How to know the orientation of the accelerometer in relation to camera Transform?
I am using HoloLens 2 with Unity 2019.4. I have access to research mode thanks to this repo . I can get the raw data from the accelerometer, but I don't know in which frame they are expressed. If I assume it is in the camera (headset) frame, then it…
Implementing GameObject Interaction with Pressable Button on HoloLens 2 instead of finger
I would like to know how i can make a Gameobject in unity interacting with a pressablebuttonhololens2 the same way as a finger ! Thank you for your answer
HoloLens 2 Environments
Currently am for my project am now trying to create an environment that will for example when I open the environment from anywhere, it will scan my surroundings and the necessary holograms will come out and stay there. And the Holograms will be at a…
Hololens 2 Unity app running on desktop and custom sample player don't have the same coordinate system
Hello, I'm currently engaged in a project involving marker tracking using the front camera of the HoloLens 2. My setup involves a Python client that streams camera data, detects ArUco markers, converts their position and orientation to world coordinates,…
Hololens: Advanced Recovery Companion does not work anymore since the 20 of September
The Advanced Recovery Companion application from the Microsoft Store (https://www.microsoft.com/store/productId/9P74Z35SFRS8?ocid=pdpshare), used to recover / reflash HoloLens 2 devices is not working anymore following a server being taken down this week…
I am getting compilation errors in Unity that nonnativekeyboard could not be found.(MRTK3)
I am getting a lot of error messages like this wich prevents compilation: Library\PackageCache\org.mixedrealitytoolkit.uxcore@45c07beda63c\Experimental\NonNativeKeyboard\TMPInputFieldNonNativeKeyboardTrigger.cs(67,42): error CS0103: The name…
Hololens 2: Deploying from Unreal Editor: Device connection failed: Requesting operating system information, The remote certificate is invalid according to the validation procedure.
I am following this tutorial Deploy to device in Unreal - Mixed Reality | Microsoft Learn but I get an error when deploying it. Automation.ParseCommandLine: Parsing command line:…
Hololens 2: Deploying from Unreal Editor: Device connection failed: Requesting operating system information, The remote certificate is invalid according to the validation procedure.
I am following this tutorial Deploy to device in Unreal - Mixed Reality | Microsoft Learn but I get an error when deploying it. Automation.ParseCommandLine: Parsing command line:…
Can HoloLens Enhance Visualization of Spiritual Symbols for Deeper Connection?
I'm exploring how Microsoft's HoloLens can be used to visualize spiritual symbols in immersive ways. My website focuses on the symbolism and spiritual meaning of various objects and entities. I am curious if HoloLens could help create holographic…
Hololens 2 run app on Windows Pc
Hi Folks, I need some favor for Hololens 2. I developed an app on Unity and it works well. My question, I want to run the app on Windows Pc connected to my HL 2 and play it as a remote connection. Such as Unity Holographic Remoting. Is there any…
Hololens 2 Preview mismatch
Hello, I've recently acquired an Hololens 2 and I'm doing some developments on it to detect objects and align holograms to it. My Apps work properly when I look at the scene with my own eyes, which is cool. However all the holograms are shifted when I…
World Spatial Anchors
Is there a video that is easier for me to follow in terms of downloading and making world anchors as I am stuck when trying to follow the guide and I will tend to get a lot of errors within the unity project.
Determining the Transformation between the HoloLens Reference Frame and a Metrological Coordinate System
I'm trying to determine the position of the HoloLens reference frame relative to a coordinate system provided by a metrology device. Although I have the positions of the sensors I've placed on the HoloLens, these positions are given in the coordinate…
Determining the Transformation between the HoloLens Reference Frame and a Metrological Coordinate System
I'm trying to determine the position of the HoloLens reference frame relative to a coordinate system provided by a metrology device. Although I have the positions of the sensors I've placed on the HoloLens, these positions are given in the coordinate…
Hololens 2 Emulator XDE:001
So, I installed Hololens 2 on my company PC to try to debug some things. However, despite being installed and VS2019 recognize, I'm only getting that error:
Error with GameAssembly.dll when deploying Unity MRTK project to HoloLens 2
When attempting to deploy a new Unity project with the latest MixedRealityToolkit, I received an error message regarding "GameAssembly.dll": Unhandled Exception Unhandled exception at 0x00007FFB67740C68 (GameAssembly.dll) in PROJECT NAME.exe:…
HoloLens 2 app with MRTK opens as 2D window
I have created a new project in Unity with the latest version and installed Mixed Reality Toolkit. However, when I deploy the scene to my HoloLens 2, it launches as a 2D window instead of a 3D AR application. How can I convert this to a 3D AR…
Seeking Help for HoloLens App Going Black After 1-2 Minutes of Operation
I opened an application that I developed by Unity in HoloLens, but the application only lasted for 1-2 minutes each time, then it went black. The black screen lasted for about 10 seconds, then a pop-up window appeared. The pop-up window showed a cross in…
How to implement a time-dependent virtual number overlay on a QR code scanned by Hololens 2 using Unity 2022.3.14.f1 and Visual Studio 2019?
I’m trying to create an application using Unity 2022.3.14.f1 and Visual Studio 2019 for the Hololens 2. The goal is to scan a QR code and render a virtual number on top of it. This number should increment over time. I’m not sure how to approach this…
Using Socket programming on HoloLens2 - development using Unity
Hi I'm currently working on a project which requires socket programming using UDP. I need to send packets through my Hololens to trigger some actions. I had made my initial development using Unity. Initially, I used Systems.Socket. Though It worked…