IAudioEffectsManager::SetAudioEffectState 方法 (audioclient.h)

设置指定音频效果的状态。

语法

HRESULT SetAudioEffectState(
  GUID               effectId,
  AUDIO_EFFECT_STATE state
);

参数

effectId

正在更改其状态的效果的 GUID 标识符。 音频效果 GUID 在 ksmedia.h 中定义。

state

AUDIO_EFFECT_STATE 枚举中 指定要设置的状态的值。

返回值

返回 HRESULT,包括但不限于以下内容。

说明
S_OK 成功
AUDCLNT_E_EFFECT_NOT_AVAILABLE 指定的效果不可用
AUDCLNT_E_EFFECT_STATE_READ_ONLY 指定的效果具有只读状态
AUDCLNT_E_DEVICE_INVALIDATED 关联的音频流已被销毁。

注解

通过调用 GetAudioEffects 获取关联音频流的音频效果的当前列表。

示例

以下示例演示如何使用 IAudioEffectsManager.SetAudioEffectState 禁用 AUDIO_EFFECT_TYPE_DEEP_NOISE_SUPPRESSION 效果。

HRESULT TryDisablePlatformDeepNoiseSuppression(_In_ IAudioClient *client)
{
    wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
    RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
    wil::unique_cotaskmem_array_ptr<AudioEffect> effects;
    UINT32 numEffects;
    RETURN_IF_FAILED(audioEffectsManager->GetAudioEffects(&effects, &numEffects));

    for (UINT32 i = 0; i < numEffects; i++)
    {
        if (effects[i].id == AUDIO_EFFECT_TYPE_DEEP_NOISE_SUPPRESSION)
        {
            // Check if deep noise suppression can be set and if it is currently on
            if (effects[i].canSetState && effects[i].state == AUDIO_EFFECT_STATE_ON)
            {
                HRESULT hr = audioEffectsManager->SetAudioEffectState(effects[i].id, AUDIO_EFFECT_STATE_OFF);

                // If canSetState changed to false, or the effect was removed, SetAudioEffectState
                // can fail with one of the following error codes.
                if (hr != AUDCLNT_E_EFFECT_NOT_AVAILABLE && hr != AUDCLNT_E_EFFECT_STATE_READ_ONLY)
                {
                    return hr;
                }
            }

            return S_OK;
        }
    }

    return S_OK;
}

以下示例演示如何使用 IAudioEffectsManager.SetAudioEffectState 启用 AUDIO_EFFECT_TYPE_DEEP_NOISE_SUPPRESSION 效果。

HRESULT TryEnablePlatformDeepNoiseSuppression(_In_ IAudioClient *client)
{
    wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
    RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
    wil::unique_cotaskmem_array_ptr<AUDIO_EFFECT> effects;
    UINT32 numEffects;
    RETURN_IF_FAILED(audioEffectsManager->GetAudioEffects(&effects, &numEffects));

    for (UINT32 i = 0; i < numEffects; i++)
    {
        if (effects[i].id == AUDIO_EFFECT_TYPE_DEEP_NOISE_SUPPRESSION)
        {
            // Check if deep noise suppression can be set and if it is currently off
            if (effects[i].canSetState && effects[i].state == AUDIO_EFFECT_STATE_OFF)
            {
                HRESULT hr = audioEffectsManager->SetAudioEffectState(effects[i].id, AUDIO_EFFECT_STATE_ON);

                // If canSetState changed to false, or the effect was removed, SetAudioEffectState
                // can fail with one of the following error codes.
                if (hr != AUDCLNT_E_EFFECT_NOT_AVAILABLE && hr != AUDCLNT_E_EFFECT_STATE_READ_ONLY)
                {
                    return hr;
                }
            }

            return S_OK;
        }
        }

        return S_OK;
}

要求

要求
最低受支持的客户端 Windows 内部版本 22000
标头 audioclient.h