D3DTRANSFORMSTATETYPE
This enumeration defines constants that describe transformation state values.
typedef enum _D3DTRANSFORMSTATETYPE {
D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16,
D3DTS_TEXTURE1 = 17,
D3DTS_TEXTURE2 = 18,
D3DTS_TEXTURE3 = 19,
D3DTS_TEXTURE4 = 20,
D3DTS_TEXTURE5 = 21,
D3DTS_TEXTURE6 = 22,
D3DTS_TEXTURE7 = 23,
D3DTS_FORCE_DWORD = 0x7fffffff
} D3DTRANSFORMSTATETYPE;
Constants
- D3DTS_VIEW
Identifies the transformation matrix being set as the view transformation matrix. The default value is NULL (the identity matrix). - D3DTS_PROJECTION
Identifies the transformation matrix being set as the projection transformation matrix. The default value is NULL (the identity matrix). - D3DTS_TEXTURE0 through D3DTS_TEXTURE7
Identifies the transformation matrix being set for the specified texture stage. - D3DTS_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Macros
- D3DTS_WORLD
Equivalent to D3DTS_WORLDMATRIX(0). - D3DTS_WORLDMATRIX (index)
Identifies the transform matrix to set for the world matrix at index. Multiple world matrices are used only for Vertex Blending. Otherwise only D3DTS_WORLD is used.
Remarks
The transform states in the range 256 through 511 are reserved to store up to 256 world matrices that can be indexed using the D3DTS_WORLDMATRIX and D3DTS_WORLD macros.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
D3DTS_WORLD | D3DTS_WORLDn | D3DTS_WORLDMATRIX | IDirect3DDevice8::GetTransform | IDirect3DDevice8::MultiplyTransform | IDirect3DDevice8::SetTransform
Last updated on Thursday, April 08, 2004
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