CompositionObject.StartAnimation 方法
定义
重要
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重载
StartAnimation(String, CompositionAnimation) |
将动画与 对象的指定属性连接,并启动动画。 |
StartAnimation(String, CompositionAnimation, AnimationController) |
将动画与 对象的指定属性连接,并启动动画。 |
StartAnimation(String, CompositionAnimation)
使用 对象的指定属性连接动画并启动动画。
public:
virtual void StartAnimation(Platform::String ^ propertyName, CompositionAnimation ^ animation) = StartAnimation;
void StartAnimation(winrt::hstring const& propertyName, CompositionAnimation const& animation);
public void StartAnimation(string propertyName, CompositionAnimation animation);
function startAnimation(propertyName, animation)
Public Sub StartAnimation (propertyName As String, animation As CompositionAnimation)
参数
- propertyName
-
String
Platform::String
winrt::hstring
要与动画关联的属性。
- animation
- CompositionAnimation
要与指定属性关联的动画。
示例
void AnimatingVisualOffset(Visual targetVisual)
{
var animation = _compositor.CreateVector3KeyFrameAnimation();
//
// Define specific easing functions.
//
var linear = _compositor.CreateLinearEasingFunction();
var easeIn = _compositor.CreateCubicBezierEasingFunction(
new Vector2(0.5f, 0.0f), new Vector2(1.0f, 1.0f));
var easeOut = _compositor.CreateCubicBezierEasingFunction(
new Vector2(0.0f, 0.0f), new Vector2(0.5f, 1.0f));
//
// Add a set of key frames to describe how the Offset should change over time.
//
animation.InsertKeyFrame(0.00f, new Vector3(100.0f, 100.0f, 0.0f));
animation.InsertKeyFrame(0.25f, new Vector3(300.0f, 100.0f, 0.0f), easeIn);
animation.InsertKeyFrame(0.50f, new Vector3(300.0f, 300.0f, 0.0f), linear);
animation.InsertKeyFrame(0.75f, new Vector3(100.0f, 300.0f, 0.0f), linear);
animation.InsertKeyFrame(1.00f, new Vector3(100.0f, 100.0f, 0.0f), easeOut);
//
// The animation curve defined by the key frames will scale to match the duration.
//
animation.Duration = TimeSpan.FromMilliseconds(4000);
targetVisual.StartAnimation("Offset", animation);
}
注解
如果在调用 StartAnimation 时,动画已绑定到对象的 属性,则之前应用的动画将断开连接,并将分配新动画。 同样,直接设置 属性将导致上一个动画断开连接,并且新属性值将生效。
下表显示了可进行动画处理的属性列表:
对象 | 属性名称 | 属性类型 |
---|---|---|
视觉对象 | AnchorPoint | Vector2 |
--- | CenterPoint | Vector3 |
--- | Offset | Vector3 |
--- | 不透明度 | Scalar |
--- | 方向 | Vector4 |
--- | RotationAngle | Scalar |
--- | RotationAxis | Vector3 |
--- | 大小 | Vector2 |
--- | TransformMatrix | Matrix4x4 |
InsetClip | BottomInset | Scalar |
--- | LeftInset | Scalar |
--- | RightInset | Scalar |
--- | TopInset | Scalar |
CompositionColorBrush | 彩色 | Windows.UI.Color |
CompositionPropertySet | 开发人员指定的属性集。 |
此外,可以对 CompositionEffectBrush 对象下某些效果的属性进行动画处理:
效果名称 | 属性名称 | 属性类型 |
---|---|---|
饱和效果 | 饱和度 | Scalar |
ColorSourceEffect | 颜色 | Vector4 |
ArithmeticComposite | Offset | Scalar |
--- | Source1Amount | Scalar |
--- | Source2Amount | Scalar |
--- | MultiplyAmount | Scalar |
Transform2D | TransformMatrix | Matrix3x2 |
ContrastEffect | 与此示例 | Float |
ExposureEffect | 曝光 | Float |
HueRotationEffect | 角度 | Float |
SepiaEffect | 强度 | Float |
TemperatureAndTintEffect | 温度 | Float |
--- | 色调 | Float |
GammaTransferEffect | RedAmplitude | Float |
--- | RedExponent | Float |
--- | RedOffset | Float |
--- | GreenAmplitude | Float |
--- | GreenExponent | Float |
--- | GreenOffset | Float |
--- | BlueAmplitude | Float |
--- | BlueExponent | Float |
--- | BlueOffset | Float |
--- | AlphaAmplitude | Float |
--- | AlphaExponent | Float |
--- | AlphaOffset | Float |
适用于
StartAnimation(String, CompositionAnimation, AnimationController)
使用 对象的指定属性连接动画并启动动画。
public:
virtual void StartAnimation(Platform::String ^ propertyName, CompositionAnimation ^ animation, AnimationController ^ animationController) = StartAnimation;
/// [Windows.Foundation.Metadata.Overload("StartAnimationWithController")]
void StartAnimation(winrt::hstring const& propertyName, CompositionAnimation const& animation, AnimationController const& animationController);
[Windows.Foundation.Metadata.Overload("StartAnimationWithController")]
public void StartAnimation(string propertyName, CompositionAnimation animation, AnimationController animationController);
function startAnimation(propertyName, animation, animationController)
Public Sub StartAnimation (propertyName As String, animation As CompositionAnimation, animationController As AnimationController)
参数
- propertyName
-
String
Platform::String
winrt::hstring
要与之关联的动画的属性。
- animation
- CompositionAnimation
要与指定属性关联的动画。
- animationController
- AnimationController
要与动画关联的动画控制器。
- 属性
注解
参数 animationController
允许将多个动画绑定到单个控制器的 Progress 属性,这比将多个动画器 Progress
的属性绑定到 CompositionObject 属性所需的 ExpressionAnimation 对象更少。