Timer Konstruktory

Definice

Inicializuje novou instanci Timer třídy.

Přetížení

Timer()

Inicializuje novou instanci Timer třídy a nastaví všechny vlastnosti na jejich počáteční hodnoty.

Timer(Double)

Inicializuje novou instanci Timer třídy a nastaví Interval vlastnost na zadaný počet milisekund.

Timer(TimeSpan)

Inicializuje novou instanci Timer třídy a nastaví Interval vlastnost na zadané období.

Timer()

Zdroj:
Timer.cs
Zdroj:
Timer.cs
Zdroj:
Timer.cs

Inicializuje novou instanci Timer třídy a nastaví všechny vlastnosti na jejich počáteční hodnoty.

public:
 Timer();
public Timer ();
Public Sub New ()

Příklady

Následující příklad vytvoří instanci objektu Timer , který aktivuje svou Timer.Elapsed událost každé dvě sekundy (2000 milisekund), nastaví obslužnou rutinu události pro událost a spustí časovač. Obslužná rutina události zobrazí hodnotu ElapsedEventArgs.SignalTime vlastnosti při každém jejím vyvolání.

using namespace System;
using namespace System::Timers;

public ref class Example
{
private:
    static System::Timers::Timer^ aTimer;

public:
    static void Demo()
    {
        // Create a timer and set a two second interval.
        aTimer = gcnew System::Timers::Timer();
        aTimer->Interval = 2000;

        // Hook up the Elapsed event for the timer. 
        aTimer->Elapsed += gcnew System::Timers::ElapsedEventHandler(Example::OnTimedEvent);

        // Have the timer fire repeated events (true is the default)
        aTimer->AutoReset = true;

        // Start the timer
        aTimer->Enabled = true;

        Console::WriteLine("Press the Enter key to exit the program at any time... ");
        Console::ReadLine();
    }

private:
    static void OnTimedEvent(Object^ source, System::Timers::ElapsedEventArgs^ e)
    {
        Console::WriteLine("The Elapsed event was raised at {0}", e->SignalTime);
    }
};

int main()
{
    Example::Demo();
}
// The example displays output like the following: 
//       Press the Enter key to exit the program at any time... 
//       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:06 PM
using System;
using System.Timers;

public class Example
{
    private static Timer aTimer;

    public static void Main()
    {
        // Create a timer and set a two second interval.
        aTimer = new System.Timers.Timer();
        aTimer.Interval = 2000;

        // Hook up the Elapsed event for the timer. 
        aTimer.Elapsed += OnTimedEvent;

        // Have the timer fire repeated events (true is the default)
        aTimer.AutoReset = true;

        // Start the timer
        aTimer.Enabled = true;

        Console.WriteLine("Press the Enter key to exit the program at any time... ");
        Console.ReadLine();
    }

    private static void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
    {
        Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
    }
}
// The example displays output like the following: 
//       Press the Enter key to exit the program at any time... 
//       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:06 PM
open System.Timers

let onTimedEvent source (e: ElapsedEventArgs) =
    printfn $"The Elapsed event was raised at {e.SignalTime}"

// Create a timer and set a two second interval.
let aTimer = new Timer()
aTimer.Interval <- 2000

// Hook up the Elapsed event for the timer. 
aTimer.Elapsed.AddHandler onTimedEvent

// Have the timer fire repeated events (true is the default)
aTimer.AutoReset <- true

// Start the timer
aTimer.Enabled <- true

printfn "Press the Enter key to exit the program at any time... "
stdin.ReadLine() |> ignore

// The example displays output like the following: 
//       Press the Enter key to exit the program at any time... 
//       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:06 PM
Imports System.Timers

Public Module Example
    Private aTimer As Timer

    Public Sub Main()
        ' Create a timer and set a two second interval.
        aTimer = New System.Timers.Timer()
        aTimer.Interval = 2000

        ' Hook up the Elapsed event for the timer.  
        AddHandler aTimer.Elapsed, AddressOf OnTimedEvent

        ' Have the timer fire repeated events (true is the default)
        aTimer.AutoReset = True

        ' Start the timer
        aTimer.Enabled = True

        Console.WriteLine("Press the Enter key to exit the program at any time... ")
        Console.ReadLine()
    End Sub

    Private Sub OnTimedEvent(source As Object, e As System.Timers.ElapsedEventArgs)
        Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime)
    End Sub
End Module
' The example displays output like the following: 
'       Press the Enter key to exit the program at any time... 
'       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:06 PM

Poznámky

Následující tabulka obsahuje počáteční hodnoty vlastností pro instanci .Timer

Vlastnost Počáteční hodnota
AutoReset true
Enabled false
Interval 100 milisekund
SynchronizingObject Odkaz s hodnotou null (Nothing v jazyce Visual Basic).

Viz také

Platí pro

Timer(Double)

Zdroj:
Timer.cs
Zdroj:
Timer.cs
Zdroj:
Timer.cs

Inicializuje novou instanci Timer třídy a nastaví Interval vlastnost na zadaný počet milisekund.

public:
 Timer(double interval);
public Timer (double interval);
new System.Timers.Timer : double -> System.Timers.Timer
Public Sub New (interval As Double)

Parametry

interval
Double

Čas mezi událostmi v milisekundách. Hodnota musí být větší než nula a menší než nebo rovna Int32.MaxValue.

Výjimky

Hodnota parametru interval je menší nebo rovna nule nebo větší než Int32.MaxValue.

Příklady

Následující příklad vytvoří instanci objektu Timer , který aktivuje svou Timer.Elapsed událost každé dvě sekundy (2000 milisekund), nastaví obslužnou rutinu události pro událost a spustí časovač. Obslužná rutina události zobrazí hodnotu ElapsedEventArgs.SignalTime vlastnosti při každém jejím vyvolání.

using System;
using System.Threading.Tasks;
using System.Timers;

class Example
{
   static void Main()
   {
      Timer timer = new Timer(1000);
      timer.Elapsed += async ( sender, e ) => await HandleTimer();
      timer.Start();
      Console.Write("Press any key to exit... ");
      Console.ReadKey();
   }

   private static Task HandleTimer()
   {
     Console.WriteLine("\nHandler not implemented..." );
     throw new NotImplementedException();
   }
}
// The example displays output like the following:
//   Press any key to exit...
//   Handler not implemented...
//   
//   Unhandled Exception: System.NotImplementedException: The method or operation is not implemented.
//      at Example.HandleTimer()
//      at Example.<<Main>b__0>d__2.MoveNext()
//   --- End of stack trace from previous location where exception was thrown ---
//      at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__5(Object state)
//      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
//      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
//      at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
//      at System.Threading.ThreadPoolWorkQueue.Dispatch()
open System
open System.Threading.Tasks
open System.Timers

let handleTimer () =
    printfn "\nHandler not implemented..."
    raise (NotImplementedException()): Task

let timer = new Timer 1000
timer.Elapsed.AddHandler(fun sender e -> task { do! handleTimer () } |> ignore)
timer.Start()
printf "Press any key to exit... "
Console.ReadKey() |> ignore

// The example displays output like the following:
//   Press any key to exit...
//   Handler not implemented...
//
//   Unhandled Exception: System.NotImplementedException: The method or operation is not implemented.
//      at Example.HandleTimer()
//      at Example.<<Main>b__0>d__2.MoveNext()
//   --- End of stack trace from previous location where exception was thrown ---
//      at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__5(Object state)
//      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
//      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
//      at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
//      at System.Threading.ThreadPoolWorkQueue.Dispatch()
Imports System.Threading.Tasks
Imports System.Timers

Public Module Example
   Public Sub Main()
      Dim timer As New Timer(1000)  
      AddHandler timer.Elapsed, AddressOf Example.HandleTimer     
      'timer.Elapsed = Async ( sender, e ) => await HandleTimer()
      timer.Start()
      Console.Write("Press any key to exit... ")
      Console.ReadKey()
   End Sub

   Private Async Sub HandleTimer(sender As Object, e As EventArgs)
      Await Task.Run(Sub()
                        Console.WriteLine()
                        Console.WriteLine("Handler not implemented..." )
                        Throw New NotImplementedException()
                     End Sub)   
   End Sub
End Module
' The example displays output like the following:
'   Press any key to exit...
'   Handler not implemented...
'   
'   Unhandled Exception: System.NotImplementedException: The method or operation is not implemented.
'      at Example._Lambda$__1()
'      at System.Threading.Tasks.Task.Execute()
'   --- End of stack trace from previous location where exception was thrown ---
'      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
'      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
'      at Example.VB$StateMachine_0_HandleTimer.MoveNext()
'   --- End of stack trace from previous location where exception was thrown ---
'      at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__5(Object state)
'      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
'      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
'      at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
'      at System.Threading.ThreadPoolWorkQueue.Dispatch()

Poznámky

Tento konstruktor nastaví Interval vlastnost nové instance časovače, ale nepovoluje časovač.

Viz také

Platí pro

Timer(TimeSpan)

Zdroj:
Timer.cs
Zdroj:
Timer.cs
Zdroj:
Timer.cs

Inicializuje novou instanci Timer třídy a nastaví Interval vlastnost na zadané období.

public:
 Timer(TimeSpan interval);
public Timer (TimeSpan interval);
new System.Timers.Timer : TimeSpan -> System.Timers.Timer
Public Sub New (interval As TimeSpan)

Parametry

interval
TimeSpan

Čas mezi událostmi. Hodnota v milisekundách musí být větší než nula a menší než nebo rovna MaxValue.

Platí pro