GL.GetShaderSource 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
GetShaderSource(Int32, Int32, Int32, StringBuilder)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
public static void GetShaderSource (int shader, int bufsize, out int length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * * System.Text.StringBuilder -> unit
参数
- shader
- Int32
- bufsize
- Int32
- length
- Int32
- source
- StringBuilder
- 属性
适用于
GetShaderSource(Int32, Int32, Int32*, StringBuilder)
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (int shader, int bufsize, int* length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * nativeptr<int> * System.Text.StringBuilder -> unit
参数
- shader
- Int32
- bufsize
- Int32
- length
- Int32*
- source
- StringBuilder
- 属性
适用于
GetShaderSource(Int32, Int32, Int32[], StringBuilder)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
public static void GetShaderSource (int shader, int bufsize, int[] length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * int[] * System.Text.StringBuilder -> unit
参数
- shader
- Int32
- bufsize
- Int32
- length
- Int32[]
- source
- StringBuilder
- 属性
适用于
GetShaderSource(UInt32, Int32, Int32, StringBuilder)
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, out int length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * * System.Text.StringBuilder -> unit
参数
- shader
- UInt32
- bufsize
- Int32
- length
- Int32
- source
- StringBuilder
- 属性
适用于
GetShaderSource(UInt32, Int32, Int32*, StringBuilder)
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, int* length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * nativeptr<int> * System.Text.StringBuilder -> unit
参数
- shader
- UInt32
- bufsize
- Int32
- length
- Int32*
- source
- StringBuilder
- 属性
适用于
GetShaderSource(UInt32, Int32, Int32[], StringBuilder)
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, int[] length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * int[] * System.Text.StringBuilder -> unit
参数
- shader
- UInt32
- bufsize
- Int32
- length
- Int32[]
- source
- StringBuilder
- 属性