Storyboard.Begin Metoda
Definice
Důležité
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Iniciuje sadu animací přidružených k tomuto Storyboard.
Přetížení
Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean) |
Použije animace přidružené k tomuto Storyboard na cíle v zadané šabloně a zahájí je. |
Begin(FrameworkElement, HandoffBehavior, Boolean) |
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je. |
Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior) |
Použije animace přidružené k tomuto Storyboard na cíle v zadané šabloně a zahájí je. |
Begin(FrameworkElement, FrameworkTemplate, Boolean) |
Použije animace přidružené k tomuto Storyboard na cíle v zadané šabloně a zahájí je. |
Begin(FrameworkContentElement, HandoffBehavior, Boolean) |
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je pomocí zadané HandoffBehavior. |
Begin(FrameworkElement, FrameworkTemplate) |
Použije animace přidružené k tomuto Storyboard na cíle v zadané šabloně a zahájí je. |
Begin(FrameworkElement, HandoffBehavior) |
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je pomocí zadané HandoffBehavior. |
Begin(FrameworkContentElement, HandoffBehavior) |
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je pomocí zadané HandoffBehavior. |
Begin(FrameworkContentElement, Boolean) |
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je. |
Begin(FrameworkElement) |
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je. |
Begin(FrameworkContentElement) |
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je. |
Begin() |
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je. |
Begin(FrameworkElement, Boolean) |
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je. |
Poznámky
Řídicí scénář může pozastavit, obnovit, vyhledat, zastavit a odebrat. Chcete-li vytvořit storyboard ovládací prvek v kódu, musíte použít odpovídající přetížení Begin storyboard metody a určit true
, aby bylo možné ho řídit. Příklad najdete v tématu Postupy: Řízení scénáře po spuštění.
Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean)
Použije animace přidružené k tomuto Storyboard na cíle v zadané šabloně a zahájí je.
public:
void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate, System::Windows::Media::Animation::HandoffBehavior handoffBehavior, bool isControllable);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate, System.Windows.Media.Animation.HandoffBehavior handoffBehavior, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate * System.Windows.Media.Animation.HandoffBehavior * bool -> unit
Public Sub Begin (containingObject As FrameworkElement, frameworkTemplate As FrameworkTemplate, handoffBehavior As HandoffBehavior, isControllable As Boolean)
Parametry
- containingObject
- FrameworkElement
Objekt, na který byl použit zadaný frameworkTemplate
. Animace bez TargetName se použijí na containingObject
.
- frameworkTemplate
- FrameworkTemplate
Šablona, která se má animovat.
- handoffBehavior
- HandoffBehavior
Chování nové animace by mělo používat k interakci s aktuálními animacemi.
- isControllable
- Boolean
true
, pokud by scénář měl být interaktivně kontrolovatelný; jinak false
.
Poznámky
Chcete-li interaktivně řídit tuto scénář, je nutné zadat stejné containingObject
při volání interaktivních metod, které jste použili k zahájení scénáře.
Při zavolání této metody se vytvoří Clock objekty pro scénář a všechny časové osy, které obsahuje. Tyto hodiny jsou uloženy s containingObject
.
Začátek scénáře aktivuje události CurrentStateInvalidated a CurrentGlobalSpeedInvalidated.
Použití nástroje Compose HandoffBehavior
Při použití Storyboard, AnimationTimelinenebo AnimationClock na vlastnost pomocí ComposeHandoffBehavior, všechny objekty Clock dříve přidružené k této vlastnosti nadále využívat systémové prostředky; systém časování tyto hodiny automaticky neodebere.
Abyste se vyhnuli problémům s výkonem při použití velkého počtu hodin pomocí Compose, měli byste po dokončení odebrat komponované hodiny z animované vlastnosti. Hodiny můžete odebrat několika způsoby.
Chcete-li odebrat všechny hodiny z vlastnosti, použijte ApplyAnimationClock(DependencyProperty, AnimationClock) nebo BeginAnimation(DependencyProperty, AnimationTimeline) metodu animovaného objektu. Zadejte vlastnost, která se animuje jako první parametr, a
null
jako druhý. Tím se z vlastnosti odeberou všechny hodiny animace.Chcete-li odebrat konkrétní AnimationClock ze seznamu hodin, použijte vlastnost ControllerAnimationClock k načtení ClockControllera volání Remove metody ClockController. To se obvykle provádí v obslužné rutině události Completed hodiny. Všimněte si, že ClockControllerlze ovládat pouze kořenové hodiny; vlastnost Controller podřízených hodin vrací
null
. Všimněte si také, že Completed událost není volána, pokud efektivní doba trvání hodin je navždy. V takovém případě musí uživatel určit, kdy volat Remove.
Jedná se především o problém s animacemi na objektech, které mají dlouhou životnost. Když je objekt uvolněn z paměti, jeho hodiny jsou také odpojeny a uvolňování paměti.
Další informace o objektech hodin naleznete v tématu Animace a časování systému Přehled.
Platí pro
Begin(FrameworkElement, HandoffBehavior, Boolean)
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je.
public:
void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior, bool isControllable);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * System.Windows.Media.Animation.HandoffBehavior * bool -> unit
Public Sub Begin (containingObject As FrameworkElement, handoffBehavior As HandoffBehavior, isControllable As Boolean)
Parametry
- containingObject
- FrameworkElement
Objekt obsažený ve stejném oboru názvů jako cíle animací tohoto scénáře. Animace bez zadaného TargetName se použijí na containingObject
.
- handoffBehavior
- HandoffBehavior
Chování nové animace by mělo používat k interakci s aktuálními animacemi.
- isControllable
- Boolean
Deklaruje, jestli je animace po spuštění ovládatelná (lze ji pozastavit).
Příklady
Následující příklad ukazuje, jak vytvořit řídicí scénář.
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Shapes;
using System.Windows.Media;
using System.Windows.Media.Animation;
namespace SDKSample
{
public class ControllableStoryboardExample : Page
{
private Storyboard myStoryboard;
public ControllableStoryboardExample()
{
// Create a name scope for the page.
NameScope.SetNameScope(this, new NameScope());
this.WindowTitle = "Controllable Storyboard Example";
StackPanel myStackPanel = new StackPanel();
myStackPanel.Margin = new Thickness(10);
// Create a rectangle.
Rectangle myRectangle = new Rectangle();
myRectangle.Name = "myRectangle";
// Assign the rectangle a name by
// registering it with the page, so that
// it can be targeted by storyboard
// animations.
this.RegisterName(myRectangle.Name, myRectangle);
myRectangle.Width = 100;
myRectangle.Height = 100;
myRectangle.Fill = Brushes.Blue;
myStackPanel.Children.Add(myRectangle);
//
// Create an animation and a storyboard to animate the
// rectangle.
//
DoubleAnimation myDoubleAnimation = new DoubleAnimation();
myDoubleAnimation.From = 1.0;
myDoubleAnimation.To = 0.0;
myDoubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(5000));
myDoubleAnimation.AutoReverse = true;
// Create the storyboard.
myStoryboard = new Storyboard();
myStoryboard.Children.Add(myDoubleAnimation);
Storyboard.SetTargetName(myDoubleAnimation, myRectangle.Name);
Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.OpacityProperty));
//
// Create some buttons to control the storyboard
// and a panel to contain them.
//
StackPanel buttonPanel = new StackPanel();
buttonPanel.Orientation = Orientation.Horizontal;
Button beginButton = new Button();
beginButton.Content = "Begin";
beginButton.Click += new RoutedEventHandler(beginButton_Clicked);
buttonPanel.Children.Add(beginButton);
Button pauseButton = new Button();
pauseButton.Content = "Pause";
pauseButton.Click += new RoutedEventHandler(pauseButton_Clicked);
buttonPanel.Children.Add(pauseButton);
Button resumeButton = new Button();
resumeButton.Content = "Resume";
resumeButton.Click += new RoutedEventHandler(resumeButton_Clicked);
buttonPanel.Children.Add(resumeButton);
Button skipToFillButton = new Button();
skipToFillButton.Content = "Skip to Fill";
skipToFillButton.Click += new RoutedEventHandler(skipToFillButton_Clicked);
buttonPanel.Children.Add(skipToFillButton);
Button setSpeedRatioButton = new Button();
setSpeedRatioButton.Content = "Triple Speed";
setSpeedRatioButton.Click += new RoutedEventHandler(setSpeedRatioButton_Clicked);
buttonPanel.Children.Add(setSpeedRatioButton);
Button stopButton = new Button();
stopButton.Content = "Stop";
stopButton.Click += new RoutedEventHandler(stopButton_Clicked);
buttonPanel.Children.Add(stopButton);
myStackPanel.Children.Add(buttonPanel);
this.Content = myStackPanel;
}
// Begins the storyboard.
private void beginButton_Clicked(object sender, RoutedEventArgs args)
{
// Specifying "true" as the second Begin parameter
// makes this storyboard controllable.
myStoryboard.Begin(this, true);
}
// Pauses the storyboard.
private void pauseButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Pause(this);
}
// Resumes the storyboard.
private void resumeButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Resume(this);
}
// Advances the storyboard to its fill period.
private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.SkipToFill(this);
}
// Updates the storyboard's speed.
private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
{
// Makes the storyboard progress three times as fast as normal.
myStoryboard.SetSpeedRatio(this, 3);
}
// Stops the storyboard.
private void stopButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Stop(this);
}
}
}
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Shapes
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Namespace SDKSample
Public Class ControllableStoryboardExample
Inherits Page
Private myStoryboard As Storyboard
Public Sub New()
' Create a name scope for the page.
NameScope.SetNameScope(Me, New NameScope())
Me.WindowTitle = "Controllable Storyboard Example"
Dim myStackPanel As New StackPanel()
myStackPanel.Margin = New Thickness(10)
' Create a rectangle.
Dim myRectangle As New Rectangle()
myRectangle.Name = "myRectangle"
' Assign the rectangle a name by
' registering it with the page, so that
' it can be targeted by storyboard
' animations.
Me.RegisterName(myRectangle.Name, myRectangle)
myRectangle.Width = 100
myRectangle.Height = 100
myRectangle.Fill = Brushes.Blue
myStackPanel.Children.Add(myRectangle)
'
' Create an animation and a storyboard to animate the
' rectangle.
'
Dim myDoubleAnimation As New DoubleAnimation()
myDoubleAnimation.From = 1.0
myDoubleAnimation.To = 0.0
myDoubleAnimation.Duration = New Duration(TimeSpan.FromMilliseconds(5000))
myDoubleAnimation.AutoReverse = True
' Create the storyboard.
myStoryboard = New Storyboard()
myStoryboard.Children.Add(myDoubleAnimation)
Storyboard.SetTargetName(myDoubleAnimation, myRectangle.Name)
Storyboard.SetTargetProperty(myDoubleAnimation, New PropertyPath(Rectangle.OpacityProperty))
'
' Create some buttons to control the storyboard
' and a panel to contain them.
'
Dim buttonPanel As New StackPanel()
buttonPanel.Orientation = Orientation.Horizontal
Dim beginButton As New Button()
beginButton.Content = "Begin"
AddHandler beginButton.Click, AddressOf beginButton_Clicked
buttonPanel.Children.Add(beginButton)
Dim pauseButton As New Button()
pauseButton.Content = "Pause"
AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
buttonPanel.Children.Add(pauseButton)
Dim resumeButton As New Button()
resumeButton.Content = "Resume"
AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
buttonPanel.Children.Add(resumeButton)
Dim skipToFillButton As New Button()
skipToFillButton.Content = "Skip to Fill"
AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
buttonPanel.Children.Add(skipToFillButton)
Dim setSpeedRatioButton As New Button()
setSpeedRatioButton.Content = "Triple Speed"
AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
buttonPanel.Children.Add(setSpeedRatioButton)
Dim stopButton As New Button()
stopButton.Content = "Stop"
AddHandler stopButton.Click, AddressOf stopButton_Clicked
buttonPanel.Children.Add(stopButton)
myStackPanel.Children.Add(buttonPanel)
Me.Content = myStackPanel
End Sub
' Begins the storyboard.
Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
' Specifying "true" as the second Begin parameter
' makes this storyboard controllable.
myStoryboard.Begin(Me, True)
End Sub
' Pauses the storyboard.
Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Pause(Me)
End Sub
' Resumes the storyboard.
Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Resume(Me)
End Sub
' Advances the storyboard to its fill period.
Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.SkipToFill(Me)
End Sub
' Updates the storyboard's speed.
Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
' Makes the storyboard progress three times as fast as normal.
myStoryboard.SetSpeedRatio(Me, 3)
End Sub
' Stops the storyboard.
Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Stop(Me)
End Sub
End Class
End Namespace
Další příklad používá SnapshotAndReplaceHandoffBehavior k animaci, když uživatel klikne levým tlačítkem myši, a ComposeHandoffBehavior, když uživatel klikne pravým tlačítkem myši.
/*
This sample animates the position of an ellipse when
the user clicks within the main border. If the user
left-clicks, the SnapshotAndReplace HandoffBehavior
is used when applying the animations. If the user
right-clicks, the Compose HandoffBehavior is used
instead.
*/
using System;
using System.Windows;
using System.Windows.Navigation;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Controls;
using System.Windows.Input;
namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
// Create the demonstration.
public class FrameworkElementStoryboardHandoffBehaviorExample : Page {
private Border containerBorder;
private Ellipse interactiveEllipse;
private Storyboard theStoryboard;
private DoubleAnimation xAnimation;
private DoubleAnimation yAnimation;
public FrameworkElementStoryboardHandoffBehaviorExample()
{
WindowTitle = "Interactive Animation Example";
// Create a name scope for the page.
NameScope.SetNameScope(this, new NameScope());
DockPanel myPanel = new DockPanel();
myPanel.Margin = new Thickness(20.0);
containerBorder = new Border();
containerBorder.Background = Brushes.White;
containerBorder.BorderBrush = Brushes.Black;
containerBorder.BorderThickness = new Thickness(2.0);
containerBorder.VerticalAlignment = VerticalAlignment.Stretch;
interactiveEllipse = new Ellipse();
interactiveEllipse.Fill = Brushes.Lime;
interactiveEllipse.Stroke = Brushes.Black;
interactiveEllipse.StrokeThickness = 2.0;
interactiveEllipse.Width = 25;
interactiveEllipse.Height = 25;
interactiveEllipse.HorizontalAlignment = HorizontalAlignment.Left;
interactiveEllipse.VerticalAlignment = VerticalAlignment.Top;
TranslateTransform interactiveTranslateTransform = new TranslateTransform();
this.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform);
interactiveEllipse.RenderTransform =
interactiveTranslateTransform;
xAnimation = new DoubleAnimation();
xAnimation.Duration = TimeSpan.FromSeconds(4);
yAnimation = xAnimation.Clone();
Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform");
Storyboard.SetTargetProperty(xAnimation, new PropertyPath(TranslateTransform.XProperty));
Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform");
Storyboard.SetTargetProperty(yAnimation, new PropertyPath(TranslateTransform.YProperty));
theStoryboard = new Storyboard();
theStoryboard.Children.Add(xAnimation);
theStoryboard.Children.Add(yAnimation);
containerBorder.MouseLeftButtonDown +=
new MouseButtonEventHandler(border_mouseLeftButtonDown);
containerBorder.MouseRightButtonDown +=
new MouseButtonEventHandler(border_mouseRightButtonDown);
containerBorder.Child = interactiveEllipse;
myPanel.Children.Add(containerBorder);
this.Content = myPanel;
}
// When the user left-clicks, use the
// SnapshotAndReplace HandoffBehavior when applying the animation.
private void border_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Point clickPoint = Mouse.GetPosition(containerBorder);
// Set the target point so the center of the ellipse
// ends up at the clicked point.
Point targetPoint = new Point();
targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;
// Animate to the target point.
xAnimation.To = targetPoint.X;
yAnimation.To = targetPoint.Y;
theStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);
// Change the color of the ellipse.
interactiveEllipse.Fill = Brushes.Lime;
}
// When the user right-clicks, use the
// Compose HandoffBehavior when applying the animation.
private void border_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
// Find the point where the use clicked.
Point clickPoint = Mouse.GetPosition(containerBorder);
// Set the target point so the center of the ellipse
// ends up at the clicked point.
Point targetPoint = new Point();
targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;
// Animate to the target point.
xAnimation.To = targetPoint.X;
yAnimation.To = targetPoint.Y;
theStoryboard.Begin(this, HandoffBehavior.Compose);
// Change the color of the ellipse.
interactiveEllipse.Fill = Brushes.Orange;
}
}
}
'
'
' This sample animates the position of an ellipse when
' the user clicks within the main border. If the user
' left-clicks, the SnapshotAndReplace HandoffBehavior
' is used when applying the animations. If the user
' right-clicks, the Compose HandoffBehavior is used
' instead.
'
'
Imports System.Windows
Imports System.Windows.Navigation
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Imports System.Windows.Shapes
Imports System.Windows.Controls
Imports System.Windows.Input
Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
' Create the demonstration.
Public Class FrameworkElementStoryboardHandoffBehaviorExample
Inherits Page
Private containerBorder As Border
Private interactiveEllipse As Ellipse
Private theStoryboard As Storyboard
Private xAnimation As DoubleAnimation
Private yAnimation As DoubleAnimation
Public Sub New()
WindowTitle = "Interactive Animation Example"
' Create a name scope for the page.
NameScope.SetNameScope(Me, New NameScope())
Dim myPanel As New DockPanel()
myPanel.Margin = New Thickness(20.0)
containerBorder = New Border()
containerBorder.Background = Brushes.White
containerBorder.BorderBrush = Brushes.Black
containerBorder.BorderThickness = New Thickness(2.0)
containerBorder.VerticalAlignment = VerticalAlignment.Stretch
interactiveEllipse = New Ellipse()
With interactiveEllipse
.Fill = Brushes.Lime
.Stroke = Brushes.Black
.StrokeThickness = 2.0
.Width = 25
.Height = 25
.HorizontalAlignment = HorizontalAlignment.Left
.VerticalAlignment = VerticalAlignment.Top
End With
Dim interactiveTranslateTransform As New TranslateTransform()
Me.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform)
interactiveEllipse.RenderTransform = interactiveTranslateTransform
xAnimation = New DoubleAnimation()
xAnimation.Duration = TimeSpan.FromSeconds(4)
yAnimation = xAnimation.Clone()
Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform")
Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform")
Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))
theStoryboard = New Storyboard()
theStoryboard.Children.Add(xAnimation)
theStoryboard.Children.Add(yAnimation)
AddHandler containerBorder.MouseLeftButtonDown, AddressOf border_mouseLeftButtonDown
AddHandler containerBorder.MouseRightButtonDown, AddressOf border_mouseRightButtonDown
containerBorder.Child = interactiveEllipse
myPanel.Children.Add(containerBorder)
Me.Content = myPanel
End Sub
' When the user left-clicks, use the
' SnapshotAndReplace HandoffBehavior when applying the animation.
Private Sub border_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)
Dim clickPoint As Point = Mouse.GetPosition(containerBorder)
' Set the target point so the center of the ellipse
' ends up at the clicked point.
Dim targetPoint As New Point()
targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2
' Animate to the target point.
xAnimation.To = targetPoint.X
yAnimation.To = targetPoint.Y
theStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)
' Change the color of the ellipse.
interactiveEllipse.Fill = Brushes.Lime
End Sub
' When the user right-clicks, use the
' Compose HandoffBehavior when applying the animation.
Private Sub border_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)
' Find the point where the use clicked.
Dim clickPoint As Point = Mouse.GetPosition(containerBorder)
' Set the target point so the center of the ellipse
' ends up at the clicked point.
Dim targetPoint As New Point()
targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2
' Animate to the target point.
xAnimation.To = targetPoint.X
yAnimation.To = targetPoint.Y
theStoryboard.Begin(Me, HandoffBehavior.Compose)
' Change the color of the ellipse.
interactiveEllipse.Fill = Brushes.Orange
End Sub
End Class
End Namespace
Poznámky
Chcete-li interaktivně řídit tuto scénář, musíte použít stejný containingObject
parametr při volání interaktivních metod, které jste použili k zahájení scénáře.
Při zavolání této metody se vytvoří Clock objekty pro scénář a všechny časové osy, které obsahuje. Tyto hodiny jsou uloženy s containingObject
.
Začátek scénáře aktivuje události CurrentStateInvalidated a CurrentGlobalSpeedInvalidated.
Použití nástroje Compose HandoffBehavior
Při použití Storyboard, AnimationTimelinenebo AnimationClock na vlastnost pomocí ComposeHandoffBehavior, všechny objekty Clock dříve přidružené k této vlastnosti nadále využívat systémové prostředky; systém časování tyto hodiny automaticky neodebere.
Abyste se vyhnuli problémům s výkonem při použití velkého počtu hodin pomocí Compose, měli byste po dokončení odebrat komponované hodiny z animované vlastnosti. Hodiny můžete odebrat několika způsoby.
Chcete-li odebrat všechny hodiny z vlastnosti, použijte ApplyAnimationClock(DependencyProperty, AnimationClock) nebo BeginAnimation(DependencyProperty, AnimationTimeline) metodu animovaného objektu. Zadejte vlastnost, která se animuje jako první parametr, a
null
jako druhý. Tím se z vlastnosti odeberou všechny hodiny animace.Chcete-li odebrat konkrétní AnimationClock ze seznamu hodin, použijte vlastnost ControllerAnimationClock k načtení ClockControllera volání Remove metody ClockController. To se obvykle provádí v obslužné rutině události Completed hodiny. Všimněte si, že ClockControllerlze ovládat pouze kořenové hodiny; vlastnost Controller podřízených hodin vrací
null
. Všimněte si také, že Completed událost není volána, pokud efektivní doba trvání hodin je navždy. V takovém případě musí uživatel určit, kdy volat Remove.
Jedná se především o problém s animacemi na objektech, které mají dlouhou životnost. Když je objekt uvolněn z paměti, jeho hodiny jsou také odpojeny a uvolňování paměti.
Další informace o objektech hodin naleznete v tématu Animace a časování systému Přehled.
Platí pro
Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior)
Použije animace přidružené k tomuto Storyboard na cíle v zadané šabloně a zahájí je.
public:
void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate, System::Windows::Media::Animation::HandoffBehavior handoffBehavior);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate, System.Windows.Media.Animation.HandoffBehavior handoffBehavior);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate * System.Windows.Media.Animation.HandoffBehavior -> unit
Public Sub Begin (containingObject As FrameworkElement, frameworkTemplate As FrameworkTemplate, handoffBehavior As HandoffBehavior)
Parametry
- containingObject
- FrameworkElement
Objekt, na který byl použit zadaný frameworkTemplate
. Animace bez TargetName se použijí na containingObject
.
- frameworkTemplate
- FrameworkTemplate
Šablona, která se má animovat.
- handoffBehavior
- HandoffBehavior
Chování nové animace by mělo používat k interakci s aktuálními animacemi.
Poznámky
Při zavolání této metody se vytvoří Clock objekty pro scénář a všechny časové osy, které obsahuje. Tyto hodiny jsou uloženy s containingObject
.
Začátek scénáře aktivuje události CurrentStateInvalidated a CurrentGlobalSpeedInvalidated.
Použití nástroje Compose HandoffBehavior
Při použití Storyboard, AnimationTimelinenebo AnimationClock na vlastnost pomocí ComposeHandoffBehavior, všechny objekty Clock dříve přidružené k této vlastnosti nadále využívat systémové prostředky; systém časování tyto hodiny automaticky neodebere.
Abyste se vyhnuli problémům s výkonem při použití velkého počtu hodin pomocí Compose, měli byste po dokončení odebrat komponované hodiny z animované vlastnosti. Hodiny můžete odebrat několika způsoby.
Chcete-li odebrat všechny hodiny z vlastnosti, použijte ApplyAnimationClock(DependencyProperty, AnimationClock) nebo BeginAnimation(DependencyProperty, AnimationTimeline) metodu animovaného objektu. Zadejte vlastnost, která se animuje jako první parametr, a
null
jako druhý. Tím se z vlastnosti odeberou všechny hodiny animace.Chcete-li odebrat konkrétní AnimationClock ze seznamu hodin, použijte vlastnost ControllerAnimationClock k načtení ClockControllera volání Remove metody ClockController. To se obvykle provádí v obslužné rutině události Completed hodiny. Všimněte si, že ClockControllerlze ovládat pouze kořenové hodiny; vlastnost Controller podřízených hodin vrací
null
. Všimněte si také, že Completed událost není volána, pokud efektivní doba trvání hodin je navždy. V takovém případě musí uživatel určit, kdy volat Remove.
Jedná se především o problém s animacemi na objektech, které mají dlouhou životnost. Když je objekt uvolněn z paměti, jeho hodiny jsou také odpojeny a uvolňování paměti.
Další informace o objektech hodin naleznete v tématu Animace a časování systému Přehled.
Platí pro
Begin(FrameworkElement, FrameworkTemplate, Boolean)
Použije animace přidružené k tomuto Storyboard na cíle v zadané šabloně a zahájí je.
public:
void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate, bool isControllable);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate * bool -> unit
Public Sub Begin (containingObject As FrameworkElement, frameworkTemplate As FrameworkTemplate, isControllable As Boolean)
Parametry
- containingObject
- FrameworkElement
Objekt, na který byl použit zadaný frameworkTemplate
. Animace bez TargetName se použijí na containingObject
.
- frameworkTemplate
- FrameworkTemplate
Šablona, která se má animovat.
- isControllable
- Boolean
true
, pokud by scénář měl být interaktivně kontrolovatelný; jinak false
.
Poznámky
Pokud jsou cílové vlastnosti již animované, nahradí se pomocí SnapshotAndReplace chování předání.
Chcete-li interaktivně řídit tuto scénář, je nutné zadat stejné containingObject
při volání interaktivních metod, které jste použili k zahájení scénáře.
Při zavolání této metody se vytvoří Clock objekty pro scénář a všechny časové osy, které obsahuje. Tyto hodiny jsou uloženy s containingObject
.
Začátek scénáře aktivuje události CurrentStateInvalidated a CurrentGlobalSpeedInvalidated.
Platí pro
Begin(FrameworkContentElement, HandoffBehavior, Boolean)
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je pomocí zadané HandoffBehavior.
public:
void Begin(System::Windows::FrameworkContentElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior, bool isControllable);
public void Begin (System.Windows.FrameworkContentElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior, bool isControllable);
member this.Begin : System.Windows.FrameworkContentElement * System.Windows.Media.Animation.HandoffBehavior * bool -> unit
Public Sub Begin (containingObject As FrameworkContentElement, handoffBehavior As HandoffBehavior, isControllable As Boolean)
Parametry
- containingObject
- FrameworkContentElement
Objekt obsažený ve stejném oboru názvů jako cíle animací tohoto scénáře. Animace bez zadaného TargetName se použijí na containingObject
.
- handoffBehavior
- HandoffBehavior
Chování nové animace by mělo používat k interakci s aktuálními animacemi.
- isControllable
- Boolean
Deklaruje, jestli je animace po spuštění ovládatelná (lze ji pozastavit).
Příklady
Následující příklad používá řídicí storyboard k animaci TextEffect. TextEffect je obsažena v oboru názvů FrameworkContentElement.
/*
This example shows how to control
a storyboard after it has started.
*/
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;
namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
public class FrameworkContentElementControlStoryboardExample : FlowDocument
{
private Storyboard myStoryboard;
public FrameworkContentElementControlStoryboardExample()
{
// Create a name scope for the document.
NameScope.SetNameScope(this, new NameScope());
this.Background = Brushes.White;
// Create a run of text.
Run theText = new Run(
"Lorem ipsum dolor sit amet, consectetuer adipiscing elit." +
"Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
" Duis mattis. ");
// Create a TextEffect
TextEffect animatedSpecialEffect = new TextEffect();
animatedSpecialEffect.Foreground = Brushes.OrangeRed;
animatedSpecialEffect.PositionStart = 0;
animatedSpecialEffect.PositionCount = 0;
// Assign the TextEffect a name by
// registering it with the page, so that
// it can be targeted by storyboard
// animations
this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);
// Apply the text effect to the run.
theText.TextEffects = new TextEffectCollection();
theText.TextEffects.Add(animatedSpecialEffect);
// Create a paragraph to contain the run.
Paragraph animatedParagraph = new Paragraph(theText);
animatedParagraph.Background = Brushes.LightGray;
animatedParagraph.Padding = new Thickness(20);
this.Blocks.Add(animatedParagraph);
BlockUIContainer controlsContainer = new BlockUIContainer();
//
// Create an animation and a storyboard to animate the
// text effect.
//
Int32Animation countAnimation =
new Int32Animation(0, 127, TimeSpan.FromSeconds(10));
Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
Storyboard.SetTargetProperty(countAnimation,
new PropertyPath(TextEffect.PositionCountProperty));
myStoryboard = new Storyboard();
myStoryboard.Children.Add(countAnimation);
//
// Create some buttons to control the storyboard
// and a panel to contain them.
//
StackPanel buttonPanel = new StackPanel();
buttonPanel.Orientation = Orientation.Vertical;
Button beginButton = new Button();
beginButton.Content = "Begin";
beginButton.Click += new RoutedEventHandler(beginButton_Clicked);
buttonPanel.Children.Add(beginButton);
Button pauseButton = new Button();
pauseButton.Content = "Pause";
pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
buttonPanel.Children.Add(pauseButton);
Button resumeButton = new Button();
resumeButton.Content = "Resume";
resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
buttonPanel.Children.Add(resumeButton);
Button skipToFillButton = new Button();
skipToFillButton.Content = "Skip to Fill";
skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
buttonPanel.Children.Add(skipToFillButton);
Button setSpeedRatioButton = new Button();
setSpeedRatioButton.Content = "Triple Speed";
setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
buttonPanel.Children.Add(setSpeedRatioButton);
Button stopButton = new Button();
stopButton.Content = "Stop";
stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
buttonPanel.Children.Add(stopButton);
Button removeButton = new Button();
removeButton.Content = "Remove";
removeButton.Click +=new RoutedEventHandler(removeButton_Clicked);
buttonPanel.Children.Add(removeButton);
controlsContainer.Child = buttonPanel;
this.Blocks.Add(controlsContainer);
}
// Begins the storyboard.
private void beginButton_Clicked(object sender, RoutedEventArgs args)
{
// Specifying "true" as the second Begin parameter
// makes this storyboard controllable.
myStoryboard.Begin(this, true);
}
// Pauses the storyboard.
private void pauseButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Pause(this);
}
// Resumes the storyboard.
private void resumeButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Resume(this);
}
// Advances the storyboard to its fill period.
private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.SkipToFill(this);
}
// Updates the storyboard's speed.
private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
{
// Makes the storyboard progress three times as fast as normal.
myStoryboard.SetSpeedRatio(this, 3);
}
// Stops the storyboard.
private void stopButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Stop(this);
}
// Removes the storyboard.
private void removeButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Remove(this);
}
}
}
'
' This example shows how to control
' a storyboard after it has started.
'
'
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents
Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
Public Class FrameworkContentElementControlStoryboardExample
Inherits FlowDocument
Private myStoryboard As Storyboard
Public Sub New()
' Create a name scope for the document.
NameScope.SetNameScope(Me, New NameScope())
Me.Background = Brushes.White
' Create a run of text.
Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")
' Create a TextEffect
Dim animatedSpecialEffect As New TextEffect()
animatedSpecialEffect.Foreground = Brushes.OrangeRed
animatedSpecialEffect.PositionStart = 0
animatedSpecialEffect.PositionCount = 0
' Assign the TextEffect a name by
' registering it with the page, so that
' it can be targeted by storyboard
' animations
Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)
' Apply the text effect to the run.
theText.TextEffects = New TextEffectCollection()
theText.TextEffects.Add(animatedSpecialEffect)
' Create a paragraph to contain the run.
Dim animatedParagraph As New Paragraph(theText)
animatedParagraph.Background = Brushes.LightGray
animatedParagraph.Padding = New Thickness(20)
Me.Blocks.Add(animatedParagraph)
Dim controlsContainer As New BlockUIContainer()
'
' Create an animation and a storyboard to animate the
' text effect.
'
Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
myStoryboard = New Storyboard()
myStoryboard.Children.Add(countAnimation)
'
' Create some buttons to control the storyboard
' and a panel to contain them.
'
Dim buttonPanel As New StackPanel()
buttonPanel.Orientation = Orientation.Vertical
Dim beginButton As New Button()
beginButton.Content = "Begin"
AddHandler beginButton.Click, AddressOf beginButton_Clicked
buttonPanel.Children.Add(beginButton)
Dim pauseButton As New Button()
pauseButton.Content = "Pause"
AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
buttonPanel.Children.Add(pauseButton)
Dim resumeButton As New Button()
resumeButton.Content = "Resume"
AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
buttonPanel.Children.Add(resumeButton)
Dim skipToFillButton As New Button()
skipToFillButton.Content = "Skip to Fill"
AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
buttonPanel.Children.Add(skipToFillButton)
Dim setSpeedRatioButton As New Button()
setSpeedRatioButton.Content = "Triple Speed"
AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
buttonPanel.Children.Add(setSpeedRatioButton)
Dim stopButton As New Button()
stopButton.Content = "Stop"
AddHandler stopButton.Click, AddressOf stopButton_Clicked
buttonPanel.Children.Add(stopButton)
Dim removeButton As New Button()
removeButton.Content = "Remove"
AddHandler removeButton.Click, AddressOf removeButton_Clicked
buttonPanel.Children.Add(removeButton)
controlsContainer.Child = buttonPanel
Me.Blocks.Add(controlsContainer)
End Sub
' Begins the storyboard.
Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
' Specifying "true" as the second Begin parameter
' makes this storyboard controllable.
myStoryboard.Begin(Me, True)
End Sub
' Pauses the storyboard.
Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Pause(Me)
End Sub
' Resumes the storyboard.
Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Resume(Me)
End Sub
' Advances the storyboard to its fill period.
Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.SkipToFill(Me)
End Sub
' Updates the storyboard's speed.
Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
' Makes the storyboard progress three times as fast as normal.
myStoryboard.SetSpeedRatio(Me, 3)
End Sub
' Stops the storyboard.
Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Stop(Me)
End Sub
' Removes the storyboard.
Private Sub removeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Remove(Me)
End Sub
End Class
End Namespace
Další příklad používá SnapshotAndReplaceHandoffBehavior k animaci, když uživatel klikne levým tlačítkem myši, a ComposeHandoffBehavior, když uživatel klikne pravým tlačítkem myši.
/*
This example shows how to animate
a FrameworkContentElement with a storyboard.
*/
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;
using System.Windows.Input;
namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
public class FrameworkContentElementStoryboardWithHandoffBehaviorExample :
FlowDocument
{
private Storyboard myStoryboard;
DoubleAnimation xAnimation;
DoubleAnimation yAnimation;
public FrameworkContentElementStoryboardWithHandoffBehaviorExample()
{
// Create a name scope for the document.
NameScope.SetNameScope(this, new NameScope());
this.Background = Brushes.Orange;
// Create a run of text.
Run theText = new Run(
"Lorem ipsum dolor sit amet, consectetuer adipiscing elit.");
// Create a TextEffect
TextEffect animatedSpecialEffect = new TextEffect();
animatedSpecialEffect.Foreground = Brushes.OrangeRed;
animatedSpecialEffect.PositionStart = 0;
animatedSpecialEffect.PositionCount = 20;
TranslateTransform animatedTransform =
new TranslateTransform();
// Assign the transform a name by
// registering it with the page, so that
// it can be targeted by storyboard
// animations.
this.RegisterName("animatedTransform", animatedTransform);
animatedSpecialEffect.Transform = animatedTransform;
// Apply the text effect to the run.
theText.TextEffects = new TextEffectCollection();
theText.TextEffects.Add(animatedSpecialEffect);
// Create a paragraph to contain the run.
Paragraph animatedParagraph = new Paragraph(theText);
animatedParagraph.Background = Brushes.LightGray;
this.Blocks.Add(animatedParagraph);
//
// Create a storyboard to animate the
// text effect's transform.
//
myStoryboard = new Storyboard();
xAnimation = new DoubleAnimation();
xAnimation.Duration = TimeSpan.FromSeconds(5);
Storyboard.SetTargetName(xAnimation, "animatedTransform");
Storyboard.SetTargetProperty(xAnimation,
new PropertyPath(TranslateTransform.XProperty));
myStoryboard.Children.Add(xAnimation);
yAnimation = new DoubleAnimation();
yAnimation.Duration = TimeSpan.FromSeconds(5);
Storyboard.SetTargetName(yAnimation, "animatedTransform");
Storyboard.SetTargetProperty(yAnimation,
new PropertyPath(TranslateTransform.YProperty));
myStoryboard.Children.Add(yAnimation);
this.MouseLeftButtonDown +=
new MouseButtonEventHandler(document_mouseLeftButtonDown);
this.MouseRightButtonDown +=
new MouseButtonEventHandler(document_mouseRightButtonDown);
}
// When the user left-clicks, use the
// SnapshotAndReplace HandoffBehavior when applying the animation.
private void document_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Point clickPoint = Mouse.GetPosition(this);
// Animate to the target point.
xAnimation.To = clickPoint.X;
yAnimation.To = clickPoint.Y;
try
{
myStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);
}catch(Exception ex)
{
MessageBox.Show(ex.ToString());
}
}
// When the user right-clicks, use the
// Compose HandoffBehavior when applying the animation.
private void document_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
Point clickPoint = Mouse.GetPosition(this);
// Animate to the target point.
xAnimation.To = clickPoint.X;
yAnimation.To = clickPoint.Y;
myStoryboard.Begin(this, HandoffBehavior.Compose);
}
}
}
'
' This example shows how to animate
' a FrameworkContentElement with a storyboard.
'
'
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents
Imports System.Windows.Input
Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
Public Class FrameworkContentElementStoryboardWithHandoffBehaviorExample
Inherits FlowDocument
Private myStoryboard As Storyboard
Private xAnimation As DoubleAnimation
Private yAnimation As DoubleAnimation
Public Sub New()
' Create a name scope for the document.
NameScope.SetNameScope(Me, New NameScope())
Me.Background = Brushes.Orange
' Create a run of text.
Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit.")
' Create a TextEffect
Dim animatedSpecialEffect As New TextEffect()
animatedSpecialEffect.Foreground = Brushes.OrangeRed
animatedSpecialEffect.PositionStart = 0
animatedSpecialEffect.PositionCount = 20
Dim animatedTransform As New TranslateTransform()
' Assign the transform a name by
' registering it with the page, so that
' it can be targeted by storyboard
' animations.
Me.RegisterName("animatedTransform", animatedTransform)
animatedSpecialEffect.Transform = animatedTransform
' Apply the text effect to the run.
theText.TextEffects = New TextEffectCollection()
theText.TextEffects.Add(animatedSpecialEffect)
' Create a paragraph to contain the run.
Dim animatedParagraph As New Paragraph(theText)
animatedParagraph.Background = Brushes.LightGray
Me.Blocks.Add(animatedParagraph)
'
' Create a storyboard to animate the
' text effect's transform.
'
myStoryboard = New Storyboard()
xAnimation = New DoubleAnimation()
xAnimation.Duration = TimeSpan.FromSeconds(5)
Storyboard.SetTargetName(xAnimation, "animatedTransform")
Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
myStoryboard.Children.Add(xAnimation)
yAnimation = New DoubleAnimation()
yAnimation.Duration = TimeSpan.FromSeconds(5)
Storyboard.SetTargetName(yAnimation, "animatedTransform")
Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))
myStoryboard.Children.Add(yAnimation)
AddHandler MouseLeftButtonDown, AddressOf document_mouseLeftButtonDown
AddHandler MouseRightButtonDown, AddressOf document_mouseRightButtonDown
End Sub
' When the user left-clicks, use the
' SnapshotAndReplace HandoffBehavior when applying the animation.
Private Sub document_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)
Dim clickPoint As Point = Mouse.GetPosition(Me)
' Animate to the target point.
xAnimation.To = clickPoint.X
yAnimation.To = clickPoint.Y
Try
myStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)
Catch ex As Exception
MessageBox.Show(ex.ToString())
End Try
End Sub
' When the user right-clicks, use the
' Compose HandoffBehavior when applying the animation.
Private Sub document_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)
Dim clickPoint As Point = Mouse.GetPosition(Me)
' Animate to the target point.
xAnimation.To = clickPoint.X
yAnimation.To = clickPoint.Y
myStoryboard.Begin(Me, HandoffBehavior.Compose)
End Sub
End Class
End Namespace
Poznámky
Pokud jsou cílové vlastnosti již animované, nahradí se zadaným chováním předání.
Chcete-li interaktivně řídit tuto scénář, je nutné zadat stejné containingObject
při volání interaktivních metod, které jste použili k zahájení scénáře.
Při zavolání této metody se vytvoří Clock objekty pro scénář a všechny časové osy, které obsahuje. Tyto hodiny jsou uloženy s containingObject
.
Začátek scénáře aktivuje události CurrentStateInvalidated a CurrentGlobalSpeedInvalidated.
Použití nástroje Compose HandoffBehavior
Při použití Storyboard, AnimationTimelinenebo AnimationClock na vlastnost pomocí ComposeHandoffBehavior, všechny objekty Clock dříve přidružené k této vlastnosti nadále využívat systémové prostředky; systém časování tyto hodiny automaticky neodebere.
Abyste se vyhnuli problémům s výkonem při použití velkého počtu hodin pomocí Compose, měli byste po dokončení odebrat komponované hodiny z animované vlastnosti. Hodiny můžete odebrat několika způsoby.
Chcete-li odebrat všechny hodiny z vlastnosti, použijte ApplyAnimationClock(DependencyProperty, AnimationClock) nebo BeginAnimation(DependencyProperty, AnimationTimeline) metodu animovaného objektu. Zadejte vlastnost, která se animuje jako první parametr, a
null
jako druhý. Tím se z vlastnosti odeberou všechny hodiny animace.Chcete-li odebrat konkrétní AnimationClock ze seznamu hodin, použijte vlastnost ControllerAnimationClock k načtení ClockControllera volání Remove metody ClockController. To se obvykle provádí v obslužné rutině události Completed hodiny. Všimněte si, že ClockControllerlze ovládat pouze kořenové hodiny; vlastnost Controller podřízených hodin vrací
null
. Všimněte si také, že Completed událost není volána, pokud efektivní doba trvání hodin je navždy. V takovém případě musí uživatel určit, kdy volat Remove.
Jedná se především o problém s animacemi na objektech, které mají dlouhou životnost. Když je objekt uvolněn z paměti, jeho hodiny jsou také odpojeny a uvolňování paměti.
Další informace o objektech hodin naleznete v tématu Animace a časování systému Přehled.
Platí pro
Begin(FrameworkElement, FrameworkTemplate)
Použije animace přidružené k tomuto Storyboard na cíle v zadané šabloně a zahájí je.
public:
void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate -> unit
Public Sub Begin (containingObject As FrameworkElement, frameworkTemplate As FrameworkTemplate)
Parametry
- containingObject
- FrameworkElement
Objekt, na který byl použit zadaný frameworkTemplate
. Animace bez TargetName se použijí na containingObject
.
- frameworkTemplate
- FrameworkTemplate
Šablona, která se má animovat.
Poznámky
Pokud jsou cílové vlastnosti již animované, nahradí se pomocí SnapshotAndReplace chování předání.
Při zavolání této metody se vytvoří Clock objekty pro scénář a všechny časové osy, které obsahuje. Tyto hodiny jsou uloženy s containingObject
.
Začátek scénáře aktivuje události CurrentStateInvalidated a CurrentGlobalSpeedInvalidated.
Platí pro
Begin(FrameworkElement, HandoffBehavior)
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je pomocí zadané HandoffBehavior.
public:
void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior);
member this.Begin : System.Windows.FrameworkElement * System.Windows.Media.Animation.HandoffBehavior -> unit
Public Sub Begin (containingObject As FrameworkElement, handoffBehavior As HandoffBehavior)
Parametry
- containingObject
- FrameworkElement
Objekt obsažený ve stejném oboru názvů jako cíle animací tohoto scénáře. Animace bez zadaného TargetName se použijí na containingObject
.
- handoffBehavior
- HandoffBehavior
Chování nové animace by mělo používat k interakci s aktuálními animacemi.
Příklady
Následující příklad používá SnapshotAndReplaceHandoffBehavior k animaci, když uživatel klikne levým tlačítkem myši, a ComposeHandoffBehavior, když uživatel klikne pravým tlačítkem myši.
/*
This sample animates the position of an ellipse when
the user clicks within the main border. If the user
left-clicks, the SnapshotAndReplace HandoffBehavior
is used when applying the animations. If the user
right-clicks, the Compose HandoffBehavior is used
instead.
*/
using System;
using System.Windows;
using System.Windows.Navigation;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Controls;
using System.Windows.Input;
namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
// Create the demonstration.
public class FrameworkElementStoryboardHandoffBehaviorExample : Page {
private Border containerBorder;
private Ellipse interactiveEllipse;
private Storyboard theStoryboard;
private DoubleAnimation xAnimation;
private DoubleAnimation yAnimation;
public FrameworkElementStoryboardHandoffBehaviorExample()
{
WindowTitle = "Interactive Animation Example";
// Create a name scope for the page.
NameScope.SetNameScope(this, new NameScope());
DockPanel myPanel = new DockPanel();
myPanel.Margin = new Thickness(20.0);
containerBorder = new Border();
containerBorder.Background = Brushes.White;
containerBorder.BorderBrush = Brushes.Black;
containerBorder.BorderThickness = new Thickness(2.0);
containerBorder.VerticalAlignment = VerticalAlignment.Stretch;
interactiveEllipse = new Ellipse();
interactiveEllipse.Fill = Brushes.Lime;
interactiveEllipse.Stroke = Brushes.Black;
interactiveEllipse.StrokeThickness = 2.0;
interactiveEllipse.Width = 25;
interactiveEllipse.Height = 25;
interactiveEllipse.HorizontalAlignment = HorizontalAlignment.Left;
interactiveEllipse.VerticalAlignment = VerticalAlignment.Top;
TranslateTransform interactiveTranslateTransform = new TranslateTransform();
this.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform);
interactiveEllipse.RenderTransform =
interactiveTranslateTransform;
xAnimation = new DoubleAnimation();
xAnimation.Duration = TimeSpan.FromSeconds(4);
yAnimation = xAnimation.Clone();
Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform");
Storyboard.SetTargetProperty(xAnimation, new PropertyPath(TranslateTransform.XProperty));
Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform");
Storyboard.SetTargetProperty(yAnimation, new PropertyPath(TranslateTransform.YProperty));
theStoryboard = new Storyboard();
theStoryboard.Children.Add(xAnimation);
theStoryboard.Children.Add(yAnimation);
containerBorder.MouseLeftButtonDown +=
new MouseButtonEventHandler(border_mouseLeftButtonDown);
containerBorder.MouseRightButtonDown +=
new MouseButtonEventHandler(border_mouseRightButtonDown);
containerBorder.Child = interactiveEllipse;
myPanel.Children.Add(containerBorder);
this.Content = myPanel;
}
// When the user left-clicks, use the
// SnapshotAndReplace HandoffBehavior when applying the animation.
private void border_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Point clickPoint = Mouse.GetPosition(containerBorder);
// Set the target point so the center of the ellipse
// ends up at the clicked point.
Point targetPoint = new Point();
targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;
// Animate to the target point.
xAnimation.To = targetPoint.X;
yAnimation.To = targetPoint.Y;
theStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);
// Change the color of the ellipse.
interactiveEllipse.Fill = Brushes.Lime;
}
// When the user right-clicks, use the
// Compose HandoffBehavior when applying the animation.
private void border_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
// Find the point where the use clicked.
Point clickPoint = Mouse.GetPosition(containerBorder);
// Set the target point so the center of the ellipse
// ends up at the clicked point.
Point targetPoint = new Point();
targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;
// Animate to the target point.
xAnimation.To = targetPoint.X;
yAnimation.To = targetPoint.Y;
theStoryboard.Begin(this, HandoffBehavior.Compose);
// Change the color of the ellipse.
interactiveEllipse.Fill = Brushes.Orange;
}
}
}
'
'
' This sample animates the position of an ellipse when
' the user clicks within the main border. If the user
' left-clicks, the SnapshotAndReplace HandoffBehavior
' is used when applying the animations. If the user
' right-clicks, the Compose HandoffBehavior is used
' instead.
'
'
Imports System.Windows
Imports System.Windows.Navigation
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Imports System.Windows.Shapes
Imports System.Windows.Controls
Imports System.Windows.Input
Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
' Create the demonstration.
Public Class FrameworkElementStoryboardHandoffBehaviorExample
Inherits Page
Private containerBorder As Border
Private interactiveEllipse As Ellipse
Private theStoryboard As Storyboard
Private xAnimation As DoubleAnimation
Private yAnimation As DoubleAnimation
Public Sub New()
WindowTitle = "Interactive Animation Example"
' Create a name scope for the page.
NameScope.SetNameScope(Me, New NameScope())
Dim myPanel As New DockPanel()
myPanel.Margin = New Thickness(20.0)
containerBorder = New Border()
containerBorder.Background = Brushes.White
containerBorder.BorderBrush = Brushes.Black
containerBorder.BorderThickness = New Thickness(2.0)
containerBorder.VerticalAlignment = VerticalAlignment.Stretch
interactiveEllipse = New Ellipse()
With interactiveEllipse
.Fill = Brushes.Lime
.Stroke = Brushes.Black
.StrokeThickness = 2.0
.Width = 25
.Height = 25
.HorizontalAlignment = HorizontalAlignment.Left
.VerticalAlignment = VerticalAlignment.Top
End With
Dim interactiveTranslateTransform As New TranslateTransform()
Me.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform)
interactiveEllipse.RenderTransform = interactiveTranslateTransform
xAnimation = New DoubleAnimation()
xAnimation.Duration = TimeSpan.FromSeconds(4)
yAnimation = xAnimation.Clone()
Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform")
Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform")
Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))
theStoryboard = New Storyboard()
theStoryboard.Children.Add(xAnimation)
theStoryboard.Children.Add(yAnimation)
AddHandler containerBorder.MouseLeftButtonDown, AddressOf border_mouseLeftButtonDown
AddHandler containerBorder.MouseRightButtonDown, AddressOf border_mouseRightButtonDown
containerBorder.Child = interactiveEllipse
myPanel.Children.Add(containerBorder)
Me.Content = myPanel
End Sub
' When the user left-clicks, use the
' SnapshotAndReplace HandoffBehavior when applying the animation.
Private Sub border_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)
Dim clickPoint As Point = Mouse.GetPosition(containerBorder)
' Set the target point so the center of the ellipse
' ends up at the clicked point.
Dim targetPoint As New Point()
targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2
' Animate to the target point.
xAnimation.To = targetPoint.X
yAnimation.To = targetPoint.Y
theStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)
' Change the color of the ellipse.
interactiveEllipse.Fill = Brushes.Lime
End Sub
' When the user right-clicks, use the
' Compose HandoffBehavior when applying the animation.
Private Sub border_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)
' Find the point where the use clicked.
Dim clickPoint As Point = Mouse.GetPosition(containerBorder)
' Set the target point so the center of the ellipse
' ends up at the clicked point.
Dim targetPoint As New Point()
targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2
' Animate to the target point.
xAnimation.To = targetPoint.X
yAnimation.To = targetPoint.Y
theStoryboard.Begin(Me, HandoffBehavior.Compose)
' Change the color of the ellipse.
interactiveEllipse.Fill = Brushes.Orange
End Sub
End Class
End Namespace
Platí pro
Begin(FrameworkContentElement, HandoffBehavior)
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je pomocí zadané HandoffBehavior.
public:
void Begin(System::Windows::FrameworkContentElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior);
public void Begin (System.Windows.FrameworkContentElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior);
member this.Begin : System.Windows.FrameworkContentElement * System.Windows.Media.Animation.HandoffBehavior -> unit
Public Sub Begin (containingObject As FrameworkContentElement, handoffBehavior As HandoffBehavior)
Parametry
- containingObject
- FrameworkContentElement
Objekt obsažený ve stejném oboru názvů jako cíle animací tohoto scénáře. Animace bez TargetName se použijí na containingObject
.
- handoffBehavior
- HandoffBehavior
Chování nové animace by mělo používat k interakci s aktuálními animacemi.
Příklady
Následující příklad používá SnapshotAndReplaceHandoffBehavior k animaci, když uživatel klikne levým tlačítkem myši, a ComposeHandoffBehavior, když uživatel klikne pravým tlačítkem myši.
/*
This example shows how to animate
a FrameworkContentElement with a storyboard.
*/
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;
using System.Windows.Input;
namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
public class FrameworkContentElementStoryboardWithHandoffBehaviorExample :
FlowDocument
{
private Storyboard myStoryboard;
DoubleAnimation xAnimation;
DoubleAnimation yAnimation;
public FrameworkContentElementStoryboardWithHandoffBehaviorExample()
{
// Create a name scope for the document.
NameScope.SetNameScope(this, new NameScope());
this.Background = Brushes.Orange;
// Create a run of text.
Run theText = new Run(
"Lorem ipsum dolor sit amet, consectetuer adipiscing elit.");
// Create a TextEffect
TextEffect animatedSpecialEffect = new TextEffect();
animatedSpecialEffect.Foreground = Brushes.OrangeRed;
animatedSpecialEffect.PositionStart = 0;
animatedSpecialEffect.PositionCount = 20;
TranslateTransform animatedTransform =
new TranslateTransform();
// Assign the transform a name by
// registering it with the page, so that
// it can be targeted by storyboard
// animations.
this.RegisterName("animatedTransform", animatedTransform);
animatedSpecialEffect.Transform = animatedTransform;
// Apply the text effect to the run.
theText.TextEffects = new TextEffectCollection();
theText.TextEffects.Add(animatedSpecialEffect);
// Create a paragraph to contain the run.
Paragraph animatedParagraph = new Paragraph(theText);
animatedParagraph.Background = Brushes.LightGray;
this.Blocks.Add(animatedParagraph);
//
// Create a storyboard to animate the
// text effect's transform.
//
myStoryboard = new Storyboard();
xAnimation = new DoubleAnimation();
xAnimation.Duration = TimeSpan.FromSeconds(5);
Storyboard.SetTargetName(xAnimation, "animatedTransform");
Storyboard.SetTargetProperty(xAnimation,
new PropertyPath(TranslateTransform.XProperty));
myStoryboard.Children.Add(xAnimation);
yAnimation = new DoubleAnimation();
yAnimation.Duration = TimeSpan.FromSeconds(5);
Storyboard.SetTargetName(yAnimation, "animatedTransform");
Storyboard.SetTargetProperty(yAnimation,
new PropertyPath(TranslateTransform.YProperty));
myStoryboard.Children.Add(yAnimation);
this.MouseLeftButtonDown +=
new MouseButtonEventHandler(document_mouseLeftButtonDown);
this.MouseRightButtonDown +=
new MouseButtonEventHandler(document_mouseRightButtonDown);
}
// When the user left-clicks, use the
// SnapshotAndReplace HandoffBehavior when applying the animation.
private void document_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Point clickPoint = Mouse.GetPosition(this);
// Animate to the target point.
xAnimation.To = clickPoint.X;
yAnimation.To = clickPoint.Y;
try
{
myStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);
}catch(Exception ex)
{
MessageBox.Show(ex.ToString());
}
}
// When the user right-clicks, use the
// Compose HandoffBehavior when applying the animation.
private void document_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
Point clickPoint = Mouse.GetPosition(this);
// Animate to the target point.
xAnimation.To = clickPoint.X;
yAnimation.To = clickPoint.Y;
myStoryboard.Begin(this, HandoffBehavior.Compose);
}
}
}
'
' This example shows how to animate
' a FrameworkContentElement with a storyboard.
'
'
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents
Imports System.Windows.Input
Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
Public Class FrameworkContentElementStoryboardWithHandoffBehaviorExample
Inherits FlowDocument
Private myStoryboard As Storyboard
Private xAnimation As DoubleAnimation
Private yAnimation As DoubleAnimation
Public Sub New()
' Create a name scope for the document.
NameScope.SetNameScope(Me, New NameScope())
Me.Background = Brushes.Orange
' Create a run of text.
Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit.")
' Create a TextEffect
Dim animatedSpecialEffect As New TextEffect()
animatedSpecialEffect.Foreground = Brushes.OrangeRed
animatedSpecialEffect.PositionStart = 0
animatedSpecialEffect.PositionCount = 20
Dim animatedTransform As New TranslateTransform()
' Assign the transform a name by
' registering it with the page, so that
' it can be targeted by storyboard
' animations.
Me.RegisterName("animatedTransform", animatedTransform)
animatedSpecialEffect.Transform = animatedTransform
' Apply the text effect to the run.
theText.TextEffects = New TextEffectCollection()
theText.TextEffects.Add(animatedSpecialEffect)
' Create a paragraph to contain the run.
Dim animatedParagraph As New Paragraph(theText)
animatedParagraph.Background = Brushes.LightGray
Me.Blocks.Add(animatedParagraph)
'
' Create a storyboard to animate the
' text effect's transform.
'
myStoryboard = New Storyboard()
xAnimation = New DoubleAnimation()
xAnimation.Duration = TimeSpan.FromSeconds(5)
Storyboard.SetTargetName(xAnimation, "animatedTransform")
Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
myStoryboard.Children.Add(xAnimation)
yAnimation = New DoubleAnimation()
yAnimation.Duration = TimeSpan.FromSeconds(5)
Storyboard.SetTargetName(yAnimation, "animatedTransform")
Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))
myStoryboard.Children.Add(yAnimation)
AddHandler MouseLeftButtonDown, AddressOf document_mouseLeftButtonDown
AddHandler MouseRightButtonDown, AddressOf document_mouseRightButtonDown
End Sub
' When the user left-clicks, use the
' SnapshotAndReplace HandoffBehavior when applying the animation.
Private Sub document_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)
Dim clickPoint As Point = Mouse.GetPosition(Me)
' Animate to the target point.
xAnimation.To = clickPoint.X
yAnimation.To = clickPoint.Y
Try
myStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)
Catch ex As Exception
MessageBox.Show(ex.ToString())
End Try
End Sub
' When the user right-clicks, use the
' Compose HandoffBehavior when applying the animation.
Private Sub document_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)
Dim clickPoint As Point = Mouse.GetPosition(Me)
' Animate to the target point.
xAnimation.To = clickPoint.X
yAnimation.To = clickPoint.Y
myStoryboard.Begin(Me, HandoffBehavior.Compose)
End Sub
End Class
End Namespace
Poznámky
Při použití Storyboard, AnimationTimelinenebo AnimationClock na vlastnost pomocí ComposeHandoffBehavior, všechny objekty Clock dříve přidružené k této vlastnosti nadále využívat systémové prostředky; systém časování tyto hodiny automaticky neodebere.
Abyste se vyhnuli problémům s výkonem při použití velkého počtu hodin pomocí Compose, měli byste po dokončení odebrat komponované hodiny z animované vlastnosti. Hodiny můžete odebrat několika způsoby.
Chcete-li odebrat všechny hodiny z vlastnosti, použijte ApplyAnimationClock(DependencyProperty, AnimationClock) nebo BeginAnimation(DependencyProperty, AnimationTimeline) metodu animovaného objektu. Zadejte vlastnost, která se animuje jako první parametr, a
null
jako druhý. Tím se z vlastnosti odeberou všechny hodiny animace.Chcete-li odebrat konkrétní AnimationClock ze seznamu hodin, použijte vlastnost ControllerAnimationClock k načtení ClockControllera volání Remove metody ClockController. To se obvykle provádí v obslužné rutině události Completed hodiny. Všimněte si, že ClockControllerlze ovládat pouze kořenové hodiny; vlastnost Controller podřízených hodin vrací
null
. Všimněte si také, že Completed událost není volána, pokud efektivní doba trvání hodin je navždy. V takovém případě musí uživatel určit, kdy volat Remove.
Jedná se především o problém s animacemi na objektech, které mají dlouhou životnost. Když je objekt uvolněn z paměti, jeho hodiny jsou také odpojeny a uvolňování paměti.
Další informace o objektech hodin naleznete v tématu Animace a časování systému Přehled.
Platí pro
Begin(FrameworkContentElement, Boolean)
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je.
public:
void Begin(System::Windows::FrameworkContentElement ^ containingObject, bool isControllable);
public void Begin (System.Windows.FrameworkContentElement containingObject, bool isControllable);
member this.Begin : System.Windows.FrameworkContentElement * bool -> unit
Public Sub Begin (containingObject As FrameworkContentElement, isControllable As Boolean)
Parametry
- containingObject
- FrameworkContentElement
Objekt obsažený ve stejném oboru názvů jako cíle animací tohoto scénáře. Animace bez TargetName se použijí na containingObject
.
- isControllable
- Boolean
true
, pokud by scénář měl být interaktivně kontrolovatelný; jinak false
.
Příklady
Následující příklad používá řídicí storyboard k animaci TextEffect. TextEffect je obsažena v oboru názvů FrameworkContentElement.
/*
This example shows how to control
a storyboard after it has started.
*/
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;
namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
public class FrameworkContentElementControlStoryboardExample : FlowDocument
{
private Storyboard myStoryboard;
public FrameworkContentElementControlStoryboardExample()
{
// Create a name scope for the document.
NameScope.SetNameScope(this, new NameScope());
this.Background = Brushes.White;
// Create a run of text.
Run theText = new Run(
"Lorem ipsum dolor sit amet, consectetuer adipiscing elit." +
"Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
" Duis mattis. ");
// Create a TextEffect
TextEffect animatedSpecialEffect = new TextEffect();
animatedSpecialEffect.Foreground = Brushes.OrangeRed;
animatedSpecialEffect.PositionStart = 0;
animatedSpecialEffect.PositionCount = 0;
// Assign the TextEffect a name by
// registering it with the page, so that
// it can be targeted by storyboard
// animations
this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);
// Apply the text effect to the run.
theText.TextEffects = new TextEffectCollection();
theText.TextEffects.Add(animatedSpecialEffect);
// Create a paragraph to contain the run.
Paragraph animatedParagraph = new Paragraph(theText);
animatedParagraph.Background = Brushes.LightGray;
animatedParagraph.Padding = new Thickness(20);
this.Blocks.Add(animatedParagraph);
BlockUIContainer controlsContainer = new BlockUIContainer();
//
// Create an animation and a storyboard to animate the
// text effect.
//
Int32Animation countAnimation =
new Int32Animation(0, 127, TimeSpan.FromSeconds(10));
Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
Storyboard.SetTargetProperty(countAnimation,
new PropertyPath(TextEffect.PositionCountProperty));
myStoryboard = new Storyboard();
myStoryboard.Children.Add(countAnimation);
//
// Create some buttons to control the storyboard
// and a panel to contain them.
//
StackPanel buttonPanel = new StackPanel();
buttonPanel.Orientation = Orientation.Vertical;
Button beginButton = new Button();
beginButton.Content = "Begin";
beginButton.Click += new RoutedEventHandler(beginButton_Clicked);
buttonPanel.Children.Add(beginButton);
Button pauseButton = new Button();
pauseButton.Content = "Pause";
pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
buttonPanel.Children.Add(pauseButton);
Button resumeButton = new Button();
resumeButton.Content = "Resume";
resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
buttonPanel.Children.Add(resumeButton);
Button skipToFillButton = new Button();
skipToFillButton.Content = "Skip to Fill";
skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
buttonPanel.Children.Add(skipToFillButton);
Button setSpeedRatioButton = new Button();
setSpeedRatioButton.Content = "Triple Speed";
setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
buttonPanel.Children.Add(setSpeedRatioButton);
Button stopButton = new Button();
stopButton.Content = "Stop";
stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
buttonPanel.Children.Add(stopButton);
Button removeButton = new Button();
removeButton.Content = "Remove";
removeButton.Click +=new RoutedEventHandler(removeButton_Clicked);
buttonPanel.Children.Add(removeButton);
controlsContainer.Child = buttonPanel;
this.Blocks.Add(controlsContainer);
}
// Begins the storyboard.
private void beginButton_Clicked(object sender, RoutedEventArgs args)
{
// Specifying "true" as the second Begin parameter
// makes this storyboard controllable.
myStoryboard.Begin(this, true);
}
// Pauses the storyboard.
private void pauseButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Pause(this);
}
// Resumes the storyboard.
private void resumeButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Resume(this);
}
// Advances the storyboard to its fill period.
private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.SkipToFill(this);
}
// Updates the storyboard's speed.
private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
{
// Makes the storyboard progress three times as fast as normal.
myStoryboard.SetSpeedRatio(this, 3);
}
// Stops the storyboard.
private void stopButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Stop(this);
}
// Removes the storyboard.
private void removeButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Remove(this);
}
}
}
'
' This example shows how to control
' a storyboard after it has started.
'
'
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents
Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
Public Class FrameworkContentElementControlStoryboardExample
Inherits FlowDocument
Private myStoryboard As Storyboard
Public Sub New()
' Create a name scope for the document.
NameScope.SetNameScope(Me, New NameScope())
Me.Background = Brushes.White
' Create a run of text.
Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")
' Create a TextEffect
Dim animatedSpecialEffect As New TextEffect()
animatedSpecialEffect.Foreground = Brushes.OrangeRed
animatedSpecialEffect.PositionStart = 0
animatedSpecialEffect.PositionCount = 0
' Assign the TextEffect a name by
' registering it with the page, so that
' it can be targeted by storyboard
' animations
Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)
' Apply the text effect to the run.
theText.TextEffects = New TextEffectCollection()
theText.TextEffects.Add(animatedSpecialEffect)
' Create a paragraph to contain the run.
Dim animatedParagraph As New Paragraph(theText)
animatedParagraph.Background = Brushes.LightGray
animatedParagraph.Padding = New Thickness(20)
Me.Blocks.Add(animatedParagraph)
Dim controlsContainer As New BlockUIContainer()
'
' Create an animation and a storyboard to animate the
' text effect.
'
Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
myStoryboard = New Storyboard()
myStoryboard.Children.Add(countAnimation)
'
' Create some buttons to control the storyboard
' and a panel to contain them.
'
Dim buttonPanel As New StackPanel()
buttonPanel.Orientation = Orientation.Vertical
Dim beginButton As New Button()
beginButton.Content = "Begin"
AddHandler beginButton.Click, AddressOf beginButton_Clicked
buttonPanel.Children.Add(beginButton)
Dim pauseButton As New Button()
pauseButton.Content = "Pause"
AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
buttonPanel.Children.Add(pauseButton)
Dim resumeButton As New Button()
resumeButton.Content = "Resume"
AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
buttonPanel.Children.Add(resumeButton)
Dim skipToFillButton As New Button()
skipToFillButton.Content = "Skip to Fill"
AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
buttonPanel.Children.Add(skipToFillButton)
Dim setSpeedRatioButton As New Button()
setSpeedRatioButton.Content = "Triple Speed"
AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
buttonPanel.Children.Add(setSpeedRatioButton)
Dim stopButton As New Button()
stopButton.Content = "Stop"
AddHandler stopButton.Click, AddressOf stopButton_Clicked
buttonPanel.Children.Add(stopButton)
Dim removeButton As New Button()
removeButton.Content = "Remove"
AddHandler removeButton.Click, AddressOf removeButton_Clicked
buttonPanel.Children.Add(removeButton)
controlsContainer.Child = buttonPanel
Me.Blocks.Add(controlsContainer)
End Sub
' Begins the storyboard.
Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
' Specifying "true" as the second Begin parameter
' makes this storyboard controllable.
myStoryboard.Begin(Me, True)
End Sub
' Pauses the storyboard.
Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Pause(Me)
End Sub
' Resumes the storyboard.
Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Resume(Me)
End Sub
' Advances the storyboard to its fill period.
Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.SkipToFill(Me)
End Sub
' Updates the storyboard's speed.
Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
' Makes the storyboard progress three times as fast as normal.
myStoryboard.SetSpeedRatio(Me, 3)
End Sub
' Stops the storyboard.
Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Stop(Me)
End Sub
' Removes the storyboard.
Private Sub removeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Remove(Me)
End Sub
End Class
End Namespace
Poznámky
Pokud jsou cílové vlastnosti již animované, nahradí se pomocí SnapshotAndReplace chování předání.
Chcete-li interaktivně řídit tuto scénář, je nutné zadat stejné containingObject
při volání interaktivních metod, které jste použili k zahájení scénáře.
Při zavolání této metody se vytvoří Clock objekty pro scénář a všechny časové osy, které obsahuje. Tyto hodiny jsou uloženy s containingObject
.
Začátek scénáře aktivuje události CurrentStateInvalidated a CurrentGlobalSpeedInvalidated.
Platí pro
Begin(FrameworkElement)
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je.
public:
void Begin(System::Windows::FrameworkElement ^ containingObject);
public void Begin (System.Windows.FrameworkElement containingObject);
member this.Begin : System.Windows.FrameworkElement -> unit
Public Sub Begin (containingObject As FrameworkElement)
Parametry
- containingObject
- FrameworkElement
Objekt obsažený ve stejném oboru názvů jako cíle animací tohoto scénáře. Animace bez TargetName se použijí na containingObject
.
Poznámky
Pokud jsou cílové vlastnosti již animované, nahradí se pomocí SnapshotAndReplace chování předání.
Scénáře zahájené touto metodou nelze pozastavit, obnovit ani jinak interaktivně řídit po spuštění. K řízení scénáře použijte Begin(FrameworkElement, Boolean) nebo Begin(FrameworkElement, HandoffBehavior, Boolean) metodu.
Začátek scénáře aktivuje události CurrentStateInvalidated a CurrentGlobalSpeedInvalidated.
Platí pro
Begin(FrameworkContentElement)
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je.
public:
void Begin(System::Windows::FrameworkContentElement ^ containingObject);
public void Begin (System.Windows.FrameworkContentElement containingObject);
member this.Begin : System.Windows.FrameworkContentElement -> unit
Public Sub Begin (containingObject As FrameworkContentElement)
Parametry
- containingObject
- FrameworkContentElement
Objekt obsažený ve stejném oboru názvů jako cíle animací tohoto scénáře. Animace bez TargetName se použijí na containingObject
.
Příklady
Následující příklad používá scénář k animaci TextEffect. TextEffect je obsažena v oboru názvů FrameworkContentElement.
/*
This example shows how to animate
a FrameworkContentElement with a storyboard.
*/
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;
namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
public class FrameworkContentElementStoryboardExample : FlowDocument
{
private Storyboard myStoryboard;
public FrameworkContentElementStoryboardExample()
{
// Create a name scope for the document.
NameScope.SetNameScope(this, new NameScope());
this.Background = Brushes.White;
// Create a run of text.
Run theText = new Run(
"Lorem ipsum dolor sit amet, consectetuer adipiscing elit." +
"Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
" Duis mattis. ");
// Create a TextEffect
TextEffect animatedSpecialEffect = new TextEffect();
animatedSpecialEffect.Foreground = Brushes.OrangeRed;
animatedSpecialEffect.PositionStart = 0;
animatedSpecialEffect.PositionCount = 0;
// Assign the TextEffect a name by
// registering it with the page, so that
// it can be targeted by storyboard
// animations
this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);
// Apply the text effect to the run.
theText.TextEffects = new TextEffectCollection();
theText.TextEffects.Add(animatedSpecialEffect);
// Create a paragraph to contain the run.
Paragraph animatedParagraph = new Paragraph(theText);
animatedParagraph.Background = Brushes.LightGray;
animatedParagraph.Padding = new Thickness(20);
this.Blocks.Add(animatedParagraph);
BlockUIContainer controlsContainer = new BlockUIContainer();
//
// Create an animation and a storyboard to animate the
// text effect.
//
Int32Animation countAnimation =
new Int32Animation(0, 127, TimeSpan.FromSeconds(10));
Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
Storyboard.SetTargetProperty(countAnimation,
new PropertyPath(TextEffect.PositionCountProperty));
myStoryboard = new Storyboard();
myStoryboard.Children.Add(countAnimation);
//
// Create a button to start the storyboard.
//
Button beginButton = new Button();
beginButton.Content = "Begin";
beginButton.Click += new RoutedEventHandler(beginButton_Clicked);
controlsContainer.Child = beginButton;
this.Blocks.Add(controlsContainer);
}
// Begins the storyboard.
private void beginButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Begin(this);
}
}
}
'
' This example shows how to animate
' a FrameworkContentElement with a storyboard.
'
'
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents
Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
Public Class FrameworkContentElementStoryboardExample
Inherits FlowDocument
Private myStoryboard As Storyboard
Public Sub New()
' Create a name scope for the document.
NameScope.SetNameScope(Me, New NameScope())
Me.Background = Brushes.White
' Create a run of text.
Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")
' Create a TextEffect
Dim animatedSpecialEffect As New TextEffect()
animatedSpecialEffect.Foreground = Brushes.OrangeRed
animatedSpecialEffect.PositionStart = 0
animatedSpecialEffect.PositionCount = 0
' Assign the TextEffect a name by
' registering it with the page, so that
' it can be targeted by storyboard
' animations
Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)
' Apply the text effect to the run.
theText.TextEffects = New TextEffectCollection()
theText.TextEffects.Add(animatedSpecialEffect)
' Create a paragraph to contain the run.
Dim animatedParagraph As New Paragraph(theText)
animatedParagraph.Background = Brushes.LightGray
animatedParagraph.Padding = New Thickness(20)
Me.Blocks.Add(animatedParagraph)
Dim controlsContainer As New BlockUIContainer()
'
' Create an animation and a storyboard to animate the
' text effect.
'
Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
myStoryboard = New Storyboard()
myStoryboard.Children.Add(countAnimation)
'
' Create a button to start the storyboard.
'
Dim beginButton As New Button()
beginButton.Content = "Begin"
AddHandler beginButton.Click, AddressOf beginButton_Clicked
controlsContainer.Child = beginButton
Me.Blocks.Add(controlsContainer)
End Sub
' Begins the storyboard.
Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
myStoryboard.Begin(Me)
End Sub
End Class
End Namespace
Poznámky
Pokud jsou cílové vlastnosti již animované, nahradí se pomocí SnapshotAndReplace chování předání.
Scénáře zahájené touto metodou nelze pozastavit, obnovit ani jinak interaktivně řídit po spuštění. K řízení scénáře použijte Begin nebo Begin metodu.
Začátek scénáře aktivuje události CurrentStateInvalidated a CurrentGlobalSpeedInvalidated.
Platí pro
Begin()
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je.
public:
void Begin();
public void Begin ();
member this.Begin : unit -> unit
Public Sub Begin ()
Platí pro
Begin(FrameworkElement, Boolean)
Použije animace přidružené k tomuto Storyboard na cíle a zahájí je.
public:
void Begin(System::Windows::FrameworkElement ^ containingObject, bool isControllable);
public void Begin (System.Windows.FrameworkElement containingObject, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * bool -> unit
Public Sub Begin (containingObject As FrameworkElement, isControllable As Boolean)
Parametry
- containingObject
- FrameworkElement
Objekt obsažený ve stejném oboru názvů jako cíle animací tohoto scénáře. Animace bez TargetName se použijí na containingObject
.
- isControllable
- Boolean
true
, pokud by scénář měl být interaktivně kontrolovatelný; jinak false
.
Poznámky
Pokud jsou cílové vlastnosti již animované, nahradí se pomocí SnapshotAndReplace chování předání.
Chcete-li interaktivně řídit tuto scénář, musíte použít stejný containingObject
parametr při volání interaktivních metod, které jste použili k zahájení scénáře.
Při zavolání této metody se vytvoří Clock objekty pro scénář a všechny časové osy, které obsahuje. Tyto hodiny jsou uloženy s containingObject
.
Začátek scénáře aktivuje události CurrentStateInvalidated a CurrentGlobalSpeedInvalidated.