D3D12DDI_DEVICE_FUNCS_CORE_0010 結構 (d3d12umddi.h)

包含核心函式。

語法

typedef struct D3D12DDI_DEVICE_FUNCS_CORE_0010 {
  PFND3D12DDI_CHECKFORMATSUPPORT                                   pfnCheckFormatSupport;
  PFND3D12DDI_CHECKMULTISAMPLEQUALITYLEVELS                        pfnCheckMultisampleQualityLevels;
  PFND3D12DDI_GETMIPPACKING                                        pfnGetMipPacking;
  PFND3D12DDI_CALCPRIVATEELEMENTLAYOUTSIZE_0010                    pfnCalcPrivateElementLayoutSize;
  PFND3D12DDI_CREATEELEMENTLAYOUT_0010                             pfnCreateElementLayout;
  PFND3D12DDI_DESTROYELEMENTLAYOUT                                 pfnDestroyElementLayout;
  PFND3D12DDI_CALCPRIVATEBLENDSTATESIZE_0010                       pfnCalcPrivateBlendStateSize;
  PFND3D12DDI_CREATEBLENDSTATE_0010                                pfnCreateBlendState;
  PFND3D12DDI_DESTROYBLENDSTATE                                    pfnDestroyBlendState;
  PFND3D12DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE_0010                pfnCalcPrivateDepthStencilStateSize;
  PFND3D12DDI_CREATEDEPTHSTENCILSTATE_0010                         pfnCreateDepthStencilState;
  PFND3D12DDI_DESTROYDEPTHSTENCILSTATE                             pfnDestroyDepthStencilState;
  PFND3D12DDI_CALCPRIVATERASTERIZERSTATESIZE_0010                  pfnCalcPrivateRasterizerStateSize;
  PFND3D12DDI_CREATERASTERIZERSTATE_0010                           pfnCreateRasterizerState;
  PFND3D12DDI_DESTROYRASTERIZERSTATE                               pfnDestroyRasterizerState;
  PFND3D12DDI_CALC_PRIVATE_SHADER_SIZE_0010                        pfnCalcPrivateShaderSize;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreateVertexShader;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreatePixelShader;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreateGeometryShader;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreateComputeShader;
  PFND3D12DDI_CALC_PRIVATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 pfnCalcPrivateGeometryShaderWithStreamOutput;
  PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010       pfnCreateGeometryShaderWithStreamOutput;
  PFND3D12DDI_CALC_PRIVATE_SHADER_SIZE_0010                        pfnCalcPrivateTessellationShaderSize;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreateHullShader;
  PFND3D12DDI_CREATE_SHADER_0010                                   pfnCreateDomainShader;
  PFND3D12DDI_DESTROYSHADER                                        pfnDestroyShader;
  PFND3D12DDI_CALCPRIVATECOMMANDQUEUESIZE_0001                     pfnCalcPrivateCommandQueueSize;
  PFND3D12DDI_CREATECOMMANDQUEUE_0001                              pfnCreateCommandQueue;
  PFND3D12DDI_DESTROYCOMMANDQUEUE                                  pfnDestroyCommandQueue;
  PFND3D12DDI_CALCPRIVATECOMMANDALLOCATORSIZE                      pfnCalcPrivateCommandAllocatorSize;
  PFND3D12DDI_CREATECOMMANDALLOCATOR                               pfnCreateCommandAllocator;
  PFND3D12DDI_DESTROYCOMMANDALLOCATOR                              pfnDestroyCommandAllocator;
  PFND3D12DDI_RESETCOMMANDALLOCATOR                                pfnResetCommandAllocator;
  PFND3D12DDI_CALC_PRIVATE_PIPELINE_STATE_SIZE_0010                pfnCalcPrivatePipelineStateSize;
  PFND3D12DDI_CREATE_PIPELINE_STATE_0010                           pfnCreatePipelineState;
  PFND3D12DDI_DESTROY_PIPELINE_STATE                               pfnDestroyPipelineState;
  PFND3D12DDI_CALC_PRIVATE_COMMAND_LIST_SIZE_0001                  pfnCalcPrivateCommandListSize;
  PFND3D12DDI_CREATE_COMMAND_LIST_0001                             pfnCreateCommandList;
  PFND3D12DDI_DESTROYCOMMANDLIST                                   pfnDestroyCommandList;
  PFND3D12DDI_CALCPRIVATEFENCESIZE                                 pfnCalcPrivateFenceSize;
  PFND3D12DDI_CREATEFENCE                                          pfnCreateFence;
  PFND3D12DDI_DESTROYFENCE                                         pfnDestroyFence;
  PFND3D12DDI_CALC_PRIVATE_DESCRIPTOR_HEAP_SIZE_0001               pfnCalcPrivateDescriptorHeapSize;
  PFND3D12DDI_CREATE_DESCRIPTOR_HEAP_0001                          pfnCreateDescriptorHeap;
  PFND3D12DDI_DESTROY_DESCRIPTOR_HEAP                              pfnDestroyDescriptorHeap;
  PFND3D12DDI_GET_DESCRIPTOR_SIZE_IN_BYTES                         pfnGetDescriptorSizeInBytes;
  PFND3D12DDI_GET_CPU_DESCRIPTOR_HANDLE_FOR_HEAP_START             pfnGetCPUDescriptorHandleForHeapStart;
  PFND3D12DDI_GET_GPU_DESCRIPTOR_HANDLE_FOR_HEAP_START             pfnGetGPUDescriptorHandleForHeapStart;
  PFND3D12DDI_CREATE_SHADER_RESOURCE_VIEW_0002                     pfnCreateShaderResourceView;
  PFND3D12DDI_CREATE_CONSTANT_BUFFER_VIEW                          pfnCreateConstantBufferView;
  PFND3D12DDI_CREATE_SAMPLER                                       pfnCreateSampler;
  PFND3D12DDI_CREATE_UNORDERED_ACCESS_VIEW_0002                    pfnCreateUnorderedAccessView;
  PFND3D12DDI_CREATE_RENDER_TARGET_VIEW_0002                       pfnCreateRenderTargetView;
  PFND3D12DDI_CREATE_DEPTH_STENCIL_VIEW                            pfnCreateDepthStencilView;
  PFND3D12DDI_CALC_PRIVATE_ROOT_SIGNATURE_SIZE_0001                pfnCalcPrivateRootSignatureSize;
  PFND3D12DDI_CREATE_ROOT_SIGNATURE_0001                           pfnCreateRootSignature;
  PFND3D12DDI_DESTROY_ROOT_SIGNATURE                               pfnDestroyRootSignature;
  PFND3D12DDI_MAPHEAP                                              pfnMapHeap;
  PFND3D12DDI_UNMAPHEAP                                            pfnUnmapHeap;
  PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0003                 pfnCalcPrivateHeapAndResourceSizes;
  PFND3D12DDI_CREATEHEAPANDRESOURCE_0003                           pfnCreateHeapAndResource;
  PFND3D12DDI_DESTROYHEAPANDRESOURCE                               pfnDestroyHeapAndResource;
  PFND3D12DDI_MAKERESIDENT_0001                                    pfnMakeResident;
  PFND3D12DDI_EVICT2                                               pfnEvict;
  PFND3D12DDI_CALCPRIVATEOPENEDHEAPANDRESOURCESIZES_0003           pfnCalcPrivateOpenedHeapAndResourceSizes;
  PFND3D12DDI_OPENHEAPANDRESOURCE_0003                             pfnOpenHeapAndResource;
  PFND3D12DDI_COPY_DESCRIPTORS_0003                                pfnCopyDescriptors;
  PFND3D12DDI_COPY_DESCRIPTORS_SIMPLE_0003                         pfnCopyDescriptorsSimple;
  PFND3D12DDI_CALC_PRIVATE_QUERY_HEAP_SIZE_0001                    pfnCalcPrivateQueryHeapSize;
  PFND3D12DDI_CREATE_QUERY_HEAP_0001                               pfnCreateQueryHeap;
  PFND3D12DDI_DESTROY_QUERY_HEAP                                   pfnDestroyQueryHeap;
  PFND3D12DDI_CALC_PRIVATE_COMMAND_SIGNATURE_SIZE_0001             pfnCalcPrivateCommandSignatureSize;
  PFND3D12DDI_CREATE_COMMAND_SIGNATURE_0001                        pfnCreateCommandSignature;
  PFND3D12DDI_DESTROY_COMMAND_SIGNATURE                            pfnDestroyCommandSignature;
  PFND3D12DDI_CHECKRESOURCEVIRTUALADDRESS                          pfnCheckResourceVirtualAddress;
  PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0003                     pfnCheckResourceAllocationInfo;
  PFND3D12DDI_CHECKSUBRESOURCEINFO                                 pfnCheckSubresourceInfo;
  PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO                 pfnCheckExistingResourceAllocationInfo;
  PFND3D12DDI_OFFERRESOURCES                                       pfnOfferResources;
  PFND3D12DDI_RECLAIMRESOURCES_0001                                pfnReclaimResources;
  PFND3D12DDI_GETIMPLICITPHYSICALADAPTERMASK                       pfnGetImplicitPhysicalAdapterMask;
  PFND3D12DDI_GET_PRESENT_PRIVATE_DRIVER_DATA_SIZE                 pfnGetPresentPrivateDriverDataSize;
  PFND3D12DDI_QUERY_NODE_MAP                                       pfnQueryNodeMap;
  PFND3D12DDI_RETRIEVE_SHADER_COMMENT_0003                         pfnRetrieveShaderComment;
  PFND3D12DDI_CHECKRESOURCEALLOCATIONHANDLE                        pfnCheckResourceAllocationHandle;
  PFND3D12DDI_CALC_PRIVATE_PIPELINE_LIBRARY_SIZE_0010              pfnCalcPrivatePipelineLibrarySize;
  PFND3D12DDI_CREATE_PIPELINE_LIBRARY_0010                         pfnCreatePipelineLibrary;
  PFND3D12DDI_DESTROY_PIPELINE_LIBRARY_0010                        pfnDestroyPipelineLibrary;
  PFND3D12DDI_ADD_PIPELINE_STATE_TO_LIBRARY_0010                   pfnAddPipelineStateToLibrary;
  PFND3D12DDI_CALC_SERIALIZED_LIBRARY_SIZE_0010                    pfnCalcSerializedLibrarySize;
  PFND3D12DDI_SERIALIZE_LIBRARY_0010                               pfnSerializeLibrary;
} D3D12DDI_DEVICE_FUNCS_CORE_0010;

成員

pfnCheckFormatSupport

檢查格式支援的函式。 請參閱 pfnCheckFormatSupport

pfnCheckMultisampleQualityLevels

檢查多重樣本品質等級的函式。 請參閱 pfnCheckMultisampleQualityLevels

pfnGetMipPacking

取得 MIP 封裝的函式。 請參閱 pfnGetMipPacking

pfnCalcPrivateElementLayoutSize

計算私用專案版面配置大小的函式。 pfnCalcPrivateElementLayoutSize

pfnCreateElementLayout

建立專案配置的函式。 請參閱 pfnCreateElementLayout

pfnDestroyElementLayout

終結專案配置的函式。 請參閱 pfnDestroyElementLayout

pfnCalcPrivateBlendStateSize

計算私人混合狀態大小的函式。 請參閱 pfnCalcPrivateBlendStateSize

pfnCreateBlendState

建立混合狀態的函式。 請參閱 pfnCreateBlendState

pfnDestroyBlendState

終結混合狀態的函式。 請參閱 pfnDestroyBlendState

pfnCalcPrivateDepthStencilStateSize

計算私人深度樣板狀態大小的函式。 請參閱 pfnCalcPrivateDepthStencilStateSize

pfnCreateDepthStencilState

建立深度樣板狀態的函式。 請參閱 pfnCreateDepthStencilState

pfnDestroyDepthStencilState

終結深度樣板狀態的函式。 請參閱 pfnDestroyDepthStencilState

pfnCalcPrivateRasterizerStateSize

計算私人點陣化狀態大小的函式。 請參閱 pfnCalcPrivateRasterizerStateSize

pfnCreateRasterizerState

建立點陣化狀態的函式。 請參閱 pfnCreateRasterizerState

pfnDestroyRasterizerState

終結點陣化狀態的函式。 請參閱 pfnDestroyRasterizerState

pfnCalcPrivateShaderSize

計算私人著色器大小的函式。 請參閱 pfnCalcPrivateShaderSize

pfnCreateVertexShader

建立頂點著色器的函式。 請參閱 PFND3D12DDI_CREATE_SHADER_0010

pfnCreatePixelShader

建立著色器的函式。 請參閱 PFND3D12DDI_CREATE_SHADER_0010

pfnCreateGeometryShader

建立幾何著色器的函式。 請參閱 PFND3D12DDI_CREATE_SHADER_0010

pfnCreateComputeShader

建立計算著色器的函式。 請參閱 PFND3D12DDI_CREATE_SHADER_0010

pfnCalcPrivateGeometryShaderWithStreamOutput

函式,可計算具有數據流輸出的私人幾何著色器。 請參閱 pfnCalcPrivateGeometryShaderWithStreamOutput

pfnCreateGeometryShaderWithStreamOutput

函式,可建立具有數據流輸出的私人幾何著色器。 請參閱 pfnCreateGeometryShaderWithStreamOutput

pfnCalcPrivateTessellationShaderSize

建立私人鑲嵌著色器大小的函式。 請參閱 pfnCalcPrivateTessellationShaderSize

pfnCreateHullShader

建立殼層著色器的函式。 請參閱 pfnCreateHullShader

pfnCreateDomainShader

建立網域著色器的函式。 請參閱 pfnCreateDomainShader

pfnDestroyShader

終結著色器的函式。 請參閱 pfnDestroyShader

pfnCalcPrivateCommandQueueSize

計算私人佇列大小的函式。 請參閱 pfnCalcPrivateCommandQueueSize

pfnCreateCommandQueue

建立命令佇列的函式。 請參閱 pfnCreateCommandQueue

pfnDestroyCommandQueue

終結命令佇列的函式。 請參閱 pfnDestroyCommandQueue

pfnCalcPrivateCommandAllocatorSize

計算私人命令配置器大小的函式。 請參閱 pfnCalcPrivateCommandAllocatorSize

pfnCreateCommandAllocator

建立命令配置器的函式。 請參閱 pfnCreateCommandAllocator

pfnDestroyCommandAllocator

終結命令配置器的函式。 請參閱 pfnDestroyCommandAllocator

pfnResetCommandAllocator

重設命令配置器的函式。 請參閱 pfnResetCommandAllocator

pfnCalcPrivatePipelineStateSize

計算私人管線狀態大小的函式。 請參閱 pfnCalcPrivatePipelineStateSize

pfnCreatePipelineState

建立管線狀態的函式。 請參閱 pfnCreatePipelineState

pfnDestroyPipelineState

終結管線狀態的函式。 請參閱 pfnDestroyPipelineState

pfnCalcPrivateCommandListSize

計算私人命令清單大小的函式。 請參閱 pfnCalcPrivateCommandListSize

pfnCreateCommandList

建立命令清單的函式。 請參閱 pfnCreateCommandList

pfnDestroyCommandList

終結命令清單的函式。 請參閱 pfnDestroyCommandList

pfnCalcPrivateFenceSize

計算私人柵欄大小的函式。 請參閱 pfnCalcPrivateFenceSize

pfnCreateFence

建立柵欄的函式。 請參閱 pfnCreateFence

pfnDestroyFence

終結柵欄的函式。 請參閱 pfnDestroyFence

pfnCalcPrivateDescriptorHeapSize

計算私人描述項堆積大小的函式。 請參閱 pfnCalcPrivateDescriptorHeapSize

pfnCreateDescriptorHeap

建立描述元堆積的函式。 請參閱 pfnCreateDescriptorHeap

pfnDestroyDescriptorHeap

終結描述項堆積的函式。 請參閱 pfnDestroyDescriptorHeap

pfnGetDescriptorSizeInBytes

取得描述元大小的函式,以位元組為單位。 請參閱 pfnGetDescriptorSizeInBytes

pfnGetCPUDescriptorHandleForHeapStart

取得 CPU 描述元句柄的函式。 請參閱 pfnGetCPUDescriptorHandleForHeapStart

pfnGetGPUDescriptorHandleForHeapStart

取得 GPU 描述元句柄的函式。 請參閱 pfnGetGPUDescriptorHandleForHeapStart

pfnCreateShaderResourceView

建立著色器資源檢視的函式。 請參閱 pfnCreateShaderResourceView

pfnCreateConstantBufferView

建立常數緩衝區檢視的函式。 請參閱 pfnCreateConstantBufferView

pfnCreateSampler

建立取樣器的函式。 請參閱 pfnCreateSampler

pfnCreateUnorderedAccessView

建立未排序存取檢視的函式。 請參閱 pfnCreateUnorderedAccessView

pfnCreateRenderTargetView

建立轉譯目標檢視的函式。 請參閱 pfnCreateRenderTargetView

pfnCreateDepthStencilView

建立深度樣板檢視的函式。 請參閱 pfnCreateDepthStencilView

pfnCalcPrivateRootSignatureSize

計算私人根簽章大小的函式。 請參閱 pfnCalcPrivateRootSignatureSize

pfnCreateRootSignature

建立根簽章的函式。 請參閱 pfnCreateRootSignature

pfnDestroyRootSignature

終結根簽章的函式。 請參閱 pfnDestroyRootSignature

pfnMapHeap

對應堆積的函式。 請參閱 pfnMapHeap

pfnUnmapHeap

取消對應堆積的函式。 請參閱 pfnUnmapHeap

pfnCalcPrivateHeapAndResourceSizes

計算私人堆積和資源大小的函式。 請參閱 pfnCalcPrivateHeapAndResourceSizes

pfnCreateHeapAndResource

建立堆積和資源的函式。 請參閱 pfnCreateHeapAndResource

pfnDestroyHeapAndResource

終結堆積和資源的函式。 請參閱 pfnDestroyHeapAndResource

pfnMakeResident

建立駐留的函式。 請參閱 pfnMakeResident

pfnEvict

收回的函式。 請參閱 pfnEvict

pfnCalcPrivateOpenedHeapAndResourceSizes

函式,可計算私人開啟堆積和資源的大小。 請參閱 pfnCalcPrivateOpenedHeapAndResourceSizes

pfnOpenHeapAndResource

開啟堆積和資源的函式。 請參閱 pfnOpenHeapAndResource

pfnCopyDescriptors

複製描述項的函式。 請參閱 pfnCopyDescriptors

pfnCopyDescriptorsSimple

執行描述項簡單復本的函式。 請參閱 pfnCopyDescriptorsSimple

pfnCalcPrivateQueryHeapSize

計算私人查詢堆積大小的函式。 請參閱 pfnCalcPrivateQueryHeapSize

pfnCreateQueryHeap

建立查詢堆積的函式。 請參閱 pfnCreateQueryHeap

pfnDestroyQueryHeap

終結查詢堆積的函式。 請參閱 pfnDestroyQueryHeap

pfnCalcPrivateCommandSignatureSize

計算私人命令簽章大小的函式。 請參閱 pfnCalcPrivateCommandSignatureSize

pfnCreateCommandSignature

建立命令簽章的函式。 請參閱 pfnCreateCommandSignature

pfnDestroyCommandSignature

終結命令簽章的函式。 請參閱 pfnDestroyCommandSignature

pfnCheckResourceVirtualAddress

檢查資源的虛擬位址的函式。 請參閱 pfnCheckResourceVirtualAddress

pfnCheckResourceAllocationInfo

檢查資源配置資訊的函式。 請參閱 pfnCheckResourceAllocationInfo

pfnCheckSubresourceInfo

檢查子資源資訊的函式。 請參閱 pfnCheckSubresourceInfo

pfnCheckExistingResourceAllocationInfo

檢查現有資源配置資訊的函式。 請參閱 pfnCheckExistingResourceAllocationInfo

pfnOfferResources

提供資源的函式。 請參閱 pfnOfferResources

pfnReclaimResources

回收資源的函式。 請參閱 pfnReclaimResources

pfnGetImplicitPhysicalAdapterMask

取得隱含實體配接器遮罩的函式。 請參閱 pfnGetImplicitPhysicalAdapterMask

pfnGetPresentPrivateDriverDataSize

函式,可取得私人驅動程序數據的目前大小。 請參閱 pfnGetPresentPrivateDriverDataSize

pfnQueryNodeMap

查詢節點對應的函式。 請參閱 pfnQueryNodeMap

pfnRetrieveShaderComment

擷取著色器批注的函式。 請參閱 pfnRetrieveShaderComment

pfnCheckResourceAllocationHandle

檢查資源配置句柄的函式。 請參閱 pfnCheckResourceAllocationHandle

pfnCalcPrivatePipelineLibrarySize

計算私人管線連結庫大小的函式。 請參閱 pfnCalcPrivatePipelineLibrarySize

pfnCreatePipelineLibrary

建立管線連結庫的函式。 請參閱 pfnCreatePipelineLibrary

pfnDestroyPipelineLibrary

終結管線連結庫的函式。 請參閱 pfnDestroyPipelineLibrary

pfnAddPipelineStateToLibrary

將管線狀態新增至連結庫的函式。 請參閱 pfnAddPipelineStateToLibrary

pfnCalcSerializedLibrarySize

計算串行化連結庫大小的函式。 請參閱 pfnCalcSerializedLibrarySize

pfnSerializeLibrary

串行化連結庫的函式。 請參閱 pfnSerializeLibrary

規格需求

需求
標頭 d3d12umddi.h (包含 D3d12umddi.h)