GKNoise.FromNoiseSource 方法
定义
重要
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重载
FromNoiseSource(GKNoiseSource, NSDictionary<NSNumber,UIColor>) |
静态方法,用于创建 GKNoise 具有指定 和 指定颜色的对象。 |
FromNoiseSource(GKNoiseSource) |
使用指定的 创建 GKNoise 对象的静态方法。 |
FromNoiseSource(GKNoiseSource, NSDictionary<NSNumber,NSColor>) |
FromNoiseSource(GKNoiseSource, NSDictionary<NSNumber,UIColor>)
静态方法,用于创建 GKNoise 具有指定 和 指定颜色的对象。
[Foundation.Export("noiseWithNoiseSource:gradientColors:")]
public static GameplayKit.GKNoise FromNoiseSource (GameplayKit.GKNoiseSource noiseSource, Foundation.NSDictionary<Foundation.NSNumber,UIKit.UIColor> gradientColors);
static member FromNoiseSource : GameplayKit.GKNoiseSource * Foundation.NSDictionary<Foundation.NSNumber, UIKit.UIColor> -> GameplayKit.GKNoise
参数
- noiseSource
- GKNoiseSource
- gradientColors
- NSDictionary<NSNumber,UIColor>
返回
- 属性
适用于
FromNoiseSource(GKNoiseSource)
使用指定的 创建 GKNoise 对象的静态方法。
[Foundation.Export("noiseWithNoiseSource:")]
public static GameplayKit.GKNoise FromNoiseSource (GameplayKit.GKNoiseSource noiseSource);
static member FromNoiseSource : GameplayKit.GKNoiseSource -> GameplayKit.GKNoise
参数
- noiseSource
- GKNoiseSource
返回
- 属性
适用于
FromNoiseSource(GKNoiseSource, NSDictionary<NSNumber,NSColor>)
[Foundation.Export("noiseWithNoiseSource:gradientColors:")]
public static GameplayKit.GKNoise FromNoiseSource (GameplayKit.GKNoiseSource noiseSource, Foundation.NSDictionary<Foundation.NSNumber,AppKit.NSColor> gradientColors);
static member FromNoiseSource : GameplayKit.GKNoiseSource * Foundation.NSDictionary<Foundation.NSNumber, AppKit.NSColor> -> GameplayKit.GKNoise
参数
- noiseSource
- GKNoiseSource
- gradientColors
- NSDictionary<NSNumber,NSColor>
返回
- 属性