MPSStateResourceList.Create Method
Definition
Important
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Overloads
Create() | |
Create(MTLTextureDescriptor[]) | |
Create(nuint[]) |
Create()
[Foundation.Export("resourceList")]
public static MetalPerformanceShaders.MPSStateResourceList Create ();
static member Create : unit -> MetalPerformanceShaders.MPSStateResourceList
Returns
- Attributes
Applies to
Create(MTLTextureDescriptor[])
public static MetalPerformanceShaders.MPSStateResourceList Create (params Metal.MTLTextureDescriptor[] descriptors);
static member Create : Metal.MTLTextureDescriptor[] -> MetalPerformanceShaders.MPSStateResourceList
Parameters
- descriptors
- MTLTextureDescriptor[]
Returns
Applies to
Create(nuint[])
public static MetalPerformanceShaders.MPSStateResourceList Create (params nuint[] bufferSizes);
static member Create : nuint[] -> MetalPerformanceShaders.MPSStateResourceList
Parameters
- bufferSizes
-
System.System.UIntPtr[]
System.unativeint[]