030).
     myMatrix.Transform(myPointArray);
        
     //
     // Transform a vector.
     //
     Vector myVector = new Vector(15,25);
     
     // vectorResult becomes (450, 650).
     Vector vectorResult = myMatrix.Transform(myVector);
     
     //
     // Transform an array of vectors.
     //
     Vector[] myVectorArray = new Vector[]
        {new Vector(15, 25), new Vector(30,35)};
     
     // myVectorArray[0] becomes (450, 650).
     // myVectorArray[1] becomes (675, 1000).             
     myMatrix.Transform(myVectorArray);   
}

Aplica-se a

Transform(Vector)

Transforma o vetor especificado por este Matrix.

public:
 System::Windows::Vector Transform(System::Windows::Vector vector);
public System.Windows.Vector Transform (System.Windows.Vector vector);
member this.Transform : System.Windows.Vector -> System.Windows.Vector
Public Function Transform (vector As Vector) As Vector

Parâmetros

vector
Vector

O vetor a ser transformado.

Retornos

O resultado de transformar vector por este Matrix.

Exemplos

O exemplo a seguir mostra como usar um Matrix para transformar pontos e vetores.

private void transformExamples()
{

     Matrix myMatrix = new Matrix(5, 10, 15, 20, 25, 30);

     //
     // Transform a point.
     //            
     Point myPoint = new Point(15,25);
     
     // pointResult is (475, 680).
     Point pointResult = myMatrix.Transform(myPoint);
     
     //
     // Transform an array of points.
     //            
     Point[] myPointArray = new Point[]
        {new Point(15,25), new Point(30,35)};
        
     // myPointArray[0] becomes (475, 680).
     // myPointArray[1] becomes (700, 1030).
     myMatrix.Transform(myPointArray);
        
     //
     // Transform a vector.
     //
     Vector myVector = new Vector(15,25);
     
     // vectorResult becomes (450, 650).
     Vector vectorResult = myMatrix.Transform(myVector);
     
     //
     // Transform an array of vectors.
     //
     Vector[] myVectorArray = new Vector[]
        {new Vector(15, 25), new Vector(30,35)};
     
     // myVectorArray[0] becomes (450, 650).
     // myVectorArray[1] becomes (675, 1000).             
     myMatrix.Transform(myVectorArray);   
}

Aplica-se a

Transform(Vector[])

Transforma os vetores especificados por este Matrix.

public:
 void Transform(cli::array <System::Windows::Vector> ^ vectors);
public void Transform (System.Windows.Vector[] vectors);
member this.Transform : System.Windows.Vector[] -> unit
Public Sub Transform (vectors As Vector())

Parâmetros

vectors
Vector[]

Os vetores a serem transformados. Os vetores originais na matriz são substituídos por seus valores transformados.

Exemplos

O exemplo a seguir mostra como usar um Matrix para transformar pontos e vetores.

private void transformExamples()
{

     Matrix myMatrix = new Matrix(5, 10, 15, 20, 25, 30);

     //
     // Transform a point.
     //            
     Point myPoint = new Point(15,25);
     
     // pointResult is (475, 680).
     Point pointResult = myMatrix.Transform(myPoint);
     
     //
     // Transform an array of points.
     //            
     Point[] myPointArray = new Point[]
        {new Point(15,25), new Point(30,35)};
        
     // myPointArray[0] becomes (475, 680).
     // myPointArray[1] becomes (700, 1030).
     myMatrix.Transform(myPointArray);
        
     //
     // Transform a vector.
     //
     Vector myVector = new Vector(15,25);
     
     // vectorResult becomes (450, 650).
     Vector vectorResult = myMatrix.Transform(myVector);
     
     //
     // Transform an array of vectors.
     //
     Vector[] myVectorArray = new Vector[]
        {new Vector(15, 25), new Vector(30,35)};
     
     // myVectorArray[0] becomes (450, 650).
     // myVectorArray[1] becomes (675, 1000).             
     myMatrix.Transform(myVectorArray);   
}

Aplica-se a