SceneMeshMaterialAttributeMap 类
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
将场景网格的材料属性集合表示为键/值对。
public ref class SceneMeshMaterialAttributeMap sealed : SceneObject, IIterable<IKeyValuePair<Platform::String ^, SceneAttributeSemantic> ^>, IMap<Platform::String ^, SceneAttributeSemantic>
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.LiftedContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SceneMeshMaterialAttributeMap final : SceneObject, IIterable<IKeyValuePair<winrt::hstring, SceneAttributeSemantic>>, IMap<winrt::hstring, SceneAttributeSemantic>
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
class SceneMeshMaterialAttributeMap final : SceneObject, IIterable<IKeyValuePair<winrt::hstring, SceneAttributeSemantic>>, IMap<winrt::hstring, SceneAttributeSemantic>
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.LiftedContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SceneMeshMaterialAttributeMap : SceneObject, IDictionary<string,SceneAttributeSemantic>, IEnumerable<KeyValuePair<string,SceneAttributeSemantic>>
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
public sealed class SceneMeshMaterialAttributeMap : SceneObject, IDictionary<string,SceneAttributeSemantic>, IEnumerable<KeyValuePair<string,SceneAttributeSemantic>>
Public NotInheritable Class SceneMeshMaterialAttributeMap
Inherits SceneObject
Implements IDictionary(Of String, SceneAttributeSemantic), IEnumerable(Of KeyValuePair(Of String, SceneAttributeSemantic))
- 继承
- 属性
- 实现
-
IDictionary<String,SceneAttributeSemantic> IMap<Platform::String,SceneAttributeSemantic> IMap<winrt::hstring,SceneAttributeSemantic> IIterable<IKeyValuePair<K,V>> IEnumerable<KeyValuePair<K,V>> IEnumerable<KeyValuePair<String,SceneAttributeSemantic>> IIterable<IKeyValuePair<Platform::String,SceneAttributeSemantic>> IIterable<IKeyValuePair<winrt::hstring,SceneAttributeSemantic>>
属性
Comment |
要与 CompositionObject 关联的字符串。 (继承自 CompositionObject) |
Compositor |
用于创建此 CompositionObject 的 Compositor。 (继承自 CompositionObject) |
DispatcherQueue |
获取 CompositionObject 的 DispatcherQueue。 (继承自 CompositionObject) |
ImplicitAnimations |
附加到此 对象的隐式动画的集合。 (继承自 CompositionObject) |
Properties |
与 CompositionObject 关联的属性的集合。 (继承自 CompositionObject) |
Size |
获取映射中的项数。 |