GL.Uniform2 方法
定义
重要
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重载
Uniform2(Int32, Int32, UInt32)
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Uniform2(Int32, Single, Single)
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Uniform2(Int32, Int32, UInt32[])
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Uniform2(Int32, UInt32, UInt32)
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Uniform2(Int32, Int32, UInt32*)
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Uniform2(Int32, Int32, Single[])
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Uniform2(Int32, Int32, Int32)
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Uniform2(Int32, Int32, Single)
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Uniform2(Int32, Int32, Int32[])
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Uniform2(Int32, Int32, Int32*)
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Uniform2(Int32, Vector2)
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Uniform2(Int32, Vector2)
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Uniform2(Int32, Int32, Single*)
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[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, ref uint value);
static member Uniform2 : int * int * -> unit
参数
- 属性
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[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2f", Version="3.0")]
public static void Uniform2 (int location, float x, float y);
static member Uniform2 : int * single * single -> unit
参数
- 属性
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[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, uint[] value);
static member Uniform2 : int * int * uint32[] -> unit
参数
- 属性
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[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2ui", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, uint v0, uint v1);
static member Uniform2 : int * uint32 * uint32 -> unit
参数
- 属性
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[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, uint* value);
static member Uniform2 : int * int * nativeptr<uint32> -> unit
参数
- 属性
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[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2fv", Version="3.0")]
public static void Uniform2 (int location, int count, float[] v);
static member Uniform2 : int * int * single[] -> unit
参数
- 属性
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[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2i", Version="3.0")]
public static void Uniform2 (int location, int x, int y);
static member Uniform2 : int * int * int -> unit
参数
- 属性
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[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2fv", Version="3.0")]
public static void Uniform2 (int location, int count, ref float v);
static member Uniform2 : int * int * -> unit
参数
- 属性
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[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2iv", Version="3.0")]
public static void Uniform2 (int location, int count, int[] v);
static member Uniform2 : int * int * int[] -> unit
参数
- 属性
-
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2iv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, int* v);
static member Uniform2 : int * int * nativeptr<int> -> unit
参数
- 属性
-
[System.CLSCompliant(false)]
public static void Uniform2 (int location, ref OpenTK.Vector2 vector);
static member Uniform2 : int * -> unit
参数
- 属性
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public static void Uniform2 (int location, OpenTK.Vector2 vector);
static member Uniform2 : int * OpenTK.Vector2 -> unit
参数
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, float* v);
static member Uniform2 : int * int * nativeptr<single> -> unit
参数
- 属性
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