UIElement.ReleasePointerCapture(Pointer) 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
public:
virtual void ReleasePointerCapture(Pointer ^ value) = ReleasePointerCapture;
void ReleasePointerCapture(Pointer const& value);
public void ReleasePointerCapture(Pointer value);
function releasePointerCapture(value)
Public Sub ReleasePointerCapture (value As Pointer)
参数
- value
- Pointer
指针引用。 使用先前捕获中保存的引用或指针事件数据来获取此引用。
示例
此示例显示基于处理 PointerReleased 的调用ReleasePointerCapture
。
它还显示了最初捕获指针的代码,以及用于跟踪和计数指针引用的模式。
int _pointerCount;
public Scenario2()
{
this.InitializeComponent();
bEnteredExited.PointerEntered += bEnteredExited_PointerEntered;
bEnteredExited.PointerExited += bEnteredExited_PointerExited;
bEnteredExited.PointerPressed += bEnteredExited_PointerPressed;
bEnteredExited.PointerReleased += bEnteredExited_PointerReleased;
bEnteredExited.PointerMoved += bEnteredExited_PointerMoved;
// To code for multiple Pointers (that is, fingers),
// we track how many entered/exited.
_pointerCount = 0;
}
private void bEnteredExited_PointerMoved(object sender,
PointerRoutedEventArgs e)
{
Scenario2UpdateVisuals(sender as Border, "Moved");
}
private void bEnteredExited_PointerReleased(object sender,
PointerRoutedEventArgs e)
{
((Border)sender).ReleasePointerCapture(e.Pointer);
txtCaptureStatus.Text = string.Empty;
}
//Can only get capture on PointerPressed (i.e. touch down, mouse click, pen press)
private void bEnteredExited_PointerPressed(object sender,
PointerRoutedEventArgs e)
{
if (tbPointerCapture.IsOn)
{
bool _hasCapture = ((Border)sender).CapturePointer(e.Pointer);
txtCaptureStatus.Text = "Got Capture: " + _hasCapture;
}
}
private void bEnteredExited_PointerExited(object sender,
PointerRoutedEventArgs e)
{
_pointerCount--;
Scenario2UpdateVisuals(sender as Border, "Exited");
}
private void bEnteredExited_PointerEntered(object sender,
PointerRoutedEventArgs e)
{
_pointerCount++;
Scenario2UpdateVisuals(sender as Border, "Entered");
}
private void Scenario2UpdateVisuals(Border border,
String eventDescription)
{
switch (eventDescription.ToLower())
{
case "exited":
if (_pointerCount <= 0)
{
border.Background = new SolidColorBrush(Colors.Red);
bEnteredExitedTextBlock.Text = eventDescription;
}
break;
case "moved":
RotateTransform rt =
(RotateTransform)bEnteredExitedTimer.RenderTransform;
rt.Angle += 2;
if (rt.Angle > 360) rt.Angle -= 360;
break;
default:
border.Background = new SolidColorBrush(Colors.Green);
bEnteredExitedTextBlock.Text = eventDescription;
break;
}
}
private void Scenario2Reset(object sender, RoutedEventArgs e)
{
Scenario2Reset();
}
private void Scenario2Reset()
{
bEnteredExited.Background = new SolidColorBrush(Colors.Green);
bEnteredExitedTextBlock.Text = string.Empty;
}
注解
使用 ReleasePointerCapture
以编程方式释放指针捕获并不是元素可能丢失指针捕获的唯一方法。 例如,用户驱动的事件(例如释放指针 (触摸点向上),释放鼠标按钮) 可能会导致取消指针捕获。
可以侦听 PointerCaptureLost事件以确定何时发生这种情况。
取消指针捕获的另一种方法是,指针从一个应用移出另一个应用,同时两个应用并排。
仅当应用代码之前已调用 CapturePointer,并且具有对要释放指针捕获的特定 Pointer 实例的引用时,才应调用 ReleasePointerCapture
。 通常可以通过事件(例如 PointerReleased 或 PointerMoved)获取该Pointer
引用。
应用代码可能从与具有任何当前指针捕获的 UIElement 不同的 UIElement 调用 CapturePointer。 如果是这样,则会取消以前由其他元素进行的任何指针捕获。
UIElement可以捕获多个指针来处理多个触摸点,例如用于操作,但一个应用中只有一个UIElement
指针捕获在任何时间。 有关详细信息,请参阅 处理指针输入。