CD3D11_BUFFER_DESC 結構 (d3d11.h)

表示緩衝區,並提供建立緩衝區的便利方法。

Syntax

struct CD3D11_BUFFER_DESC : D3D11_BUFFER_DESC {
  void CD3D11_BUFFER_DESC();
  void CD3D11_BUFFER_DESC(
    const D3D11_BUFFER_DESC & o
  );
  void CD3D11_BUFFER_DESC(
    UINT        byteWidth,
    UINT        bindFlags,
    D3D11_USAGE usage,
    UINT        cpuaccessFlags,
    UINT        miscFlags,
    UINT        structureByteStride
  );
  void ~CD3D11_BUFFER_DESC();
};

繼承

CD3D11_BUFFER_DESC 結構會實作D3D11_BUFFER_DESC。

成員

void CD3D11_BUFFER_DESC ()

具現化未初始化 CD3D11_BUFFER_DESC 結構的新實例。

void CD3D11_BUFFER_DESC ( const D3D11_BUFFER_DESC & o)

具現化 使用 D3D11_BUFFER_DESC結構初始化 之CD3D11_BUFFER_DESC 結構的新實例。

void CD3D11_BUFFER_DESC ( UINT byteWidth, UINT bindFlags, D3D11_USAGE usage, UINT cpuaccessFlags, UINT miscFlags, UINT structureByteStride)

具現化以D3D11_BUFFER_DESC值初始化之CD3D11_BUFFER_DESC結構的新實例。

void ~CD3D11_BUFFER_DESC ()

終結 CD3D11_BUFFER_DESC 結構的實例。

備註

以下是 D3D11.h 定義 CD3D11_BUFFER_DESC的方式:


struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC
{
    CD3D11_BUFFER_DESC()
    {}
    explicit CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC& o ) :
        D3D11_BUFFER_DESC( o )
    {}
    explicit CD3D11_BUFFER_DESC(
        UINT byteWidth,
        UINT bindFlags,
        D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
        UINT cpuaccessFlags = 0,
        UINT miscFlags = 0,
        UINT structureByteStride = 0 )
    {
        ByteWidth = byteWidth;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags ;
        MiscFlags = miscFlags;
        StructureByteStride = structureByteStride;
    }
    ~CD3D11_BUFFER_DESC() {}
    operator const D3D11_BUFFER_DESC&() const { return *this; }
};

規格需求

需求
最低支援的用戶端 Windows 7 [傳統型應用程式 |UWP 應用程式]
最低支援的伺服器 Windows Server 2008 R2 [傳統型應用程式 |UWP 應用程式]
標頭 d3d11.h

另請參閱

CD3D11 協助程序結構