Sve.MultiplyAddRotateComplex Method

Definition

Overloads

MultiplyAddRotateComplex(Vector<Double>, Vector<Double>, Vector<Double>, Byte)

svfloat64_t svcmla[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation)

svfloat64_t svcmla[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation)

svfloat64_t svcmla[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation)

FCMLA Ztied1.D, Pg/M, Zop2.D, Zop3.D, #imm_rotation

MultiplyAddRotateComplex(Vector<Single>, Vector<Single>, Vector<Single>, Byte)

svfloat32_t svcmla[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation)

svfloat32_t svcmla[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation)

svfloat32_t svcmla[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation)

FCMLA Ztied1.S, Pg/M, Zop2.S, Zop3.S, #imm_rotation

MultiplyAddRotateComplex(Vector<Double>, Vector<Double>, Vector<Double>, Byte)

svfloat64_t svcmla[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation)

svfloat64_t svcmla[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation)

svfloat64_t svcmla[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation)

FCMLA Ztied1.D, Pg/M, Zop2.D, Zop3.D, #imm_rotation

public:
 static System::Numerics::Vector<double> MultiplyAddRotateComplex(System::Numerics::Vector<double> addend, System::Numerics::Vector<double> left, System::Numerics::Vector<double> right, System::Byte rotation);
public static System.Numerics.Vector<double> MultiplyAddRotateComplex (System.Numerics.Vector<double> addend, System.Numerics.Vector<double> left, System.Numerics.Vector<double> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<double> * System.Numerics.Vector<double> * System.Numerics.Vector<double> * byte -> System.Numerics.Vector<double>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Double), left As Vector(Of Double), right As Vector(Of Double), rotation As Byte) As Vector(Of Double)

Parameters

addend
Vector<Double>
left
Vector<Double>
right
Vector<Double>
rotation
Byte

Returns

Applies to

MultiplyAddRotateComplex(Vector<Single>, Vector<Single>, Vector<Single>, Byte)

svfloat32_t svcmla[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation)

svfloat32_t svcmla[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation)

svfloat32_t svcmla[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation)

FCMLA Ztied1.S, Pg/M, Zop2.S, Zop3.S, #imm_rotation

public:
 static System::Numerics::Vector<float> MultiplyAddRotateComplex(System::Numerics::Vector<float> addend, System::Numerics::Vector<float> left, System::Numerics::Vector<float> right, System::Byte rotation);
public static System.Numerics.Vector<float> MultiplyAddRotateComplex (System.Numerics.Vector<float> addend, System.Numerics.Vector<float> left, System.Numerics.Vector<float> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<single> * System.Numerics.Vector<single> * System.Numerics.Vector<single> * byte -> System.Numerics.Vector<single>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Single), left As Vector(Of Single), right As Vector(Of Single), rotation As Byte) As Vector(Of Single)

Parameters

addend
Vector<Single>
left
Vector<Single>
right
Vector<Single>
rotation
Byte

Returns

Applies to