IDirect3DResource8
This interface is used by applications to query and prepare resources.
You can create a texture resource by calling IDirect3DDevice8::CreateTexture
To create a geometry-oriented resource, you can call one of the following methods.
The methods of the IDirect3DResource8 interface can be organized into the following groups.
Devices | GetDevice |
Information | GetType |
Private Surface Data | FreePrivateData |
GetPrivateData | |
SetPrivateData | |
Resource Management | GetPriority |
PreLoad | |
SetPriority |
The IDirect3DResource8 interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods.
IUnknown | AddRef |
QueryInterface | |
Release |
The LPDIRECT3DRESOURCE8 and PDIRECT3DRESOURCE8 types are defined as pointers to the IDirect3DResource8 interface.
typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
Last updated on Thursday, April 08, 2004
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