Sve.MultiplyAddRotateComplex Method
Definition
Important
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Overloads
MultiplyAddRotateComplex(Vector<Double>, Vector<Double>, Vector<Double>, Byte) |
svfloat64_t svcmla[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation) svfloat64_t svcmla[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation) svfloat64_t svcmla[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation) FCMLA Ztied1.D, Pg/M, Zop2.D, Zop3.D, #imm_rotation |
MultiplyAddRotateComplex(Vector<Single>, Vector<Single>, Vector<Single>, Byte) |
svfloat32_t svcmla[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation) svfloat32_t svcmla[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation) svfloat32_t svcmla[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation) FCMLA Ztied1.S, Pg/M, Zop2.S, Zop3.S, #imm_rotation |
MultiplyAddRotateComplex(Vector<Double>, Vector<Double>, Vector<Double>, Byte)
svfloat64_t svcmla[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation)
svfloat64_t svcmla[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation)
svfloat64_t svcmla[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2, svfloat64_t op3, uint64_t imm_rotation)
FCMLA Ztied1.D, Pg/M, Zop2.D, Zop3.D, #imm_rotation
public:
static System::Numerics::Vector<double> MultiplyAddRotateComplex(System::Numerics::Vector<double> addend, System::Numerics::Vector<double> left, System::Numerics::Vector<double> right, System::Byte rotation);
public static System.Numerics.Vector<double> MultiplyAddRotateComplex (System.Numerics.Vector<double> addend, System.Numerics.Vector<double> left, System.Numerics.Vector<double> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<double> * System.Numerics.Vector<double> * System.Numerics.Vector<double> * byte -> System.Numerics.Vector<double>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Double), left As Vector(Of Double), right As Vector(Of Double), rotation As Byte) As Vector(Of Double)
Parameters
- rotation
- Byte
Returns
Applies to
MultiplyAddRotateComplex(Vector<Single>, Vector<Single>, Vector<Single>, Byte)
svfloat32_t svcmla[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation)
svfloat32_t svcmla[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation)
svfloat32_t svcmla[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2, svfloat32_t op3, uint64_t imm_rotation)
FCMLA Ztied1.S, Pg/M, Zop2.S, Zop3.S, #imm_rotation
public:
static System::Numerics::Vector<float> MultiplyAddRotateComplex(System::Numerics::Vector<float> addend, System::Numerics::Vector<float> left, System::Numerics::Vector<float> right, System::Byte rotation);
public static System.Numerics.Vector<float> MultiplyAddRotateComplex (System.Numerics.Vector<float> addend, System.Numerics.Vector<float> left, System.Numerics.Vector<float> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<single> * System.Numerics.Vector<single> * System.Numerics.Vector<single> * byte -> System.Numerics.Vector<single>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Single), left As Vector(Of Single), right As Vector(Of Single), rotation As Byte) As Vector(Of Single)
Parameters
- rotation
- Byte