IDirect3DBaseTexture8
This interface is used by applications to manipulate texture resources.
The IDirect3DBaseTexture8 interface assigned to a particular stage for a device is obtained by calling the IDirect3DDevice8::GetTexture method.
The IDirect3DBaseTexture8 interface inherits the following IDirect3DResource8 methods, which can be organized into these groups.
Devices | GetDevice |
Information | GetType |
Private Surface Data | FreePrivateData |
GetPrivateData | |
SetPrivateData | |
Resource Management | GetPriority |
PreLoad | |
SetPriority |
The methods of the IDirect3DBaseTexture8 interface can be organized into the following groups.
Detail | GetLOD |
SetLOD | |
Information | GetLevelCount |
The IDirect3DBaseTexture8 interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods.
IUnknown | AddRef |
QueryInterface | |
Release |
The LPDIRECT3DBASETEXTURE8 and PDIRECT3DBASETEXTURE8 types are defined as pointers to the IDirect3DBaseTexture8 interface.
typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DBaseTexture8 | IDirect3DResource8 | IUnknown | IDirect3DDevice8::GetTexture | Direct3D Interfaces
Last updated on Thursday, April 08, 2004
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