Vector3D.Addition Operador

Definição

Adiciona uma estrutura Vector3D a uma estrutura Point3D ou a outra estrutura Vector3D.

Sobrecargas

Addition(Vector3D, Vector3D)

Adiciona duas estruturas Vector3D vetores e retorna o resultado como uma estrutura Vector3D.

Addition(Vector3D, Point3D)

Converte a estrutura Point3D especificada segundo a estrutura Vector3D especificada e retorna o resultado como um estrutura Point3D.

Addition(Vector3D, Vector3D)

Adiciona duas estruturas Vector3D vetores e retorna o resultado como uma estrutura Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parâmetros

vector1
Vector3D

A primeira estrutura Vector3D a ser adicionada.

vector2
Vector3D

A segunda estrutura Vector3D a ser adicionada.

Retornos

A soma de vector1 e vector2.

Exemplos

O exemplo a seguir mostra como usar o operador de adição sobrecarregado para adicionar duas Vector3D estruturas.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

Confira também

Aplica-se a

Addition(Vector3D, Point3D)

Converte a estrutura Point3D especificada segundo a estrutura Vector3D especificada e retorna o resultado como um estrutura Point3D.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

Parâmetros

vector
Vector3D

A estrutura Vector3D usada para converter a estrutura Point3D especificada.

point
Point3D

A estrutura Point3D a ser convertida.

Retornos

O resultado de converter point por vector.

Exemplos

O exemplo a seguir mostra como usar o operador de adição sobrecarregado para traduzir uma Point3D estrutura por uma Vector3D estrutura .

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

Confira também

Aplica-se a