GL.BindBuffer 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
BindBuffer(BufferTarget, Int32) | |
BindBuffer(BufferTarget, UInt32) | |
BindBuffer(All, Int32) |
已过时.
|
BindBuffer(All, UInt32) |
已过时.
|
BindBuffer(BufferTarget, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindBuffer", Version="2.0")]
public static void BindBuffer (OpenTK.Graphics.ES20.BufferTarget target, int buffer);
static member BindBuffer : OpenTK.Graphics.ES20.BufferTarget * int -> unit
参数
- target
- BufferTarget
- buffer
- Int32
- 属性
适用于
BindBuffer(BufferTarget, UInt32)
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindBuffer", Version="2.0")]
[System.CLSCompliant(false)]
public static void BindBuffer (OpenTK.Graphics.ES20.BufferTarget target, uint buffer);
static member BindBuffer : OpenTK.Graphics.ES20.BufferTarget * uint32 -> unit
参数
- target
- BufferTarget
- buffer
- UInt32
- 属性
适用于
BindBuffer(All, Int32)
注意
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindBuffer", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void BindBuffer (OpenTK.Graphics.ES20.All target, int buffer);
static member BindBuffer : OpenTK.Graphics.ES20.All * int -> unit
参数
- target
- All
- buffer
- Int32
- 属性
适用于
BindBuffer(All, UInt32)
注意
Use the overload with strongly typed enumerations
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindBuffer", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void BindBuffer (OpenTK.Graphics.ES20.All target, uint buffer);
static member BindBuffer : OpenTK.Graphics.ES20.All * uint32 -> unit
参数
- target
- All
- buffer
- UInt32
- 属性